View previous topic :: View next topic |
Author |
Topic : "Cyborg - battle armour concept drawing." |
rdgraffix member
Member # Joined: 21 Jul 2000 Posts: 299 Location: Australia
|
Posted: Thu Feb 22, 2001 2:54 am |
|
![](templates/drizz/images/hrline.gif) |
It started out as just a pencil concept, but I couldn't resist coloring it. It probably would have looked better as the loose sketch, with some sepia watercolour tones splashed on, but I could do with the painting practice.
I've still got a bit of work to go, mostly blending and detailing. I'll probably give it a simple background, just to kill the stark white.
Does anyone have any observations or suggestions, before I get too bogged down in the details?
------------------
- rowan dodds
RD Graffix |
|
Back to top |
|
dr . bang member
Member # Joined: 07 Apr 2000 Posts: 1245 Location: Den Haag, Holland
|
Posted: Thu Feb 22, 2001 10:07 am |
|
![](templates/drizz/images/hrline.gif) |
Nice work there buddy! The only I think you should change is the front of the helmet and his shoes.
Hope this helps ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
|
Back to top |
|
Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
|
Posted: Thu Feb 22, 2001 10:37 am |
|
![](templates/drizz/images/hrline.gif) |
Hey RD, I think he is looking pretty cool so far
I made a few alterations to what might of looked a little odd
with his pose and structure. Probably not worth the post
but you never know, it might help anyway.
made the left arm a little more out, legs a bit bigger and head
higher because he seemed abit squashed. Also a bit more perspective
on the foot coming forward.
told u it wasn't worth it!
[This message has been edited by Cos (edited February 22, 2001).] |
|
Back to top |
|
rdgraffix member
Member # Joined: 21 Jul 2000 Posts: 299 Location: Australia
|
Posted: Thu Feb 22, 2001 6:00 pm |
|
![](templates/drizz/images/hrline.gif) |
Thanks Cos, ... what do you mean 'not worth the post?' - that's exactly the sort of feedback I was after.
It holds together a lot better in your version. I always get to the end of a picture and find it ruined by poor construction from early on down the line. I get too focused on lighting and shadows, style and solidity.
His arm looks so much better in that position it's amazing. A lot more natural.
I now see one of my mistakes was making the shoulder pads too high which crowded his head and overstated the torso, which relatively dwarfed the legs. You've found a great way of visually fixing this. Thankyou.
The perspective on the front foot helps a lot too. I was trying to stay away from perspective too much as it was intended as a concept drawing - where the costume design is more important than a dynamic pose. You've shown that a bit of subtle perspective can help the solidity though. I might also try a subtle enlarging of his weapon , as it comes forward.
I'm planning to work the armour on his feet into heavy-duty steel boots, but I'm not sure what to do with the helmet. It's obviously not working, but I'm not quite sure what would help it.
Thanks for your feedback and suggestions.
------------------
- rowan dodds
RD Graffix |
|
Back to top |
|
Sloth junior member
Member # Joined: 03 Feb 2001 Posts: 14
|
Posted: Fri Feb 23, 2001 12:09 am |
|
![](templates/drizz/images/hrline.gif) |
Sweet, looks like one of the Syndicate troopers from Ono ![](http://www.sijun.com/dhabih/ubb/wink.gif) |
|
Back to top |
|
Sloth junior member
Member # Joined: 03 Feb 2001 Posts: 14
|
Posted: Fri Feb 23, 2001 12:09 am |
|
![](templates/drizz/images/hrline.gif) |
Sweet, looks like one of the Syndicate troopers from Oni ![](http://www.sijun.com/dhabih/ubb/wink.gif) |
|
Back to top |
|
Sloth junior member
Member # Joined: 03 Feb 2001 Posts: 14
|
Posted: Fri Feb 23, 2001 12:10 am |
|
![](templates/drizz/images/hrline.gif) |
Crap, double post
[This message has been edited by Sloth (edited February 22, 2001).] |
|
Back to top |
|
|