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Author   Topic : "[crit] womans body 3d model"
Setherial
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Joined: 29 Sep 2000
Posts: 52
Location: Belgium

PostPosted: Tue Jan 02, 2001 1:55 am     Reply with quote
I'm working in 3dsmax on this model (surface tools)

(700K) http://www.3dluvr.com/setherial/temp/woman1.m1v
(1Mb closeup) http://www.3dluvr.com/setherial/temp/woman1b.m1v

any input is appreciated

cheers

David
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Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Tue Jan 02, 2001 2:01 am     Reply with quote
the body looks like a good shap but here tit's seem to point staight out parallel to each, should be at an angle pointing possible 30 deg or so from mid point.

nice start.
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Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Tue Jan 02, 2001 2:03 am     Reply with quote
may also adjust upper torso to match the size of here ass. bigger boobs are good to. Must be a guy thing later
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Ragnarok
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Joined: 12 Nov 2000
Posts: 1085
Location: Navarra, Spain

PostPosted: Tue Jan 02, 2001 2:21 am     Reply with quote
The size of her boobs are perfect, don't change it.
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Setherial
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Joined: 29 Sep 2000
Posts: 52
Location: Belgium

PostPosted: Tue Jan 02, 2001 2:56 am     Reply with quote
what do you mean adjust the size of her upper torso to match her ass ?? Is the ass to big (a little, much, ??) ?

I'll rotate the direction of the boobs to a more realistic angle, totally agree on that one
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zeebit
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Joined: 30 Oct 1999
Posts: 75
Location: cincinnati, OH

PostPosted: Tue Jan 02, 2001 10:55 am     Reply with quote
yo
gota watch the seam with the whole mirroring thing. You can definitely see it in the front.
also, the abdominal and pubis areas need more definiteion and contour.
check maxim online for some inspiration there, heh.
i got a chick i am working on in maya with some of that stuff. i will try and post it later if you would like.
good start.
-pete
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Tue Jan 02, 2001 1:35 pm     Reply with quote
I would say her belly button is too high, and i would perhaps lower her breasts a little... her upperarms look a little short. Nice work though!
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Icannon
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Joined: 13 Sep 2000
Posts: 597
Location: st.albert, AB, Canada

PostPosted: Tue Jan 02, 2001 4:14 pm     Reply with quote
her tummy seems to have a strange sharpness to it along the vertical. i think it should be a little flatter. it's looking nice so far, tho.
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Dryfire
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Joined: 21 May 2000
Posts: 945
Location: Long Island, NY

PostPosted: Tue Jan 02, 2001 6:10 pm     Reply with quote
nice a$$

------------------
-=DryFire=-
'Reality is just a dream'
GoD Graphics
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Zaphod
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Joined: 26 Jan 2000
Posts: 81
Location: Sweden, G�teborg, Partille, S�vedalen :p

PostPosted: Tue Jan 02, 2001 6:39 pm     Reply with quote
Looking good. Except that, I've got nothing to add to what have been said.

I'm also trying out some modeling, I've never been too keen on it. Although I've gone through the tutorial books that comes with max and an Inside 3d Studio Max 2 book.

But I found that "Meshmodeling all the way" tut on max3d.3dluvr.com yesterday. And now I've finally decided that I'm going to make something. I've always found that it was too much hassel to even do something simple. I tried to work with nurbs before but I only found that I have a problem to get the degree of control that I want with it. I want to work in a patch modeling type of way. But it seems that when you join a surface you can't use one of them to join to another surface. And welding Points or CV's just looks ugly.
Well I'll quit rambling right here and post some work instead.

But my question is this: What type of modeling did you use for this model? Nurbs, Patch, Mesh or Surface - modeling (or something else?).

Also, do you know of some good Texturing tutorials and/or a tut on Bones in Max.
It was waaay to loong ago I used any of those :/. So I need to refresh my memory.

/magnus
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Setherial
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Joined: 29 Sep 2000
Posts: 52
Location: Belgium

PostPosted: Wed Jan 03, 2001 12:12 am     Reply with quote
yes please !!!

thanks for the help
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Setherial
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Joined: 29 Sep 2000
Posts: 52
Location: Belgium

PostPosted: Wed Jan 03, 2001 4:55 am     Reply with quote
I used surface tools (it builds a patch model from a spline cage). As for tutors, 3dluvr has a few good ones, maxforums.org is also a nice place to start searching also 3dcafe and the3dstudio are good places for tuts.

Cheers
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zeebit
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Joined: 30 Oct 1999
Posts: 75
Location: cincinnati, OH

PostPosted: Wed Jan 03, 2001 5:58 am     Reply with quote
i will try and get that posted soon as i can. i got a lot of crap going on at the moment, but i can post it in a new thread or something in a few days.
groove,
pete
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