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Topic : "Battlemech - need advices" |
lostpapers Guest
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Posted: Thu Jan 25, 2001 9:04 am |
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This is a picture I've done 4 years ago, that I colorized at first with a mouse ( feet of the mech ) but since that time, I can't find a way to continue this picture ( even if I own now a Wacom tablet )
Is someone here could give me some advices about the colorisation, or the lights or more especially on how to give a good 'mecha look' ?
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- Ben
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[This message has been edited by lostpapers (edited February 14, 2001).] |
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Posted: Thu Jan 25, 2001 9:11 am |
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Its already a good 'mecha' just cntinue the way you were.. just decide where your lightsources are and colour to that.
from what I gather.. colour a flat colour and then shade and highlight it from there.
looking good.
-awe
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I think Im wearing out my CTRL-'z'
http://noelsart.cjb.net |
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Zoso member
Member # Joined: 23 Dec 2000 Posts: 132 Location: Stuttgart, Germany
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Posted: Thu Jan 25, 2001 9:31 am |
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lostpapers - pretty decent looking mech you have there. My advice would be to develope some sort of backsground before coloring your mech, since this will really affect lighting. Also, camoflouge is VERY difficult to have in a picture. This is a direct result of its purpose, which is to HIDE form and break outlines up. A solid green would work much better, depending on your background of course.
Hope this helps. |
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Epoch of Entropy junior member
Member # Joined: 24 Jan 2001 Posts: 19 Location: New York, NY
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Posted: Thu Jan 25, 2001 2:20 pm |
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A trick that sometimes works for me when coloring in 'boxy' images is to load up Illustrator and trace over all the outlines with vector shapes. Tint and shade them all (create a custom pallate BEFORE you start to draw), and then copy the entire thing into photoshop for coloring.
The camo is a hard thing to do, just remember to apply perspective to any 'texture' on the surface.
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Epoch of Entropy
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entropy.ice.org |
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Dives member
Member # Joined: 22 Sep 2000 Posts: 392 Location: Finland
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Posted: Fri Jan 26, 2001 2:47 am |
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I think that the feet atleas look aweseom... if you keep on like that i think it will coum out really nice. |
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EviLToYLeT member
Member # Joined: 09 Aug 2000 Posts: 1216 Location: CA, USA
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Posted: Fri Jan 26, 2001 6:35 am |
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Ok. It looks great. Anyway, a mech with camaflouge paint doesn't mean that it has to be camaflouged. It may also be a good idea to add a general hint of a background. My hunch on why it doesn't look likea mech to you is because it isn't finished. Just slowly work your way up the ladder and finish the picture and we'll see how it is then. By the way, I guess there may be "soem" things you can do to make it more mechlike. The trick behind these genre of mechs your drawing is that they are on the most part, anatomically correct. That is, it's basically the anatomy of a regular human, with increased thickness and blockiness. The first think im looking at is the upper forearms. It will not spport the weight that seems to be conveyed by the lower arm. Also, it may be a good idea to add a joint or two there. The feet look good, I like the ridges at the bottom of the feet. Keep in mind that when you do add the background, add a few impressions in the ground wherever he is standing to onvey a sense of weight. Good luck and keep going! |
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lostpapers Guest
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Posted: Mon Feb 05, 2001 2:49 am |
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Eviltoylet - Thanks for your advices. As always, I'll try to keep this advices in mind
As soon as I have some progress on the pictures, I'll post it here ( note that this pictures is 3 years old and as been modified 1 year ago so it might be a long time in the future! ) I'll continue this image as soon as I find motivation to do it!
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- Ben
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http://lostpapers.free.fr |
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