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Topic : "Lighttest (fast rendering) 3D room" |
GRID member
Member # Joined: 14 Jan 2001 Posts: 70 Location: Uppsala Sweden
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Posted: Fri Apr 27, 2001 2:26 am |
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This is a test i�m workign on to make as realistic ligth as possible with as short rendering time as possible.
At this point it renders in 1.17 min on my 800mhz
Pls gimme some comments.
[ April 27, 2001: Message edited by: GRID ]
[ April 27, 2001: Message edited by: GRID ] |
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::Dino:: member
Member # Joined: 09 Sep 2000 Posts: 250 Location: Toronto, ON, Canada
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Posted: Fri Apr 27, 2001 2:37 am |
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I'm not a 3-d artist but I think the lighting looks great  |
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kerosene junior member
Member # Joined: 07 Feb 2001 Posts: 42 Location: Lahti, Finland
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Posted: Fri Apr 27, 2001 5:49 am |
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Hello.
Looks like a good start. I think beiigest problems are the ceiling and the walls around the windows look quite flat. Now there isn't ver much lighting difference between the walls on the right (which would get diffused illumination from the windows and strong bouncelight from the floor) and around the windows.
Try tuning general lighting a bit down and add a light withh attenuation that gives some light to the ceiling and walls on the right. So that it is dimmer around the window and brighter further away.
This could also help making the sky brighter vs. the walls around the windows.
heikki |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Fri Apr 27, 2001 7:36 am |
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Looks good, considering you're going for speed. The primary shadows seem too soft for sunlight, but that may be a side effect of your rendering optimizations.
I would expect a hardwood floor to be at least a little bit reflective though. |
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