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Topic : "3D model of some twisted demon, comm/crit EVERYONE please" |
TylerHunter member
Member # Joined: 06 Dec 2000 Posts: 52 Location: Savannah, GA, USA
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Posted: Sun May 06, 2001 2:21 am |
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Ok this is my pride and joy of the last few weeks, Its NOT DONE, soon there will be a nice render suitable for a wall paper and a 30 second animation clip for my reel. However as of right now I want perfection, so please annihilate it. and enjoy.
This puppy was modeled in 3DS MAX 4, using NURMS (subdivided polygons), I used Deep Paint and Photoshop for textures.
Tyler Hunter
[ May 06, 2001: Message edited by: TylerHunter ] |
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TylerHunter member
Member # Joined: 06 Dec 2000 Posts: 52 Location: Savannah, GA, USA
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edible snowman member
Member # Joined: 12 Sep 2000 Posts: 998
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Posted: Sun May 06, 2001 6:39 am |
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you can't link directly from geocities anymore. try this site. www.tbns.net its what i use, and it works pretty well. my computer doesn't seem to want to see your image right now, ill check back later. |
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TylerHunter member
Member # Joined: 06 Dec 2000 Posts: 52 Location: Savannah, GA, USA
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Posted: Sun May 06, 2001 10:30 am |
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thanks Man Ill repost this topic |
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edible snowman member
Member # Joined: 12 Sep 2000 Posts: 998
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Posted: Sun May 06, 2001 10:54 am |
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thats a sweet model. is deepaint that useful? i saw an add for it once but im poor so i probably wont ever get it. i think theres nothing wrong with the model at all, but he could look a little more evil. unless your going for a semi evil demon. |
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Shadowman member
Member # Joined: 26 Oct 2000 Posts: 282 Location: Glen Ridge N.J. USA
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Posted: Mon May 07, 2001 7:39 am |
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Cool model man keep posting
I like the metal texture. |
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NextGen member
Member # Joined: 24 Apr 2001 Posts: 149
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Posted: Mon May 07, 2001 9:36 am |
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Looks coo... but something about that metal.. think it might be too shiny. and maybe make some nicks and scratchs in it... it looks too new to me. Maybe some blood. I think those little imperfections really add realism to a piece. |
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ZiG member
Member # Joined: 01 Sep 2000 Posts: 75 Location: Savannah, GA USA
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Posted: Mon May 07, 2001 9:47 am |
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Hey,
Looks like a fellow scad student Cool model, just need to tweak those shaders.
-Ryan |
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TylerHunter member
Member # Joined: 06 Dec 2000 Posts: 52 Location: Savannah, GA, USA
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Posted: Mon May 07, 2001 12:47 pm |
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Snow, Yes deeppaint helps because as long as you have good texture cordinates deep paint is like having photoshop with your model in the window. I will say that I still do most of my texture work in the regular photoshop window.
I will look into tweaking the metal, and possibly adding more skin blemishes especially on the chest..
thanks for the tips, keep em coming
Yes im a freshman here at Scad.
Tyler |
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Lev junior member
Member # Joined: 25 Apr 2001 Posts: 48
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Posted: Mon May 07, 2001 1:03 pm |
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Tyler could you give me a link to Deep Paint? I've been looking for a good way to texture my model, is that a free plugin? Thanks! |
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fazedesign member
Member # Joined: 28 Nov 2000 Posts: 115
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Posted: Mon May 07, 2001 3:20 pm |
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2 crits, if he has facial hair, dont u think he'd have eyebrows? eyebrows could add to the evil look.
Also the one with his mouth open, personally, i imagine demons to be able to open their mouths alot wider than that for some reason...just looks wrong to me. |
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NextGen member
Member # Joined: 24 Apr 2001 Posts: 149
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Posted: Mon May 07, 2001 4:25 pm |
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Lev: Deep Paint is a standalone program, but has plugins for photshop also... I'm pretty sure there site is righthemisphere.com
It's a really nice program.. i did there tutorials with the limited demo. |
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waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
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Posted: Mon May 07, 2001 5:05 pm |
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The material looks a bit plasticy to me. Probably just Max's default specular highlights. Try giving it a reflection map and turning the specular highlights all the way down - also, don't use a pure white light for the highlights. It just looks wrong, especially in this scene.
Also, you may want to give your bump map an alpha channel - that way, you can mimic the effects of dirt and smudges on the metal (IE parts that are less reflective.)
Otherwise, the model and texture map look great. It's just the default max material stuff that could use some tweaking. |
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Dryfire member
Member # Joined: 21 May 2000 Posts: 945 Location: Long Island, NY
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Posted: Mon May 07, 2001 5:17 pm |
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TOTALLY SWEET.. i agree with the plasticy thing but its very very nice! i like indeed! that i do that i do |
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daz199 member
Member # Joined: 30 Dec 1999 Posts: 415 Location: Surrey, BC, Canada
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Posted: Mon May 07, 2001 6:49 pm |
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make his mouth bigger
itll look cool |
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