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Topic : "introducing myself" |
NilreMK junior member
Member # Joined: 19 Jan 2001 Posts: 33 Location: Canada
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Posted: Thu Feb 22, 2001 8:37 am |
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Hi, ive been lurking for a few months now and I must say this forum has been very helpful and inspiring. Now here's something ive been working on for a few (6-7) hours:
The model itself is 2500 triangles, which is "lowpoly" for next-generation 3d cards, but I slapped a meshsmooth on him since he's got no textures yet. I usually spend 24 hours on the model alone when I work at this resolution, but I'm posting this one in an unfinished state because ive heavily borrowed (read: completely ripped off) from a sketch that has been posted on this board a few months ago:
(I DID NOT MAKE THIS SKETCH!!)
The problem is that I don't remember who made it If anyone does, please contact me because I don't feel confortable not giving him any credits. Also, if anyone have any comments on my model's general shape, I could use of some help because I don't really like how his profile looks.
I should probably mention also that I have a simple online portfolio.
-N
[This message has been edited by NilreMK (edited February 22, 2001).]
[edit] just though i'd update the pic since ppl are bumping this thread [/edit]
[This message has been edited by NilreMK (edited February 25, 2001).] |
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MeatyCheesyBoy member
Member # Joined: 02 Dec 2000 Posts: 139 Location: Everett, WA USA
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Posted: Thu Feb 22, 2001 9:01 am |
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I believe Ambient Whisper drew that picture but I could be wrong. |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Thu Feb 22, 2001 9:19 am |
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very cool model!
and neat stuff on your homepage too.
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- Nex
Mary, sweet lady of pain, always alone
Blind you search for the truth
I see myself in you, parallel lives
Winding at light-speed through time
http://on.to/nex
[This message has been edited by Nex (edited February 22, 2001).] |
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jzero member
Member # Joined: 15 Jan 2001 Posts: 57 Location: Dallas TX USA
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Posted: Thu Feb 22, 2001 9:19 am |
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The line 'MARTIN KROL '01' at the bottom of the sketch ought to be a tip-off, dudes. At least, that's the best I can read it rhough the compression artifacting...
/jzero |
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Bradford Guest
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Posted: Thu Feb 22, 2001 2:15 pm |
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you my friend, rock. i can't see it being said any other way.
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[email protected]
icq:3704871 |
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ZombieCzar junior member
Member # Joined: 22 Feb 2001 Posts: 2 Location: tulsa ok
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NilreMK junior member
Member # Joined: 19 Jan 2001 Posts: 33 Location: Canada
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Posted: Thu Feb 22, 2001 3:14 pm |
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Thanks guys, especially ZombieCzar thats exatly what I wanted to see
Now Here's a cookie (165k): http://merlin.zsnes.com/Biotech.avi
(if you can't see the animation, just download the latest divx codecs)
I'll hopefully bump this thread in a few days once I have a rought skin done... and btw he's 2500 polygons in the "animation", no meshsmooth used.
-N
[This message has been edited by NilreMK (edited February 22, 2001).] |
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burn0ut member
Member # Joined: 18 Apr 2000 Posts: 1645 Location: california
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Posted: Thu Feb 22, 2001 6:42 pm |
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i like it all except the hands :/ |
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jeffery member
Member # Joined: 02 Jan 2001 Posts: 107 Location: Toronto, ON, CA
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Posted: Sat Feb 24, 2001 4:29 pm |
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hot damn! that, my friend, is really cool. reminds me of something from the beatles movie, 'the yellow submarine' only cooler. maybe something terry gilliam would do these days.
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Make your eyes smile |
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Jamison junior member
Member # Joined: 21 Feb 2001 Posts: 31 Location: Fair Oaks, Ca, Us
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Posted: Sat Feb 24, 2001 5:53 pm |
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what program did you use to do this???
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silber member
Member # Joined: 15 Jul 2000 Posts: 642 Location: Berlin
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Posted: Sun Feb 25, 2001 6:49 am |
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great work
I think he has a good style
but looks a bit stiff for me
looking forward to see the finished version
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on the top of a mans studies he looks like he knows nothing
http://silber.atariflys.de |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun Feb 25, 2001 8:29 am |
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hey cool..ive actually inspired someone.
great work man...i too want to see him in finished state.
can you post his cage?..with 2500 polys it looks like theres lots of polys being wasted.
2500 might not be much but once you smoothen him the poly count by the wasted polys will show...and will slow the interactivity.
keep up the good work.
oh..and zombie...thanks for the advertisment
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-M-K-
[This message has been edited by ambient-whisper (edited February 25, 2001).] |
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ambient-whisper member
Member # Joined: 07 Jan 2001 Posts: 207 Location: through the door, take a left, down the stairs, and youll find me.
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Posted: Sun Feb 25, 2001 9:06 am |
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err..i take that back about the poly issue....i reread ur msg and noticed that you said triangles.. ...
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-M-K- |
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ZombieCzar junior member
Member # Joined: 22 Feb 2001 Posts: 2 Location: tulsa ok
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Posted: Sun Feb 25, 2001 4:29 pm |
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no problem.
they seemed intersted in your art, as they should so point click and everybodies happy. |
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