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Topic : "Mr SAD..." |
Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Wed Jan 10, 2001 11:49 pm |
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He's not happy.
So don't piss him off.
Practice sketch in photoshop
Off to bed... NIght!
y@ |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Posted: Thu Jan 11, 2001 12:01 am |
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errr...
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sky high with a heartache of stone you never see me 'cos i'm always alone/ministry
the law of lead now reigns!@#!/earth crisis
[email protected]
icq#35983387
http://faustgfx.0wns.org |
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Thu Jan 11, 2001 10:02 am |
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Should I continue? Flesh it out a bit more.
Looks a little burry in texture.
I look at it today and now it's not that great. But with a little improvment it could be cool. Yes No..
well just rambling today
y@
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Bare Bonez member
Member # Joined: 06 Jun 2000 Posts: 248 Location: North York
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Posted: Thu Jan 11, 2001 10:58 am |
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Don't know if you want some crit on it, but saw some stuff to improve it.
The chin looks a little like a frontal view of the chin rather than a 2/3 turn view.. On the left side of the chin, it should be a little less..
The face is rather cool. I don't know if it's intentional, but the shows on the forehead make it kind of look like a mask... Kind of like how some people look angry, but they're really just afraid of everything else and put up a front.
The color is really cool too. It works well with the expressions - kind of like some kind of monsterish tones to it.. Don't know if that makes any sense. anyway, it looks really good and I'd like to see a finished version !
-b� |
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El Caseron member
Member # Joined: 31 Mar 2000 Posts: 254 Location: Germany near Hamburg
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Posted: Thu Jan 11, 2001 11:36 am |
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put that mouth more left... |
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Thu Jan 11, 2001 8:32 pm |
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Here is that Update... See what you think.
I feel it looks way better.
later
y@
[This message has been edited by Wyatt Turner (edited January 11, 2001).] |
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Fri Jan 12, 2001 12:23 am |
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I'll push the our left side adjust the chin/jaw line and cheak bone into a more chizeled style. After I looked at it today I notice that the chin did look a wee fat an that side. I'll bring a little texture out of it too. Something to play with tonight.
thanks guy's
y@ |
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El Caseron member
Member # Joined: 31 Mar 2000 Posts: 254 Location: Germany near Hamburg
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Posted: Fri Jan 12, 2001 7:01 am |
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Why that sad smiley on the posts? |
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Fri Jan 12, 2001 7:20 am |
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just his mood.. Why, is it eye catching...hehehe
y@ |
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Al_kgs member
Member # Joined: 10 Jan 2001 Posts: 82 Location: Nantes, France
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Posted: Fri Jan 12, 2001 7:30 am |
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With his hard-edged features and brown-grey color, it's almost as if it was carved from wood or ivory... fun *hum* no sad! sad! sorry... it's Mr Sad afterall
Problem with the right nostril. Your head is 3/4 but the nose is almost viewed from front. |
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Fri Jan 12, 2001 7:41 am |
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Ya that nose was bugging me. But not sure if I should waste more time on this dumb thing.
Got to get back to my Mustang 3D model. It's time to refine the thing. here is the early start. there are a few refinments already installed on this thing.
If anyone uses Rhino3d, can you answer me this. what would be the best way to remove any seams down the middle of the car and a few other spots. Ive left a gap betten the two sides and used blend tool, It's ok some times but other areas are not working for me.
I want this to be a great model. I might have to join poly curves on both sides and loft as one. those damn edges.. piss me off.
later
y@
[This message has been edited by Wyatt Turner (edited January 12, 2001).] |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Fri Jan 12, 2001 3:57 pm |
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brush themout in photoshop |
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Sun Jan 14, 2001 12:23 am |
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Cheap trick that I have done b4. But when it comes down to animation, well that will not do.
any hoo.
y@ |
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