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Topic : "progress animation with painter?" |
jr member
Member # Joined: 17 Jun 2001 Posts: 1046 Location: nyc
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Posted: Thu Oct 17, 2002 7:16 am |
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hi guys, how do you make an animation with painter that captures every mark made in painter? apreciate the help! |
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ceenda member
Member # Joined: 27 Jun 2000 Posts: 2030
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Posted: Thu Oct 17, 2002 7:20 am |
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heya jr.
It's linked to the scripting section (I think). Kinda useful if you need to retrieve a piece of work from a system crash. I can't remember the exact details from here, but look in the scripting section of the layers etc. toolbar. There should be a record thingy.
Which version of Painter are you using? |
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tayete member
Member # Joined: 03 Dec 2000 Posts: 656 Location: Madrid, Spain
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Posted: Thu Oct 17, 2002 8:15 am |
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Ceenda's right. When you record a script, you have the option to save it as a QuickTime movie. It will ask you what frame rate will be used (in 10ths of second, if I remember well), and there you go... REad the manual, in the last chapter (at least in version 6) was this lesson. |
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jr member
Member # Joined: 17 Jun 2001 Posts: 1046 Location: nyc
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Posted: Thu Oct 17, 2002 9:32 am |
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very cool! thanks guys, i have 6 now, but 7 in a few more days hopefully. |
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Jin member
Member # Joined: 09 Jun 2001 Posts: 479 Location: CA
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Posted: Thu Oct 17, 2002 8:05 pm |
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Hi,
In the Painter Can forum at In Depth Discussions (URL below my signature), there's a thread named Scripts that you can find by doing a search.
Here's a copy of my last post in that thread. It gives the steps I used to create a small QuickTime movie and also a link to the movie itself (nothing special, just a little demo using Painter 7 Liquid Ink brushes):
_________
Hi again,
As if I had nothing serious to do today.. this was a good way to avoid that stuff.
Here are the steps to create a small movie by recording a script and playing it back using Save Frames on Playback. If you try this, don't make it complicated. Load everything you're going to use, open the Canvas, and finish the entire process without loading anything new or closing Painter. Skip Composite Methods or anything else fancy. As you'll see below, the script I recorded didn't remember my Liquid Ink depth setting so I had to pause the script, adjust the depth, then continue the script. Because my little demo is simple enough, this wasn't a problem but it could be very difficult to make everything happen right, especially if you're doing this for the first time.
Have fun!
The Steps:
1. Opened a new 300 x 300 pixel 300 ppi Canvas.
2. In the Objects palette's Scripts section menu, chose Record Script.
3. Painted with various Liquid Ink variants and double-clicked the Liquid Ink Layer to open the Layer Attributes box, then adjusted the Amount slider to give the brush strokes depth.
4. In the Scripts section menu, chose Stop Recording Script and gave the new script a name.
5. Saved the file as a Painter RIFF, then closed it.
6. Opened a new 300 x 300 pixel 300 ppi Canvas.
7. In the Scripts list, chose the name of my new script.
8. In the Scripts section menu, chose Script Options and checked Save Frames on Playback and accepted the other default settings.
9. In the Scripts section, clicked the Play icon, gave the Frame Stack a name, and clicked the Save button.
10. In the New Frame Stack dialog box, accepted the default settings, 2 Layers of Onion Skin and 24-bit Color with 8-bit Alpha, then clicked the OK button.
11. Sat back and watched the script run.
12. When an error window popped up saying "Insufficient Memory.." I clicked the OK button, knowing that was because my brush size was too large. I'd adjusted the brush size while painting and recording the script, so the script continued to run.
13. Because the script didn't seem to record my Liquid Ink depth settings, I clicked the Pause icon and double-clicked the Liquid Ink Layer to open the Layer Attributes dialog box and adjusted the Amount slider to the right to display depth and lighting, then clicked the Pause button again to continue running the script.
14. When the script finished, used File > Save As and, in the Save Movie dialog box, checked Save Movie as Quick Time, clicked the OK button, gave the movie file a name, and clicked the Save button. In the Compression Settings dialog box, I moved the Quality slider to High and clicked the OK button.
Here's the .MOV (QuickTime) file if you want to take a look (it's a Liquid Ink mess, but it'll give you an idea of what can be done using Painter's Scripts and Movie features), the file is roughly 300 kb and takes about three or four seconds to run. You can click the forward and backward arrows on the right side below the movie to see the individual frames. (The RIFF was 812 kb and the Frame Stack (.FRM) file was 14,415 kb, just to give you an idea.)
http://www.pixelalley.com/painterforum-indepth/liq_ink_movie.mov
I also saved it as an AVI file for those who don't have QuickTime but it was over 10 MB and I can't upload that large a file to my site. You didn't really miss much and this'll give you an excuse to try this on your own anyway. |
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