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Author   Topic : "Female 3D head in progress."
Hjeldnes
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Joined: 12 May 2001
Posts: 22
Location: Oslo, Norway

PostPosted: Thu Oct 11, 2001 9:52 am     Reply with quote
Well, head of a woman, it will be part of a bigger scene, texture is only temporary..not completly finished with model yet..but comments/critique would be nice.

click here if img doesnt work
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wildgrey
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Joined: 26 Apr 2001
Posts: 39

PostPosted: Thu Oct 11, 2001 10:32 am     Reply with quote
her other eye is droopy.
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edible snowman
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Joined: 12 Sep 2000
Posts: 998

PostPosted: Thu Oct 11, 2001 3:41 pm     Reply with quote
sorry, that was me. wildgrey and i have the same computer at school.
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Hjeldnes
junior member


Member #
Joined: 12 May 2001
Posts: 22
Location: Oslo, Norway

PostPosted: Sat Oct 13, 2001 7:27 am     Reply with quote
Thanks for the feedback edible.
And well, she is mirrored, so I guess both eyes are droopy..
I added a few more angles of it..not 100% sure if I should change it...the eyes are not completly finished, its just a map so far. going to make the iris properly.
Anyway, theres more renders here

eyes were a bit big, made them smaller, that helped a bit.

[ October 13, 2001: Message edited by: Hjeldnes ]
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Catfish
member


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Joined: 23 Aug 2000
Posts: 127
Location: Reading, UK

PostPosted: Sun Oct 14, 2001 11:39 pm     Reply with quote
Lighting on sub28.jpg looks very nice indeed - is that the Brazil renderer?

Out of interest, how long did the render take? I've had a faked global illumination render going on all this weekend - it's a 500 frame animation. My poor athlon processor hasn't dropped below 67�C since Friday morning...

IMO, GI is generally total overkill, particularly for animations. I was just curious how long it would take in my case, and what a GI-rendered animation would look like. You generally only see them static.
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Hjeldnes
junior member


Member #
Joined: 12 May 2001
Posts: 22
Location: Oslo, Norway

PostPosted: Mon Oct 15, 2001 10:18 am     Reply with quote
Catfish: yes its brazil. Love it
If I remember correctly the render took 3 minutes or so..its not so bad really..
I think GI rendered animations are becoming more and more common. In animations too. Brazil is really quite fast, and if you cut down on number of bounces and GI/Image samples it should work fine. Just as fast as placing out a lot of lights to fake GI. You should just download it and test.
go to www.splutterfish.com the alpha is free so you can play around as much as you want.
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Catfish
member


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Joined: 23 Aug 2000
Posts: 127
Location: Reading, UK

PostPosted: Mon Oct 15, 2001 12:23 pm     Reply with quote
Sadly, I can't. Brazil is quite nice, but I use Maya, which is even nicer.

And, IMO, the time that you spend setting up extra lights in a non-GI renderer more than balances out the time taken in a GI renderer, particularly in complex scenes.

I have a script that sets up a dome of lights around my scene, producing results more or less the same as a GI renderer, in about 1/10th of the time.

Of course, if you have a renderfarm of SGI machines whacking away on your render, then GI suddenly looks somewhat more appealing...

[EDIT: Incidentally - there's some nice work on your website. I particularly like that first girl in the 2D section for some reason - the one on the right in the black top.
What did you use for the hair on the girl on h�rtest2.jpg ?
And while we're at it, how'd you do the water video? I've been having trouble doing realistically moving water...
I like your background work, too. After spending huge amounts of time on the main characters, I'm too impatient to do much work on the actual scenery ]

[ October 15, 2001: Message edited by: Catfish ]
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