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Topic : "3D animation (small)" |
NukleoN member
Member # Joined: 11 May 2001 Posts: 236 Location: CA
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dead member
Member # Joined: 18 Feb 2001 Posts: 489
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Posted: Thu May 31, 2001 4:47 pm |
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Well, before it crashed my browser, it looked great. |
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FlushablPet junior member
Member # Joined: 20 Mar 2001 Posts: 16 Location: Middlesbrough
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Posted: Thu May 31, 2001 5:53 pm |
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Nice work m8, but I cant help thinking everytime I see a bare basic biped in max moving, that someones just pasted a custom *.bip file into it.
I know yours is purely hand done, I can tell by the motion, but try whacking a model onto the biped mesh, looks a lot more effective mate that just a basic skeleton, belive me.
Time to pimp my 3D anim
meep |
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NukleoN member
Member # Joined: 11 May 2001 Posts: 236 Location: CA
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Posted: Fri Jun 01, 2001 2:53 am |
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Hi there..
GreenPeach: I am sorry it crashed your browser...mine works fine. Does it happen everytime? Thanks for the feedback!
FlushablPet: Ah yes typically I'd prefer to slap a model on the Biped, but I am purposely just sticking to animation, to make sure the motion is believable. The good thing is that I can still save this as a BIP file and put it on a model later.
Yep, it's hand done with FreeForm Mode in Character Studio. Thanks for the comments!
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William H. Daniels member
Member # Joined: 18 May 2001 Posts: 89 Location: Loxley, AL, USA
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Posted: Sat Jun 02, 2001 1:08 pm |
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Hey NukleoN, try one with BOTH arms sweeping back. I think it will have more "flourish". I tried it myself, and though I don't know what kind of character this will be, a thirty-year old in sad physical condition doesn't have to brace on his knee to do a deep bow. (That's me!)
I'd love to see one like that.
Great work. Love the gesture of the head at the end. |
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BlackPool member
Member # Joined: 11 Apr 2001 Posts: 157 Location: Dallas, TX
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Posted: Sun Jun 03, 2001 7:51 pm |
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I would say overall the movement is good. It's nice and fluid and that's really cool. It does seem a bit odd to me that once he bares his weight down in the bow position, he slowly rises again for one final drop. I understand what you were going for and perhaps you might try it with just the upper body using the same timing but with a smaller movment. Also it seems odd that the foot scoots out and rotates outward a little. It seems he would have done that before droping his weight on it. But that's just me. |
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NukleoN member
Member # Joined: 11 May 2001 Posts: 236 Location: CA
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Posted: Mon Jun 04, 2001 8:02 am |
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WIlliam, Blackpool
Hey thanks for the great comments and crits.
William: I think two arms back might be a bit awkward if he's kneeling, tho that would be great if he were standing and bowing deeply. Yeah I sorta liked the head coming up too...this will be followed by him standing up again. Thanks.
Blackpool: Thanks...ya I think I need to smooth out his movement near the end, and have him really plant that weight better on that knee..the foot comes out for adjustment (his left) but I think it sort of looks fussy, so I will either make it super subtle or remove it..plus I plan to add some subtle spine movement the whole way through, and possibly decrease the time between bow and where he looks up again.
Thanks for the comments guys!
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William H. Daniels member
Member # Joined: 18 May 2001 Posts: 89 Location: Loxley, AL, USA
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Posted: Tue Jun 05, 2001 1:08 pm |
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Nukleon..
You ever look at any of Victor Navone's stuff? or Thad Clevenger? Victor did the alien singing Gloria Gaynor and Clevenger does the "pete the demon" shorts. They both have a really nice feel for movement. None of that jerky Toy Story stuff. I can't wait for the Final Fantasy movie. The previews make it look worth seeing. I just hope the plot can match the rendering.
Excelcior! |
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NukleoN member
Member # Joined: 11 May 2001 Posts: 236 Location: CA
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Posted: Fri Jun 08, 2001 2:26 am |
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William...
Hey I loved Victor's Blit animation to 'I will survive', he's already given me some great advice on this piece. Thanks man..
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