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Topic : "Yet another Mech pic.. PLease all look" |
Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sat Jan 06, 2001 2:31 am |
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This is my mech pic for for that cool mech thread,
I have been looking at my pic for ages.. but I can't figure anyway how to make it look better..
Just refining will make it look at bit nicer but thats not gonna do wonders?
what sort of detail can I put on it to make it look cool...
Spooge, I saw you post on in Danys' thread.. I saw Dany's awesome pic and was amazed, and I then saw your paintover and thought wow thats also very cool, I would never of even thought of having the light comming through the fog like that..
am I missing anything?
PLease feel free anyone to do a paint over
thanks guys..
and crit the hell outa this one please!!
[This message has been edited by Freddio (edited January 06, 2001).] |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sat Jan 06, 2001 2:36 am |
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.
[This message has been edited by Freddio (edited January 06, 2001).] |
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v1510nAry member
Member # Joined: 31 Dec 2000 Posts: 611 Location: London , England
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Posted: Sat Jan 06, 2001 2:48 am |
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looks sw33t hardly anything to crit,
mabye the perspective around the window is a bit screwed , or mabye its just me
and mabye the right leg looks a bit to clean
how long it take ya ?
.: | v1510nAry | :.
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sat Jan 06, 2001 3:10 am |
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thanks..
yep almost metalic..
I soften that up its a bit harsh although that sun is pretty strong!
yea the window looks a little funny because its tapered..
ahwell.. |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sat Jan 06, 2001 3:14 am |
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oh..
it took me about.. hmm from the base sketch to that about 7 hours or so..
(I work slow)
but I mean my base sketch is so different to what the final product is.. well nearly final product....
Im always changing things...
eg. My vanishing point halfway through painting it..
Sheesh.. that was a killer.. the legs were changing every time I worked on it..
the background only took about 20 or 30 mins..
pretty basic..
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v1510nAry member
Member # Joined: 31 Dec 2000 Posts: 611 Location: London , England
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Posted: Sat Jan 06, 2001 5:46 am |
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just like me (work slow)
I try to make everything perfect then it just seems to end up different than my original idea |
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snubbenx junior member
Member # Joined: 19 Sep 2000 Posts: 20 Location: Sweden
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Posted: Sat Jan 06, 2001 6:19 am |
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the right side (mech point of view) looks a bit too clean cut. like if you erased the edge with the same round brush. thats the only thing i can find. otherwise good |
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Ko member
Member # Joined: 17 Feb 2000 Posts: 457 Location: Aarhus, Denmark
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Posted: Sat Jan 06, 2001 7:51 am |
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Looks nice Freddio!
I like the lighting
But how is it goin' to walk?
The legs seem to have no joints or knees, they look like one cast-iron shape...
Ko
[This message has been edited by Ko (edited January 06, 2001).] |
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ZenDrag0n member
Member # Joined: 31 Dec 2000 Posts: 119 Location: Olympia, WA, USA
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Posted: Sat Jan 06, 2001 9:48 am |
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Very good. Much better than I can even attempt (at the moment), so I salute you. I agree that the knee would be hard to move witht he joints you have. Also the leg part that wraps around the hip pivot thing, seems to change perspective from the rest. The feet also would make this impossible to walk as the "toes" don't seem able to raise/lower, or at least raise, especially the big front one.
Don't take this wrong. I am jealous of your product. It is simply much easier to find points to improve than drawing one is. |
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ViperCA junior member
Member # Joined: 04 Jan 2001 Posts: 8 Location: Canada
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Posted: Sat Jan 06, 2001 11:26 am |
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sorry if it has been asked i'm a bit sleepy right now, what program was this done in?
it's really nice the knees need some detal and some kinda hole or somthing from a shell on it would be nice also a fe little Xed out happy faces for kills would add some army life to it. it's very nice i like the lighting |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sat Jan 06, 2001 4:59 pm |
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thanks for your help guys..
keep them comming
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jasonN member
Member # Joined: 12 Jan 2000 Posts: 842 Location: Sydney Australia
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Posted: Sat Jan 06, 2001 7:57 pm |
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Hey Hugh, you already known I really like this pic. There are some little things abit off here and there like the gatling gun, but you already know that. Anyway, one thing I only just noticed is the Aussie flag. That rocks! Yeah!
Nice touch
[This message has been edited by jasonN (edited January 06, 2001).] |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sat Jan 06, 2001 10:23 pm |
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heh
Yea I like that ![](http://www.sijun.com/dhabih/ubb/wink.gif) |
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spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
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Posted: Sat Jan 06, 2001 11:18 pm |
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YOu know your perspective was messed up right? This one is closer. Work on it until it is right. The time you put into the little details would be better spent on more important things.
Priorities! Big important stuff first, little stuff later.
So you say, "I don't know how to fix the big stuff, so I will redeem things by encrusting the picture in detail, and nobody will notice the big stuff being wrong."
This reasoning will just slow down your overall progress.
Sorry for the soap box, my head hurts |
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TheMilkMan member
Member # Joined: 04 Nov 2000 Posts: 797 Location: St.Louis
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Posted: Sun Jan 07, 2001 12:01 am |
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Good work freddio!! |
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Zoso member
Member # Joined: 23 Dec 2000 Posts: 132 Location: Stuttgart, Germany
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Posted: Sun Jan 07, 2001 12:12 am |
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Looks pretty good freddio. The reflection on the window is great. The gatling gun on top seems a bit off though. Other than that it's really good! Maybe adding some battle damage or dirt would help make it stand out some more.
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http://www.digitaldeities.net
ICQ: 2883426 |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sun Jan 07, 2001 4:22 am |
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I am in Awe of you... (such an original comment )
Thanks so Much for taking the time out to help me...
That really helped me out heaps..
I spent ages toiling over the perspective of the pic but just couldnt seem to get it 100% correct..
The tapered windscreen sort of made it look a bit strange..
But thats alot, I really couldnt see that... thanks
also, id say that guy in the pic should be as big as my mechs big toe
heh
Thanks all for your comments.. |
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Shaded member
Member # Joined: 22 Oct 2000 Posts: 413 Location: Toronto
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Posted: Sun Jan 07, 2001 6:33 am |
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That nomad is in deep shit.
Heh heh heh.
[This message has been edited by Shaded (edited January 07, 2001).] |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Sun Jan 07, 2001 9:01 pm |
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heh ![](http://www.sijun.com/dhabih/ubb/biggrin.gif) |
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Collosimo member
Member # Joined: 30 Dec 2000 Posts: 551 Location: Brisbane, QLD, Australia
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Posted: Sun Jan 07, 2001 10:55 pm |
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where abouts in OZ??
Hi there. Nice pic, you are lucky spooge gave you so much help, the basics of shape and perspective, lighting etc... this would improve your pics.
I think there are some really great things to come from you. I look forward to following your posts in the future.
maybe you should have thought about the composition a bit more? I think an extra 5 minutes at the planning stage would make a difference.
If you want to make the mech look bigger, try lowering the camera. Therefore the view would be looking upward and the mech would seem larger. (I think you wanted to make the mech seem big... "that guy in the pic should be as big as my mechs big toe")
...good to see an OZ mech for once...
/COLLOSIMO |
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Oblagon member
Member # Joined: 25 Dec 2000 Posts: 329 Location: moon
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Posted: Mon Jan 08, 2001 1:16 pm |
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Loki's tip: flip image horizontally from time to time. Mistakes will be easier to spot.
fast and crapy paint over
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Light member
Member # Joined: 01 Dec 2000 Posts: 528 Location: NC, USA
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Posted: Mon Jan 08, 2001 3:45 pm |
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Yah.. spooge made some major improvements but also work on texture majorly. It really makes a difference in a picture like this.
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Light member
Member # Joined: 01 Dec 2000 Posts: 528 Location: NC, USA
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Posted: Mon Jan 08, 2001 3:54 pm |
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I think there is one other thing worth pointing out and its something I'm working on now.
Shading and value. Many times we think only of shading being only a gradient from dark to light.
Or if doing better we may think of it as shade to reveal form.
I think its important to keep in mind value when shading though.
Spooges version works because even though there are not many shades the values of the shades are chosen accurately.
And when shading we must think of texture and surface and material as these are the things that will change the shading of an object in the same lighting conditions.
But I think first, get the values right -- then render to more detail. Its fast and good way of doing it.
btw.. if anyone has any painting techniques for photoshop esp suited to old master styles please let me know (email or here).
Ok.. you can have your thread back now. |
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spooge demon member
Member # Joined: 15 Nov 1999 Posts: 1475 Location: Haiku, HI, USA
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Posted: Mon Jan 08, 2001 11:38 pm |
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hi Yoshi |
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Oblagon member
Member # Joined: 25 Dec 2000 Posts: 329 Location: moon
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Posted: Tue Jan 09, 2001 1:47 pm |
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how's it going ?
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Fri Jan 12, 2001 3:26 pm |
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OK all..
YEp I actually did flip my pic and fixed up a few errors which I spotted..
Yoshi? where?
But Spooge I used a vanishing point corectly and everything.
I dont know where I went wrong? |
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