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Author   Topic : "A new animation of Ray... feedback appreciated"
dtitus
junior member


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Joined: 22 Oct 2001
Posts: 34
Location: Nova Scotia, Canada

PostPosted: Wed Nov 07, 2001 5:59 am     Reply with quote
I wanted to show my new character 'Ray' going through some simple poses or actions, and rather than putting him in a standard white environment as above I thought I'd have him in a more realistic place. Maybe this is his basement or something. (Right click and Save as... if you don't think you have the bandwidth to stream these, but they should play fine regardless).

Feedback is very much appreciated.

Broadband

56k/ISDN

More info at http://3d.davidtitusproductions.com

David
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wigin
member


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Joined: 23 Sep 2000
Posts: 408
Location: Ottawa Ontario

PostPosted: Wed Nov 07, 2001 8:31 am     Reply with quote
that is awesome...

good work.. i would like to see some more stuff =)...

i like how the cape flows...
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The_Anarchist
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Joined: 12 May 2001
Posts: 48
Location: The Depths of Society

PostPosted: Wed Nov 07, 2001 9:15 am     Reply with quote
Bad ass. I like how Ray is a star wars fan.
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taff
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Joined: 04 Nov 2001
Posts: 140

PostPosted: Wed Nov 07, 2001 9:59 am     Reply with quote
that is nice, do more of it!
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Sumaleth
Administrator


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Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Thu Nov 08, 2001 10:44 am     Reply with quote
Cool

Row.
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Brain
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Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Fri Nov 09, 2001 4:55 am     Reply with quote
Great work!

One suggestion: have him look at the box before he kicks it. Currently he's looking above it. Have him spot his target, WAHHHHHHHHHH *kick* @:-)
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Bungee
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Joined: 11 Apr 2001
Posts: 28
Location: Canada

PostPosted: Fri Nov 09, 2001 11:26 am     Reply with quote
I most definitely have a crush on Ray.
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mox
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Joined: 09 Nov 2001
Posts: 18
Location: Stockholm

PostPosted: Fri Nov 09, 2001 1:56 pm     Reply with quote
looks good.
Something that strikes me is that his fingers look slightly stiff. Try to get a more relaxed feeling. Have the joints of the fingers bend less and have the figers move together more. I know this is really hard ive been working to get more relaxed hands on my characters lately so maybe thats why I payed more attention to that.
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napalm
member


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Joined: 09 Feb 2000
Posts: 326
Location: Brooklyn, NY, USA

PostPosted: Fri Nov 09, 2001 4:09 pm     Reply with quote
Lookin pretty good. I'd say that you should probably bring his leg down a bit faster after that kick, it seems a bit slow and unnatural. Also, keep in mind that your character doesn't ALWAYS have to be moving. Sometimes it is the subtle pauses inbetween movements that make animation more believeable.

Don't let your software automatically tween inbetween poses unchecked, make sure you get in there and tweak out those function curves! In this guy's case I'd say that "snappier" would be better, but thats also a stylistic choice. Looks good so far tho!
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AKIRA_x
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Joined: 15 Jun 2000
Posts: 174
Location: NORWAY

PostPosted: Sat Nov 10, 2001 4:38 am     Reply with quote
I would really like to know how you made the cape, and the impact of the foot on the crate...I am guessing Reactor...but then I am assuming you are using MAX..so..would be cool to know.

AKIRA
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dtitus
junior member


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Joined: 22 Oct 2001
Posts: 34
Location: Nova Scotia, Canada

PostPosted: Sat Nov 10, 2001 9:19 am     Reply with quote
Reactor is a good guess for the cape, but the kicking of the box is just good old keyframed animation.

David
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jcterminal
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Joined: 13 Nov 2000
Posts: 316
Location: Vault 13

PostPosted: Sat Nov 10, 2001 1:09 pm     Reply with quote
pretty neat. the animation is great, the environs is cool, and the character has great potential.

try a quick editing experiment if you want. have the camera shake a little on the moment of impact. that might be amusing.
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