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Author   Topic : "Car_Design"
Oscar Perez Ayala
junior member


Member #
Joined: 26 Jun 2001
Posts: 29
Location: Spain

PostPosted: Fri Jul 13, 2001 1:54 pm     Reply with quote
Hi all...
My car!

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dr . bang
member


Member #
Joined: 07 Apr 2000
Posts: 1245
Location: Den Haag, Holland

PostPosted: Fri Jul 13, 2001 2:25 pm     Reply with quote
HELLA!!!!!!

VARY NICE CAR SIR!! Did you use 3dmax by using Spline tool? or polymodelling?
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Oscar Perez Ayala
junior member


Member #
Joined: 26 Jun 2001
Posts: 29
Location: Spain

PostPosted: Fri Jul 13, 2001 2:36 pm     Reply with quote
Hi dr . bang

Yes,

3dmax, polymodelling

Thanks
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Wyatt Turner
member


Member #
Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Fri Jul 13, 2001 3:00 pm     Reply with quote
Nice to see yaz here.. seen your car on 3DCAR gallery... Just a couple of cars above mine in the concept car gallery.. Coolness..
Love that beast of a machine...


Watch out she's gonna blow...
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marky
member


Member #
Joined: 05 Jun 2001
Posts: 66
Location: London

PostPosted: Fri Jul 13, 2001 6:08 pm     Reply with quote
Thats amazing - The light is beautifully rendered
Looks like lightwave rendering but you say you used Studio max

[ July 13, 2001: Message edited by: marky ]
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Collosimo
member


Member #
Joined: 30 Dec 2000
Posts: 551
Location: Brisbane, QLD, Australia

PostPosted: Fri Jul 13, 2001 6:31 pm     Reply with quote
Hey cool car, bit har to drive but otherwise it ROCKS!
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Lazysam
junior member


Member #
Joined: 06 Feb 2001
Posts: 41

PostPosted: Sat Jul 14, 2001 5:05 am     Reply with quote
hey oscar did you ever hear of a game called fallout or the new fallout tactics game, could u in ur spare time try to make it look more rusty and stuff cause they are gona make a sprite edit for the game and i would love to c that car in it
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Konspiracy
junior member


Member #
Joined: 13 Jul 2001
Posts: 17

PostPosted: Sat Jul 14, 2001 9:12 am     Reply with quote
i'd never ride that car, reason being, you'd prolly never be able to see in front of the car, and i may end up in a car crash or something..
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smalls
member


Member #
Joined: 20 Jan 2001
Posts: 108
Location: USA

PostPosted: Sat Jul 14, 2001 9:48 am     Reply with quote
how in the world did you use the polygons to make that? i am still a newbie at 3ds max.. so.. its sounds crazy to me.. do you have/know of any good tutorials for car, or people modeling? thanks

oh.!!!! the car is sweet.. good job

smalls
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delo
junior member


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Joined: 10 May 2001
Posts: 35

PostPosted: Sat Jul 14, 2001 9:49 am     Reply with quote
who's to say the car doesn't have a digital windscreen with a 180 degree camera pan? i think this design is superb as is. . . ;-)
delo
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Oscar Perez Ayala
junior member


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Joined: 26 Jun 2001
Posts: 29
Location: Spain

PostPosted: Sat Jul 14, 2001 10:25 am     Reply with quote
Instructions


Thanks to all

SNOK.
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smalls
member


Member #
Joined: 20 Jan 2001
Posts: 108
Location: USA

PostPosted: Sat Jul 14, 2001 12:14 pm     Reply with quote
see... that is what i thought it had too.. cause its in the futer.. it has to have something like that
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Svanur
member


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Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Sat Jul 14, 2001 1:44 pm     Reply with quote
Could you explain polymodeling, are you saying that you box modelled it and used meshsmooth or?
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Oscar Perez Ayala
junior member


Member #
Joined: 26 Jun 2001
Posts: 29
Location: Spain

PostPosted: Sat Jul 14, 2001 1:55 pm     Reply with quote
Yes Svanur.

Simply

snok.
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Svanur
member


Member #
Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Sun Jul 15, 2001 3:28 am     Reply with quote
That's kinda heavy
I can't seem to understand how to get such fine lines and control over my meshsmooth( and that's probably why I am stuck with spline modeling still)
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