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Topic : "Male head - anatomy question." |
Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Tue Dec 11, 2001 5:40 am |
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Is this head anatomicaly correct? |
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Jelo member
Member # Joined: 29 Nov 2000 Posts: 122 Location: Sweden
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Posted: Tue Dec 11, 2001 6:08 am |
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I lett the image speak.
![](http://hem.passagen.se/jeloart/sijun/shunP_f03.jpg) |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Tue Dec 11, 2001 6:54 am |
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Hey thanks!!!
What is air edge? |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Tue Dec 11, 2001 7:01 am |
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Can you do the same thing with the profile?
[ December 11, 2001: Message edited by: Andy`Ba ] |
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yeah bob member
Member # Joined: 28 Nov 2001 Posts: 89 Location: my whole in Europe
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Posted: Tue Dec 11, 2001 9:14 am |
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He meaned "Hair edge" ![](images/smiles/icon_smile.gif) |
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Jelo member
Member # Joined: 29 Nov 2000 Posts: 122 Location: Sweden
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Posted: Tue Dec 11, 2001 10:11 am |
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![](http://hem.passagen.se/jeloart/sijun/shunP_f05.jpg) |
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Lihamyrsky member
Member # Joined: 06 Dec 2001 Posts: 66
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Posted: Tue Dec 11, 2001 11:50 am |
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the textures are awesome |
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Indian_Prophet member
Member # Joined: 28 Nov 2001 Posts: 201 Location: Indiana
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Posted: Tue Dec 11, 2001 4:57 pm |
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pretty cool texture
what is this a poser 4 or 5 model? |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Tue Dec 11, 2001 5:46 pm |
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Amazingly well done.
quote
Quote: |
Is this head anatomicaly correct? |
It's within reasonable parameters, meaning nothing here is really impossible, except maybe the way the eyebrows go down at the center, and there's something funny about the lower eyelids. Too puffy/rounded? hard to see at this distance. |
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BooMSticK member
Member # Joined: 13 Jan 2000 Posts: 927 Location: Copenhagen, Denmark
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Posted: Wed Dec 12, 2001 3:46 am |
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yeah... very nice work!
Proportional wise your head seems pretty strong. Jelo's suggestions are solid if you want to make him more of a hero type... But I really don't think you should go in that direction. Your's have more character in my opinion...
The ear does seem abit too far back and he does seem abit angry like Steven already pointed out...
,boom |
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c member
Member # Joined: 23 Oct 2000 Posts: 230 Location: norwalk, ca
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Posted: Wed Dec 12, 2001 4:15 am |
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i think the jelo's corrections aren't really necessary. they are good for someone who is totally clueless, but yer head looks fine for me. yes the eyes are a bit wide but hey, a lotta ppl irl have wide-set eyes. i've drawn some people irl that would make ppl here scream 'THATS IS WRONG THAT IS WRONG' .
btw if u want us to judge the profile pic we need a full profile, not 3/4 view.
have fun! |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Wed Dec 12, 2001 6:55 am |
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quote: Originally posted by Indian_Prophet:
pretty cool texture
what is this a poser 4 or 5 model?
Thanks.
This is not a poser model. |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Wed Dec 12, 2001 8:11 am |
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quote: Originally posted by c:
btw if u want us to judge the profile pic we need a full profile, not 3/4 view.
OK here it is.
![](http://www.web3dservice.com/3D/CG_characters/shunP_f01.jpg) |
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Solayna member
Member # Joined: 01 Dec 2001 Posts: 71 Location: Finland
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Posted: Wed Dec 12, 2001 9:08 am |
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I think looks okay except that he seems to be cross-eyed, which looks pretty disturbing Otherwise he looks fine, you should keep the facial features the way they are; they give him more character ![](images/smiles/icon_smile.gif) |
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Indian_Prophet member
Member # Joined: 28 Nov 2001 Posts: 201 Location: Indiana
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Posted: Wed Dec 12, 2001 9:26 am |
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oh i c, well this is done in max r3 then? If it is, you should get some step by step tutorials on these 3d model heads of yours over at your website because I am really impressed with the realism. I noticed some of your other 3d work on the heads and was scurring around looking for a tut link ![](images/smiles/icon_smile.gif) |
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zeebit member
Member # Joined: 30 Oct 1999 Posts: 75 Location: cincinnati, OH
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Posted: Wed Dec 12, 2001 9:47 am |
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Hey man, nice job. The only thing i would like to comment on is the question in itself. "is this anatomically correct?"
well, we can all tell it is a human.. that is pretty obvious. and the human form is relatively flexible. I have seen many photos taken of people that hardly look "anatomically correct." So i don't think that anatomically correct is what one should search for. I, myself, have been doing the same thing for quite a while. But i have realized that, as an artist, it is not enough to merely try and pass it off as realistic. For, after a few years of practice, this is not difficult at all. The problem arises in that if you are only trying to pass it off as human, it ends up looking generic. In addition to that, all of your models tend to end up looking similar. This has been my experience, anyway I think it is more important to come up with a story, and create a character that fits a role in the story. You could even use a story that is made up just so long as you have a goal. It is important to say, "i want this guy to look like this and give the impression that he has been doing this for x many years, and has the tendency to...and so on." Once you have that premise up, the design of the character becomes important, and you will surpass the bland, overrated cliche of "human." |
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Kaete member
Member # Joined: 07 Nov 2001 Posts: 214 Location: North Carolina, USA
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Posted: Wed Dec 12, 2001 10:18 am |
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Actually, I like the shorter face more than the elongated one. It makes the man more "interesting character," while the other is kind of "generic action hero." I guess it depends on what kind of character you want him to be. |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Thu Dec 13, 2001 4:06 pm |
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quote: Originally posted by Solayna:
I think looks okay except that he seems to be cross-eyed, which looks pretty disturbing
Thanks.
BTW I have always this problem - all my character are a little cross-eyed.
What am I doing wrong? |
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Thu Dec 13, 2001 5:46 pm |
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You're most likely doing what I did at first, assuming that the iris/pupils faced perfectly forward in their neutral/default positions, perhaps even a little inward since we usually focus our eyes closer than infinity. Sounds right, right?
Wrong. I've found that the eyes have to be rotated about 5 degrees OUTWARD to compensate for the fact that the outer eye-corner is further back on the eyeball than the inner one. And I've reason to believe this is so in real life as well.
If it's so - and I'm not saying it is, just that I think it's likely - it would be the easiest thing for nature to compensate by moving the retina a fraction of an inch inward or whatever. But the important thing is, it works visually. |
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c member
Member # Joined: 23 Oct 2000 Posts: 230 Location: norwalk, ca
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Posted: Thu Dec 13, 2001 6:15 pm |
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i like what zeebit had to say on the subject. and i agree completely.
but there's also the thing where if you don't know the 'rules', then how can you break them?
so if you know head anatomy like perfectly, then you have the freedom to do whatever you want. but if you still think you have stuff to learn about the 'ideal' standardized head i guess you should try and achieve it.
so its up to you really. |
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Andy`Ba member
Member # Joined: 20 Jan 2001 Posts: 98
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Posted: Sun Dec 16, 2001 5:13 am |
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quote: Originally posted by Steven Stahlberg:
Wrong. I've found that the eyes have to be rotated about 5 degrees OUTWARD to compensate for the fact that the outer eye-corner is further back on the eyeball than the inner one.
Wow!!!!!
Thank you very much!
Will post the results soon. ![](images/smiles/icon_smile.gif) |
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