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Topic : "Building texture rendering" |
Prometheus-ANJ member
Member # Joined: 06 May 2001 Posts: 157 Location: Sweden
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Posted: Sun May 06, 2001 5:50 pm |
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Greetings fellow artists, this seems like a nice forum (had trouble getting registered tho).
Anyhow, I seek some feedback on 2 images in progress...
A cityscape I'm having trouble with, I'll add banners, signs, vehicles and so but I can't decide what textures and detail to use on the building surfaces. Should I be bold and use colored buildigs?
http://www.warpgate.f2s.com/temp/cityscape.jpg
This is just a quick conceptsketch of some floating isle-worlds (Flash Gordon type). The isle at the top looks odd, is it colorbalance or what?
http://www.warpgate.f2s.com/temp/isles.jpg |
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mutok member
Member # Joined: 10 Mar 2001 Posts: 80 Location: New York, NY
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Posted: Sun May 06, 2001 7:17 pm |
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man.. those are going to be great when they are finished. i'm assuming that the light-valued shadows are only a process thing. the end should have real darks in them. i think colored buildings would not be a stretch as long as you keep them in moderation. a hot pink building would hurt a lot (well, hot pink hurts many things ). post later versions of these when they are done, k? |
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Prometheus-ANJ member
Member # Joined: 06 May 2001 Posts: 157 Location: Sweden
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Posted: Mon May 07, 2001 9:01 am |
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Those are WorldCraft perspective reference models I made for, well, perspective reference
I will paint them over with details and more artistic shadings of course. |
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sacrelicious member
Member # Joined: 27 Oct 2000 Posts: 1072 Location: Isla Vista, CA
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Posted: Mon May 07, 2001 12:49 pm |
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I think you could get away with colored buildings, but keep them cool and not too saturated. I checked out your website too- you have a lot of awesome work! I look forward to seeing more of your stuff. |
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