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Topic : "Game skin in progress for UT" |
INTENSE junior member
Member # Joined: 12 Jul 2001 Posts: 31 Location: Toronto
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Posted: Mon Dec 17, 2001 11:43 pm |
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Dunno if skins are allowed here, but what the hell.
This is an in progress guy for Unreal Tournament. Just for fun. I intend to continue the webbing all around his body, but am unsure as to what to do after that. Anyone got any ideas?
![](http://www.intensemedia.net/intensedigital/skins/aphtermath.jpg) |
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jabber member
Member # Joined: 22 Nov 2001 Posts: 235 Location: Calgary, Alberta, Canada
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Posted: Tue Dec 18, 2001 8:40 am |
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i have a question about texturing in max. how do you get that one image that has all your textures on it?
do you make that in PS and then lay them on the model somehow? or does MAX make that image on compiling, and if it does, how do you do that?
this is one thing that i've been trying to find out for sometime now, and have been unsuccesfull, i think i might be asking the wrong question...
as for the texture, why is it B&W? i would guess that its originally a color pic, would be better to see that i think. its looking pretty nice so far, but the color image would be better. |
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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INTENSE junior member
Member # Joined: 12 Jul 2001 Posts: 31 Location: Toronto
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Posted: Tue Dec 18, 2001 10:41 am |
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Its black and white cause its a new technique I am trying. I have heard that a few skin guys are painting things in black and white, then overlaying color onto it. Dunno if it works, but I am gonna try it. It is, however, just a quick skin, do if it does screw it up, i won't feel too bad.
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