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Author   Topic : "3D character i started"
Dakkan
member


Member #
Joined: 23 Jan 2000
Posts: 259
Location: London, England (Nationality: Belgian)

PostPosted: Sun Mar 04, 2001 2:50 am     Reply with quote
heya, started modelling the head of a 3d character i designed (i posted a scetch i did of the character a little while ago). started this yesterday evening. i'm extremely new to 3d, (don't even know how to use the 3d app properly yet, still learning) so i'm not expecting too much from this model. crits/comments welcome.


here's the front view of the model i used as reference.
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kerosene
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Member #
Joined: 07 Feb 2001
Posts: 42
Location: Lahti, Finland

PostPosted: Sun Mar 04, 2001 10:18 am     Reply with quote
Looks like a quite good start.
What I would be worrie dis that it will end quite flat face. Section of a head is rather round. The face is not a planar thing in the front. Some asians (japanese) have it more that way though.
This is a very common problem when modeling a head. It is good if you could first create more surface before going to detail. That way you are more likely to get the proportions right. It is also very tedious work to change detailed geometry afterwords.

My first digital heads were absolut crap and I believe that it is just exercise that helps. Human face is very difficult because your eye picks unnatural features so easily.

heikki

------------------------ www.projectkerosene.com

By the way, what software are you using.
Here are two faces I am working on at the moment. They are both created using patches (surfacetools) in 3ds max.


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kearsey
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Joined: 15 Feb 2001
Posts: 7
Location: St.John's, Newfoundland, Canada

PostPosted: Sun Mar 04, 2001 7:57 pm     Reply with quote
heh! hey kerosene, that first guy you did kinda looks like Anthony Hopkins! did you use a reference? Great work from both of you guys!

kearsey
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kerosene
junior member


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Joined: 07 Feb 2001
Posts: 42
Location: Lahti, Finland

PostPosted: Sun Mar 04, 2001 8:19 pm     Reply with quote
No it is not Anthony Hopkins though I noticed it myself too.

I used Steve McQueen as rough reference but as I changed the nose smaller it started to resemble a lot of mr Hopkins. Both guys have (had) quite round head which affects alot.

btw. check my post about painting on top of rendering.

heikki anttila
---------------------
www.projectkerosene.com
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Dakkan
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Joined: 23 Jan 2000
Posts: 259
Location: London, England (Nationality: Belgian)

PostPosted: Mon Mar 05, 2001 7:28 am     Reply with quote
here's an update (screenshot)... btw, this is in lightwave6.5 . like u'r models kerosene

i knew what u meant by the flat face thing for the first pic. i had to adjust it a bit once the face was becoming more complete.
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Lomi
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Joined: 05 Feb 2001
Posts: 261
Location: Sechelt, BC, Canada

PostPosted: Mon Mar 05, 2001 7:59 pm     Reply with quote
you might want to make a sketch of the back of your character as well to make it easier to do when you get to it
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