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Author   Topic : "Game skin in progress for UT"
INTENSE
junior member


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Joined: 12 Jul 2001
Posts: 31
Location: Toronto

PostPosted: Mon Dec 17, 2001 11:43 pm     Reply with quote
Dunno if skins are allowed here, but what the hell.

This is an in progress guy for Unreal Tournament. Just for fun. I intend to continue the webbing all around his body, but am unsure as to what to do after that. Anyone got any ideas?

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jabber
member


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Joined: 22 Nov 2001
Posts: 235
Location: Calgary, Alberta, Canada

PostPosted: Tue Dec 18, 2001 8:40 am     Reply with quote
i have a question about texturing in max. how do you get that one image that has all your textures on it?

do you make that in PS and then lay them on the model somehow? or does MAX make that image on compiling, and if it does, how do you do that?

this is one thing that i've been trying to find out for sometime now, and have been unsuccesfull, i think i might be asking the wrong question...

as for the texture, why is it B&W? i would guess that its originally a color pic, would be better to see that i think. its looking pretty nice so far, but the color image would be better.
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Ben Barker
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Joined: 15 Sep 2000
Posts: 568
Location: Cincinnati, Ohier

PostPosted: Tue Dec 18, 2001 8:56 am     Reply with quote
jabber: read all about it here: http://www.cschell.com/tutorials.html?skinmaxtut

Intense: Nice job, I wish I could see it in color. Not quite sure what you mean by "the webbing".
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INTENSE
junior member


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Joined: 12 Jul 2001
Posts: 31
Location: Toronto

PostPosted: Tue Dec 18, 2001 10:41 am     Reply with quote
Its black and white cause its a new technique I am trying. I have heard that a few skin guys are painting things in black and white, then overlaying color onto it. Dunno if it works, but I am gonna try it. It is, however, just a quick skin, do if it does screw it up, i won't feel too bad.

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