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Topic : "q3 skin for troll model" |
ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun Apr 22, 2001 1:53 am |
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i have been making a skin for the troll model that was made by NilreMK. now ..im new to the whole skinning scene..and this will probably be my only skin that ill ever make for q3 ( though we never know )
what im going for in this skin is to make him look closer to what i had when i made the original concept sketch back in january. ( not identical..just closer )
by the way...anyone on this forum know how i could add a shine/reflection shader onto his metal parts?. a good example would be the crash model where her armor pieces are reflecting an environment map. ( i havent had success in replicating the effect
well..heres what i got so far.
so..if anyone knows how to do that shine effect can you email me?. thanks.
( ps: on this skin i havent painted over his uniform yet. ) |
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surferboi member
Member # Joined: 08 Jul 2000 Posts: 311 Location: Seb, Florida Usa
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Posted: Sun Apr 22, 2001 2:07 am |
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Very cool!
nice textures i especially like the mouth. I think the textures add a lot to the model with the attention to detail on the backpack and face. |
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Guy member
Member # Joined: 29 Feb 2000 Posts: 602 Location: British Columbia, Canada
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Posted: Sun Apr 22, 2001 3:12 am |
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i like it. the grin he has is cool . are you going to put smooth groups on it? or does the quake engine do that on its own?
well keep up the good work |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun Apr 22, 2001 10:39 am |
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update
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bishop junior member
Member # Joined: 10 Apr 2001 Posts: 17 Location: Fairbanks, AK, USA
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Posted: Sun Apr 22, 2001 12:55 pm |
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Greate looking q3 model.
I liked it better without the shine on the face. I think a troll skin just wouldn't be that shiney (rough and gritty not polishable). I'm not very familiar with q3 modeling/texturing but if there was a way to give shine to just his backpack it would do the eye-candy-trick and still keep the wonderful character in the face. |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Posted: Sun Apr 22, 2001 1:34 pm |
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not a bad looking texture. |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun Apr 22, 2001 2:00 pm |
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im glad you likes
what i want to do is give the backpack..and some other parts a little reflection..thats it...
i tried that shader editor and i got the look that i was going for..it worked..yes..but not in the game..which is very bogus.
im placing the shader file into the scripts folder...so i dont know what is wrong...im thinking of just giving up on that idea...
the other thing i was looking into is making a minor pulse effect where hes got circutry in his neck...and perhaps his backpack..none of these things would be final..but i want to see how they would look...if anyone knows what i might be doing wrong...please do tell |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun Apr 22, 2001 5:08 pm |
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oh...and heres an explaination of what ive done already.
right behind this link |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Sun Apr 22, 2001 9:24 pm |
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Original!
Add some smoothing groups to that mutha and you have a winner! |
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Flasher junior member
Member # Joined: 09 Jul 2000 Posts: 8 Location: Ottawa, Canada
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Posted: Sun Apr 22, 2001 11:21 pm |
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holly !%!@%!%
ambient-whisper, i hope to god this isn't your last skin...you do realize you could probably march into any game dev company and demand they hire you as a skinner eh ? Sure at first they may think you're a cocky bastard...but give 'em 5 mins to cool down and the next thing you'll know is that you'll have yourself a job
As for the shine/reflection shaders...hop over to www.skindom.com (should be back up later today or tomorrow, we just had to update the DNS records and Network Solutions is slow as balls at doing that)
[ April 22, 2001: Message edited by: Flasher ] |
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Subhuman member
Member # Joined: 06 Mar 2001 Posts: 101 Location: Dallas Tx
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Posted: Sun Apr 22, 2001 11:28 pm |
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To Make Shiney Metal-
Go Download Q3Arena Shader Editor(Q3ASE you can get it here)
Then go
here to check out how to use it. Its really pretty easy and gives you a preview of how it will look in game.
But I really think you should leave the metal as is. A shine really just wouldnt look right on that metal. |
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NilreMK junior member
Member # Joined: 19 Jan 2001 Posts: 33 Location: Canada
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Posted: Mon Apr 23, 2001 6:47 pm |
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Well your skin looks really good so no surprise here I'll try to fix some animations and add LODs for the model but I just picked up a contract with a tight deadline so we'll see how it goes.
-N |
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SouL junior member
Member # Joined: 26 Jan 2001 Posts: 43 Location: Tracy, CA
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Posted: Mon Apr 23, 2001 9:30 pm |
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sweet skin whisp i really like his face and the teeth. as for the shader, i think the metal looks fine. maybe you can use a shader to add some pulsating or traveling light between the cracks in his backpack? |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Tue Apr 24, 2001 6:05 am |
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okie. i got all the shader work done but its not as great as i would have hoped it would be. see..it looks great...but...its slows the computer a lot! i didnt do a reflection. instead i made a specular effect so it gives it a nice shine thats defined by an alpha map. on top of that i mixed it with another shader that makes a electrical gradient pulse go through the backpack. neck...and his spikes. it loks great..but i think ill pass on the gradient effect on the backpack. he is very playable on 16 bit colour...but on 32bit it slows down to about 25-30 frames per sec. ( this is on a p3 800 with a geforce2 )( test was made on that space level with elevators, and 8 bots )
on 16 bit though im back up at 60fps so thats a lot better |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Wed Apr 25, 2001 12:56 pm |
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well..im close to being done. i got to get rid of the black spots...and add some more detail to some parts.
hes got a specular shader on his back pack..and a gradient electric pulse that slowly flows throughout his body
[ April 25, 2001: Message edited by: ambient-whisper ] |
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NilreMK junior member
Member # Joined: 19 Jan 2001 Posts: 33 Location: Canada
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Posted: Wed Apr 25, 2001 6:41 pm |
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hahaha omg I never though he'd end up looking that great, nice job! I remember posting on polycount's messageboard, asking if anyone wanted to make additionnal skins for him, not getting a single reply... That'll show them! By the way I pimped your images in that board, a few people have commented on them.
-N |
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