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Topic : "Modelling myself" |
Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sat May 19, 2001 1:13 am |
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Just received a new bunch of assessments at QANTM on Tuesday, one involving the 3d modelling of ourselves. We also have to skin and animate it. Kewl, eh? @:-)
Anywho, here it is so far...
Still need to attach the head and do some detailing/optimising, but feedback is welcomed.
Oh, the head prolly looks weird as it's only half of it. @:-)
[ May 19, 2001: Message edited by: Brain ] |
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DRAGooN of deranged member
Member # Joined: 22 Mar 2001 Posts: 112 Location: markersbach, germany
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Posted: Sat May 19, 2001 12:45 pm |
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the legs look pretty good, but you need to spend some work to the chest or better the whole torso ^^
erm.. forgive my lack of knowledge, but what program do you use?
edit: on the 2nd look the torso seems a bit too tall, and the lower arms are too short ^^
[ May 19, 2001: Message edited by: DRAGooN of deranged ] |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun May 20, 2001 6:08 pm |
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you look like that?
* mommy, mommy...see, see,.. i told you those green men were real..
the biceps look too big..
shoulders shouldnt be that "hard" either.
hands are too small... |
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Tendril member
Member # Joined: 12 Nov 2000 Posts: 75 Location: Brisbane, Australia
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Posted: Mon May 21, 2001 2:24 am |
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 |
Yeh QANTM!!! I did the games course there last year, I assume thats wht your doing?
Howre you enjoying it so far?
The model looks good. Maybe lengthen the legs/make torso smaller.... |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Mon May 21, 2001 8:54 pm |
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 |
I'll post the ref pics I'm using to make this model soon. I'm using a projection box method, meaning that I have a box with photos of me textured on each face, then I model from that. I was wearing a footy jersy, so that may explain some reasons behind biceps being too big etc.
Dragoon: Program I used was 3d Studio Max 3.
Tendril: Yeup, doing the game course. Tis pretty goodly indeed, lots of fun stuff to be had. @:-) |
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Sap junior member
Member # Joined: 08 Feb 2001 Posts: 41 Location: Washington
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Posted: Tue May 22, 2001 1:09 pm |
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Its looking ok, you need to fix the the shoulders... and the crouch or your going to get a wierd pinching when you animate it. |
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Chunkey junior member
Member # Joined: 21 May 2001 Posts: 12 Location: Portsmouth, UK
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Posted: Tue May 22, 2001 2:29 pm |
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 |
Hi
I think this reference archive will be of use for you Brain
Shine's Reference Archive
I use it for drawing muscles on my Quake 3 skins and when I dabble with 3d studio max
Hope that helps  |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Wed May 23, 2001 2:28 am |
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man your ugly |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Wed May 23, 2001 7:34 pm |
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 |
Everything's attached now and it's looking slightly better. Detailing still needs to be done. And the ref pics I'm using:
Sap: Yeup, the crotch still needs to be... fixed (y'know, I thought alot about what word to use there, but whatever it was, it still sounded suss @;-)
Chunkey: Thanks for the link. I'll check it out more thoroughly later.
Freddio: Yes, yes I am. @:-) |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sun Jun 10, 2001 8:57 pm |
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 |
Just a quick update, just edited it so I could easily biped it.
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Loukus member
Member # Joined: 29 Oct 2000 Posts: 207 Location: Glen Burnie, MD US of A
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Posted: Mon Jun 11, 2001 10:18 am |
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How do you spell gumbie? |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Sat Jul 14, 2001 3:38 am |
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 |
Hey, here's a current me:
I was planning to post a post-UVW mapped version, but I screwed it up a tad, but the model has to be built and textured by the 20th, so you'll see it then-ish. @:-) |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Tue Jul 17, 2001 5:11 am |
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 |
After mucho banging of the head against yon desk, I finally got my UVW mapping done, and now I'm texturing my bitch up. Base colours only at the moment, but you get the idea.
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Tue Jul 17, 2001 6:45 am |
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wow thats koool
good job m8  |
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