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Author   Topic : "Unfinished long-term project."
Bilbo
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Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Mon Nov 19, 2001 2:39 pm     Reply with quote
cool! i like the animated walkcycle. (although i don't like that double-shadow studio type lighting)
very nice detail on these models.. which software/modeling technique do you use?
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Norling
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Joined: 24 Oct 2001
Posts: 81
Location: Sweden

PostPosted: Tue Nov 20, 2001 12:02 am     Reply with quote
Ofcourse the lighting sucks, did you excpet a full gi-setup in a test?

I use 3d styudio max 4. The technique is reather simple, i make most of the details by editing primitives with edit mesh.
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Norling
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Joined: 24 Oct 2001
Posts: 81
Location: Sweden

PostPosted: Tue Nov 20, 2001 12:55 am     Reply with quote
Untextured walker-thingie:

animation tes. Divx4

Unfinished truck:
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Tue Nov 20, 2001 3:33 am     Reply with quote
That's some intense detail in that quadroped. I like how you can see curves throughout it's body, like it's the endoskeleton of cyborg animal of some kind.

What's this robot supposed to be?
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taff
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Joined: 04 Nov 2001
Posts: 140

PostPosted: Tue Nov 20, 2001 8:10 am     Reply with quote
i really like that 4 legged spider! very futuristic, great style.
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Norling
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Joined: 24 Oct 2001
Posts: 81
Location: Sweden

PostPosted: Wed Nov 21, 2001 3:02 am     Reply with quote
The spider will have a minor but important role in the animation that i'm making...It'll clim up a wall and weld some stuff with it's ass.
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