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Topic : "Final Fantasy X fanart / Mech progress" |
raiyu junior member
Member # Joined: 24 May 2001 Posts: 13 Location: Brooklyn
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Posted: Sun Oct 07, 2001 8:57 pm |
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Hi, I really havent posted here in a while, but anyway, I was hoping to get some critique and pointers on these two. The first is Yuna from FFX.
The second is my third mech design, which I am stuck on. I know the hand is disproportionally large, should I shrink it, or enlarge the arms? Hes supposed to be an archer mech, go figure
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Juan-Philipo member
Member # Joined: 29 Jul 2001 Posts: 145 Location: Denmark
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Posted: Mon Oct 08, 2001 4:35 am |
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I like em both a lot I dont really think the hands are to big though, but you might wanna give it (the mech) some bigger arms, it looks kinda week. This is just my style though, but i think that the feet looks a little to "duck'y", ya know? |
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V Shane member
Member # Joined: 26 Jul 2001 Posts: 189 Location: Other side of your screen
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Posted: Mon Oct 08, 2001 9:00 pm |
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On the Mech guy, I would bring his arm up farther so we can see some kind of an arrow. otherwise he just appears to be scratchin his head, like he is wondering what to do next.
Shane |
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Jabberwocky member
Member # Joined: 08 May 2000 Posts: 681 Location: Kansas
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Posted: Mon Oct 08, 2001 11:40 pm |
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They look cool to me... once you get the lineart and it coloured it would look right. The arm on the 2nd one looks to flat not like it's going at an angle you might want to forshortem it a little make it look like it's more infront of the body. Otherwise looking good. |
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raiyu junior member
Member # Joined: 24 May 2001 Posts: 13 Location: Brooklyn
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Posted: Tue Oct 09, 2001 10:06 pm |
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Well thanks for the crits. I think I am going to completely redo the feet, as they arent even done in my style, and they do look ducky. As for the arm, I am going to try and raise it up and point more towards the viewer, thanks for pointing that out I think thats exactly what will make it better. As for the other arm, I will probably beef it up a bit.
As for Yuna, I think besides the arms its not too bad. I can live with a few errors in the lineart as its going to be CGed and hopefully that will hide them a bit |
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