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Topic : "It's hip to be square : 3D head in progress" |
Horg junior member
Member # Joined: 12 Jan 2001 Posts: 47 Location: Montr�al, QC, Canada
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Posted: Thu Jul 19, 2001 11:06 pm |
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Here's a little 3D face I did tonight in my spare time. It's my first real attempt at using subdivision techniques. I did a patch head some years ago but nothing since. I think the eyes are a bit too big, which makes her look like some psycho-freak alien. So, what do you all think ? Good enough to continue and skin ?
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MoleculeMan member
Member # Joined: 12 Jul 2001 Posts: 324 Location: Chicago
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Posted: Fri Jul 20, 2001 8:08 am |
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Knock your self out! It looks like there is a problem with the cheek bones though. Who knows heh. |
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Fri Jul 20, 2001 8:28 am |
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could be a funny alien type of face. But for a realistic human face there's quite some things that need to be tweaked. Even though not everyone look alike, I think I can safely say that:
the eyes arent nescessarilly so much too big, but they should be closer to eachoter, also further into the head. The cheeks doesn't seem to go around the eyes, study the skull shape around the eyes (skull bones). also the cheeks around the nose need some more definition, now it kinda looks like a heavy plastic sergary in the face. And, the lips doesn't seem to go enough into the head, especially on the sides, it should go in. And the chin should be longer from bottom to the mouth. It's hard to tell from the angle you've rendered it in, but it seem a bit flat as a whole too.
sorry if I sound harsh, not my intention.
[ July 20, 2001: Message edited by: Joachim ] |
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Horg junior member
Member # Joined: 12 Jan 2001 Posts: 47 Location: Montr�al, QC, Canada
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Posted: Fri Jul 20, 2001 9:26 am |
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Hey thanks for the tips, I'll try to tweak it when I have more time. I did a little quick screenshots montage so you can see her from the working angles, which I think makes her look less deformed. Enjoy :
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Horg junior member
Member # Joined: 12 Jan 2001 Posts: 47 Location: Montr�al, QC, Canada
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Posted: Fri Jul 20, 2001 9:44 am |
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As a special limited offer to YOU, if you look at this reply in the next 16,000,000 hours, you will see 2 other test renders I did not so long ago with some primitive cyclop head I did to test the render possibilities of the software I use. Enjoy :
[ July 20, 2001: Message edited by: Horg ] |
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Laemtao member
Member # Joined: 15 Jun 2001 Posts: 129 Location: KayEl, Malaysia
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Posted: Fri Jul 20, 2001 12:20 pm |
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Whoah nice chrome finish? what renderer are u using? arnold? mentalray? and.. what 3d Soft are u using to model? XSI ? MAya? Max?
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Mo |
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Briareos member
Member # Joined: 24 May 2001 Posts: 392 Location: CA
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Posted: Fri Jul 20, 2001 12:45 pm |
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I think the eyes still need to be closer together... and the chin jaw be a little more narrow? I dunno, play with it...
[ July 20, 2001: Message edited by: Briareos ] |
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NukleoN member
Member # Joined: 11 May 2001 Posts: 236 Location: CA
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Posted: Sat Jul 21, 2001 3:53 am |
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I like the head but I agree, the eyes are a bit far apart. Nice rendering too.
Nuke
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Horg junior member
Member # Joined: 12 Jan 2001 Posts: 47 Location: Montr�al, QC, Canada
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Posted: Wed Jul 25, 2001 2:44 pm |
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Sorry for the long response time, the electricity in my apartment has been blowing up our computers again, so I'm in the process of fixing all that (yay).
Thanks for the comments everyone, I'll try to work on it when my computer works.
Laemtao : I'm using Softimage XSI 1,5 with the default renderer (with Final Gathering), which is MentalRay if my memory is still working properly... |
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