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Topic : "Goddess" |
hydrid member
Member # Joined: 20 Jan 2000 Posts: 193
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Posted: Thu Jan 11, 2001 4:55 pm |
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Ech. Very much in progress. Any tips?
I know her hair isn't there. Sculpting hair must be hard. But I bet it's more difficult to draw sculpted hair so I'm waiting a little for the fear to die down.... |
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EviLToYLeT member
Member # Joined: 09 Aug 2000 Posts: 1216 Location: CA, USA
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Posted: Thu Jan 11, 2001 8:21 pm |
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I have no idea what kind of look your going for, or what kind of cloth that is, But there should be definitely less wrinkles. Looks good so far ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
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hydrid member
Member # Joined: 20 Jan 2000 Posts: 193
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Posted: Fri Jan 12, 2001 3:32 am |
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I'm trying to draw a Hellenistic Greek sculpture that doesn't exist.... their fabrics tended to be really folded. |
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Fri Jan 12, 2001 5:20 am |
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You should think of a sculpture like a person, except it has one material and no color differences. For the hair and the rest, think overall shapes, almost like a realtime character. Infact, this is a good thing to do, because often many start in the wrong direction...like thinking hair as a huge amount of straws, when infact it is important to build things up by the overall shapes to get the volume.
Anyway, I think you should work much more with the light and shading (don't forget to try to think overall shapes and not get hung up on every little fold, etc)....and work on the proportions as well. hope this helps.
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www.JoachimArt.com
[This message has been edited by Joachim (edited January 12, 2001).] |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Fri Jan 12, 2001 5:44 am |
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you could work more on light and shadows-
the wrinkles on the mid section all have the same depth (black shadows) right now.
In reality they would not be that deep.. and especially on a sculpture its almost impossible to make such deep wrinkles without the stuff breaking off-
also the cloth does not seem to have a thickness (shoulder, left side)
a stonger light source might fit this one
disclaimer : all this is just my personal opinion and is not supported by any real art knowledge.
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- Nex
..every day sends future to past, every day leaves me one less to my last- pull me under I'm not afraid.
http://on.to/nex |
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feebsaint member
Member # Joined: 09 Jan 2001 Posts: 353 Location: West Valley City, Utah, USA
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Posted: Fri Jan 12, 2001 6:08 am |
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hydrid! thanks for visiting my website, and leaving an 'actual' signerature in my guestbook... i get about 130 hits a day, and hardly any of those visitors sign it. i appreciate that!
as for your work in progress, i agree with the initial response about the wrinkles... too many. remember that clothes tend to bunch up in some places, and hang loose in others. your piece is sporting a dress that is wrinkled equally all over... that just doesn't happen.
where the material falls from her hip to the floor, the folds would be MUCH less frequent... think of a hanging sheet. it is wrinkle free unless you pull one side of it up (as in a curtain drawn and tied to the side of a window). the directions of your folds are relatively correct, but far too busy. notice (and i know its in progress, so i may be jumping the gun) that you have tons of contrast in her folds, and none in her body. it needs a great deal of "balacing out."
Here's an example(a mind flayer i drew a couple months ago): Notice how his (skirt?) is creased only where there is pressure pushing or pulling at the material? It's not the best example, but bear with me... The interior skirt is being pulled apart by his knees, and the outside layer is experiencing very little pressure (from the ground, and his movement), and therefore falls in large, very infrequently creased, folds:
Hope that helped...
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~-Mike May-~
mikespencil.com
"I Draw Stuff" |
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hydrid member
Member # Joined: 20 Jan 2000 Posts: 193
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Posted: Fri Jan 12, 2001 1:42 pm |
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Joachim: Thanks for the useful comments. One of my biggest challenges is getting light to look like it's coming from a reliable source Hair is daunting and I shall try not to make her look odd with straws sticking out of her head....
Nex: Hmm, I'll try make the folds less deep. Your right, I wouldn't want to sculpt anything that deep (and if her arms have broken off, why not her folds )
Feebsaint: Your website was slick!!! I roleplay a whole lot and your monsters looked very cool. I might have to print them out and bring them to some of our games so the others can see. I loved it! About the wrinkes being too much, I was trying to model her after the hellenistic statues of like Winged Victory (hellenistic) or the Three Goddesses (high classical) where the fabric is extremely folded and follows these beautiful contours. Maybe I went overboard, maybe I made them too deep :/ I'll definitely try to smooth out the folds towards the bottom as you recommend. I haven't done hardly anything to the body yet, so that's why there's like *zero* contrast
Overall I guess I tried this piece to work on weightshift. I meant it to be a person but then it just turned into a statue of one. I'll post the next stage when I have a chance to incorporate you guys' useful comments! Thanks. |
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eetu member
Member # Joined: 27 May 2000 Posts: 289 Location: helsinki, finland
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Posted: Fri Jan 12, 2001 3:43 pm |
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joachim, a _very_ interesting analogue with lowpoly modelling.. gotta digest it now.
eetu.
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