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Author   Topic : "Rehashing an older landscape"
balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Thu Apr 26, 2001 9:59 am     Reply with quote


This is a new test render of a piece that I originally created about a year ago, but was never happy with. I'm not finished yet, and still want to refine the cropping/composition and add more stuff to the foreground (pebbles, grass, et cetera), but I'd appreciate any comments you may have at this point.

Pardon the blurry areas . . . I've been experimenting with ways of dulling unimportant details . . . this is something that painters do almost automatically, but that you have to work at in 3D

If you want to see the older version:

Click here


I think its pretty flat and lifeless, which is why I'm doing this new revision.

Feedback is greatly appreciated!
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Guy
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Joined: 29 Feb 2000
Posts: 602
Location: British Columbia, Canada

PostPosted: Thu Apr 26, 2001 10:07 am     Reply with quote
wow.. that really looks cool. no crit though
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shardik
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Joined: 09 Apr 2000
Posts: 494
Location: Buffalo, NY

PostPosted: Thu Apr 26, 2001 1:05 pm     Reply with quote
this is all painted? (in photoshop/painter) it looks like some bryce stuff and then painted.... either way it rocks ill keep the deep canvas thing in mind when i do my next (*cough First) painting
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Thu Apr 26, 2001 1:29 pm     Reply with quote
Its actually 3D, done in Animation:Master.
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waylon
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Joined: 05 Jul 2000
Posts: 762
Location: Milwaukee, WI US

PostPosted: Thu Apr 26, 2001 4:20 pm     Reply with quote
Looks good, but you might want to blur the sand a bit too. It looks too... well.. bump-mapped. I think there's more little grainy stuff going on than you'd probably see in real life. Otherwise it looks great, and is a definite improvement over the original.
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MeatyCheesyBoy
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Joined: 02 Dec 2000
Posts: 139
Location: Everett, WA USA

PostPosted: Thu Apr 26, 2001 4:46 pm     Reply with quote
One of your more recent pieces had a cinder block in a puddle of water in the foreground. This one needs a similar foreground element. Right now there isn't really anything to look at. The more cliche choices would be a skull or a wagon wheel but I think you can probably come up something better than those. What you've got going though, looks great, I can't wait to see it finished.
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::Dino::
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Joined: 09 Sep 2000
Posts: 250
Location: Toronto, ON, Canada

PostPosted: Thu Apr 26, 2001 4:59 pm     Reply with quote
Awesome I love the warm colours...Can't wait to see it finished.
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Plop
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Joined: 13 May 2000
Posts: 275
Location: Nowhereville

PostPosted: Thu Apr 26, 2001 8:52 pm     Reply with quote
Wow, incredible. I didn't realize it was a 3d rendering at first. Definetly a lot better than an older version. I don't think the blurred areas are doing too much good though.

Makes you wanna drop a Boba Fett or a pod racer somewhere in the picture
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Pat
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Joined: 06 Feb 2001
Posts: 947
Location: San Antonio

PostPosted: Thu Apr 26, 2001 11:10 pm     Reply with quote
How, exactly, are you blurring those areas? BTW, the new version is much more punchy!

-Pat
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Bg
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Joined: 20 Jan 2000
Posts: 675
Location: Finland

PostPosted: Thu Apr 26, 2001 11:48 pm     Reply with quote
Friggin amazing!!

[edit] Do you make that blur in 3D prog?

[ April 26, 2001: Message edited by: Bg ]
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Thu Apr 26, 2001 11:55 pm     Reply with quote
Thanks guys.

Pat: The blur is done by copying the image in Photo-Paint, and pasting as a new layer. I then run a couple Gaussian blurs and a noise filter on it, and erase away any parts that I want to keep crisp. Its a similar technique to what Disney was calling "Deep Canvas" when they were working on Tarzan . . . you're basically just combining a blurred image with a crisp one in some logical manner.
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