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Topic : "Vortx in 3d" |
elam member
Member # Joined: 27 Sep 2000 Posts: 456 Location: Motown
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Posted: Tue Jan 02, 2001 10:54 pm |
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Howdy folks,
Modeled one Vortx's drawings....
I was archived so I thought I'd repost.
elam
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Bradford Guest
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Posted: Tue Jan 02, 2001 10:58 pm |
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hey cool render. i think the hair could be fluffed out a litte though, too straight and stiff.
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Wyatt Turner member
Member # Joined: 18 Oct 2000 Posts: 501 Location: Everett, WA, USA
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Posted: Tue Jan 02, 2001 11:55 pm |
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cool modeling job.. keep them posting..
y@ |
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Fearfaction junior member
Member # Joined: 30 Sep 2000 Posts: 19 Location: Scranton, PA, USA
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Posted: Wed Jan 03, 2001 4:48 pm |
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Awesome man, what program do you use? |
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LeChuck member
Member # Joined: 20 Dec 1999 Posts: 406 Location: unknown
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Posted: Wed Jan 03, 2001 4:52 pm |
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WOW!!! Great job! Im still learning how to model. How long have you been doing 3D modeling? |
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elam member
Member # Joined: 27 Sep 2000 Posts: 456 Location: Motown
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Posted: Wed Jan 03, 2001 9:16 pm |
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Thanks gentlemen . The hair IS kind of flat. Not wavy. I'm not familiar with my softwares fur renderer. See if I can change that.
I use Hash's Animation Master, version 8.5. It's the closest i've come to drawing in a 3d program. Easy to use. I've been doing 3d for about(thinks....), 3 years? Started out with Lightwave. Couldn't model a damn thing.
Gotta work on the body!
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Elam
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"Not all old people are fools. You don't get to be old by bein' no fool. Buncha wise young men, they dead as a muthufucka, ain't they?" |
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Majere junior member
Member # Joined: 03 Jan 2001 Posts: 2 Location: Los Angeles, CA 91608
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Posted: Wed Jan 03, 2001 11:39 pm |
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Feng's character is "awesome" as drawn. And your model is really really close but needs some refinements to bring the drawing to life.
I see a few areas in the model that subjectively you might want to continue to work on that to refine it even further to really capture the drawing..
Horns - The horns are not the same length or width as in the drawing. Not a big deal, but the impact of the larger and slightly thinner horns (at the top like the drawing) lessens the freshness of the drawing and originality of the characters somewhat. They also seem like they might be slightly too thick and the texture that you eventually apply could make it appear to look even thicker, might not know this until you get there...
Eye Cavity - Seems like you have lost a lot of the eye cavity and the depth it provides therefore makeing him a bit too beefy.
Chin/Jawline - His jawline has also been scaled up, which subjectively makes him beefier and less original and more typical where the more original choice to me is to keep him a bit on the thinner side ala Feng's drawing...(although not too thin). He loses the "predator" influence...
Horn Sockets- you have lost these by melding into the actual bone. Perhaps a poly limitation that you need to abide by, but if youre modeling it for fun, why not. The actual sockets in the drawing are really cool and will provide a better framework for when the actual texture gets applied (in both areas).
Hair - Works on paper, but I dont think it works for the model. A different material might work more better maybe something less whispy, like bone dreads or something...
I would treat this as a character that would go into the environment it reflects and as an artist make the choice to color the hair differently thinking that this character is dark and will probably be placed in a darker setting which means darker hair would get lost in the background.
Lastly the top of the head (and the actual head proportion) seem slightly off, this also seems to give him bigger "henchman/sidekick" like quality and takes away from the top billing he deserves.
Again - It is an awesome drawing and on its way to becoming an awesome model!
Good luck!
Majere
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[This message has been edited by Majere (edited January 03, 2001).] |
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Wiro junior member
Member # Joined: 27 Oct 2000 Posts: 23 Location: Switzerland, Norway
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Posted: Fri Jan 05, 2001 7:46 am |
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Also, Feng's drawings show a certain spontaniety, with many angles and edges. You should really try to capture this. Right now the model looks too smoothed, as if coated with hot wax and not bonish enough.
I don't know about A:M's modeling tools but I'd make the hair as in the drawing with separatly modeled, single, straight hair strands (make them edged, not cylindrical for that Feng look), create hair strands out of splines and then assign each modeled strand to each spline.
This way you can shape the hairdo with the splines only, hiding the geometry.
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Wiro
secondreality.ch |
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