View previous topic :: View next topic |
Author |
Topic : "first post" |
FalConTear junior member
Member # Joined: 30 Dec 2001 Posts: 19 Location: colorado
|
Posted: Sun Dec 30, 2001 8:54 pm |
|
 |
well a friend finnaly talked me into posting in the forum for some c/c on my latest model. i hope i did this copy (or attempt of)of Aki's flare gun from Final Fantisy movie. sorry about no textures
 |
|
Back to top |
|
SporQ member
Member # Joined: 22 Sep 2000 Posts: 639 Location: Columbus, Ohio
|
Posted: Sun Dec 30, 2001 9:47 pm |
|
 |
awesome stuff. welcome to the forum. id like to see more cool 3d stuff like this here. |
|
Back to top |
|
tr0n junior member
Member # Joined: 11 Dec 2000 Posts: 28
|
Posted: Sun Dec 30, 2001 11:59 pm |
|
 |
How did you get that arealight? |
|
Back to top |
|
Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
|
Posted: Mon Dec 31, 2001 3:14 am |
|
 |
Brazil has a sneaky habit of making any render look good, but thats still a very cool model. Don't forget to do the texture though.
Row. |
|
Back to top |
|
[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
|
Posted: Mon Dec 31, 2001 4:53 am |
|
 |
Nice gun. Isn't it TOO detailed though? hehe will be a pain in the bum to skinmap it (tell the secret how you do it).
It would prolly be easier to break it up in parts and apply materials to it rather UVW textures. Probably. |
|
Back to top |
|
FalConTear junior member
Member # Joined: 30 Dec 2001 Posts: 19 Location: colorado
|
Posted: Mon Dec 31, 2001 5:35 pm |
|
 |
thank you very much for the input all. And yea texturing is deffenetly not a very strong point of mine..i mainly focus on modeling at the moment. here is the shotgun also from Final Fantisy that i have done  |
|
Back to top |
|
tr0n junior member
Member # Joined: 11 Dec 2000 Posts: 28
|
Posted: Mon Dec 31, 2001 6:47 pm |
|
 |
Argh. How did you get the area light and soft shadow? It's something I've been struggling with.
[ December 31, 2001: Message edited by: tr0n ] |
|
Back to top |
|
FalConTear junior member
Member # Joined: 30 Dec 2001 Posts: 19 Location: colorado
|
Posted: Mon Dec 31, 2001 11:16 pm |
|
 |
tron there are actually no lights in the image. it is done using a high output texture on the dome and letting brazil to the rest. if you check on the splutterfish faq page there are hints on how to setup for the lighting i use...well almost use it took a little bit of tweeking |
|
Back to top |
|
Little Beefucker member
Member # Joined: 19 Nov 2001 Posts: 254 Location: US
|
Posted: Mon Dec 31, 2001 11:57 pm |
|
 |
That's a wicked program. What exactly is Brazil? I did a quick search on Google and didn't turn up anything but a few other forums for Brazil renders. |
|
Back to top |
|
tr0n junior member
Member # Joined: 11 Dec 2000 Posts: 28
|
Posted: Tue Jan 01, 2002 2:45 am |
|
 |
quote: Originally posted by FalConTear:
tron there are actually no lights in the image. it is done using a high output texture on the dome and letting brazil to the rest. if you check on the splutterfish faq page there are hints on how to setup for the lighting i use...well almost use it took a little bit of tweeking
Ah, so that's basically a caustic effect?
Thanks. =)
[ January 01, 2002: Message edited by: tr0n ] |
|
Back to top |
|
sicean junior member
Member # Joined: 10 Dec 2001 Posts: 2 Location: houston, tx
|
Posted: Tue Jan 01, 2002 6:37 am |
|
 |
no its not caustics. its called radiosity. a lot of 3d programs are using it now. it calculates reflected light. all those neat little shadows in the corners are created when the light rays from his globe can't bounce their way in there. its actually pretty simple to set up (but it usually takes awhile to render.)
nice models btw. |
|
Back to top |
|
shahar2k member
Member # Joined: 01 Jun 2000 Posts: 867 Location: Oak Park CA USA
|
Posted: Wed Jan 02, 2002 4:35 am |
|
 |
heh one last correction brazil isnt radiosity, radiosity involves rendering lighting by taking each point on the model and measuring the amount of light it "sees" and then repeating it in multiple passes,
brazil uses a diffrent method called "photon mapping" in this method it takes the physical model of photons and light and uses light sources to project photons like a little explosion, and each time a photon hits something solid it deposits some of it's "light" energy, (making that spot brighter) and bounces off to hit something else
hence in brazil you have a selectable number of "bounces" and of course that grainy effect you get happens because of the unevenness of photon projections,
anyways that's at least how I know these algorithms work, carry on  |
|
Back to top |
|
starfish member
Member # Joined: 07 Feb 2000 Posts: 126
|
Posted: Fri Jan 04, 2002 8:15 pm |
|
 |
Yo FalConTear!
nice to see that you finally made it here ;D
cool new stuff you got there =D
*scampers away to find some yummy food* |
|
Back to top |
|
Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
|
Posted: Sat Jan 05, 2002 12:24 am |
|
 |
Check out the 3,5" disk drive on the rifle in the last picture, haha!
No, seriously though. Great stuff!!
I can't remember how the guns in FF look but these look good, correct or not!
Give us more!!!! MORE I say!!
Sukhoi |
|
Back to top |
|
Markus Schille junior member
Member # Joined: 03 Jan 2002 Posts: 43 Location: Norway
|
Posted: Sat Jan 05, 2002 2:48 am |
|
 |
Hey thats a nice model! And brazil makes it look even nicer! Looking forward to see it with textures!  |
|
Back to top |
|
tiktok junior member
Member # Joined: 05 Jan 2002 Posts: 8 Location: NY
|
Posted: Sun Jan 06, 2002 1:36 am |
|
 |
I checked out this scuttlefish brazil website.
My God Man.
Even the symplist of objects looks totally real. That's absolutely scary. I'm like astonished. I'm curious if that's the same rendering software used in lord of the rings?...
because that shot of the golem all close up was uncanny. I don't think I've ever seen any computer rendering that looked that real...
perhaps it's something similar?....it'd be interesting to find out... |
|
Back to top |
|
|