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Author   Topic : "drawing skull"
see
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Joined: 04 Aug 2001
Posts: 481
Location: Austria

PostPosted: Thu Aug 22, 2002 2:33 am     Reply with quote
ok, hello again to all members.

I have a problem drawing skull. I want to draw a perfect human skull. So I know that there are two circles ( r1 = 1/3 r2 = 1/4)
I know where the eyeline is and where the nose ends.
But how large are they eyeholes ? There must be rules for drawing a perfect skull.
Maybe someone can remember from school. Please those people answer me !

The next thing is when i have to turn the head. I have a book at home , where the teacher draw a sketch of the skull like in fig.2.
But i dont't know who long each of the lines are to keep the perfect skull proportion. Cause the more i turn something the shorter the lines are. But i need numbers.

Sound heavy i know, but the pros outthere surley know what i mean.
Please don't tell me to buy books a picture and a answer would help far more.

Thanx soo much


Flo



[ August 22, 2002: Message edited by: see ]
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Blind Tree Frog
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Joined: 14 Aug 2002
Posts: 119
Location: RTP, NC

PostPosted: Thu Aug 22, 2002 6:49 am     Reply with quote
Tell you what. Find me the perfect human and I will kill them, cut the head off, skin it, clean it, and measure the holes for you.

There is no such thing as a "perfect". Although I guess there is an ideal, but even that is flawed. Tried picking up a Gray's anatomy and measuring the pictures in it? Exact isn't needed as much as relative I would think.
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see
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Joined: 04 Aug 2001
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Location: Austria

PostPosted: Thu Aug 22, 2002 7:23 am     Reply with quote
Please don't kill someone for me

I just want to draw a ideal skull and of course the must be one. And those who have studied know well what im talking about. I mean i know the muscles, almost all, and that's important if i want to build up a person in a different position without references. And i want to learn the bones, too. I know that reality brings up differences but i should know the ideal. Therefore you learn the proportions, too.

But i wonder that theres nobody in this forum who can give me an answer
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AndyT
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Joined: 24 Mar 2002
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PostPosted: Thu Aug 22, 2002 8:30 am     Reply with quote
I don't think you need any numbers to construct a head/skull and foreshortening does not require an exact computation.

Again...

[ August 22, 2002: Message edited by: AndyT ]
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Blind Tree Frog
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PostPosted: Thu Aug 22, 2002 9:43 am     Reply with quote
http://www.fineart.sk/gray/page_01.htm

fancy that. Gray's anatomy is there.
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PostPosted: Thu Aug 22, 2002 11:54 pm     Reply with quote
Thx for the link although its not what im looking for.
feel somehow depressed that the real pros keep there info.

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Blind Tree Frog
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PostPosted: Fri Aug 23, 2002 10:30 am     Reply with quote
http://www.fineart.sk/gray/IMAGE382.GIF

http://www.fineart.sk/gray/IMAGE383.GIF

http://www.fineart.sk/gray/IMAGE164.GIF
http://www.fineart.sk/gray/IMAGE188.GIF -- Look at that one.
http://www.fineart.sk/gray/IMAGE190.GIF -- and that one

And use a ruler to get the proportions relative to the skulls there. One would think that Gray's Anatomy would be accurate enough that you could get close to the "ideal" measurements. It would appear that the eye sockets are approxmiately 1/4 the width of the skull at the point they are placed.


I mean, I know what you are asking for, you want a hard number where if the skull is draw with your two circles of such a size, then the eyes must also be that same size, but what's being said so far leads me to believe that which i already said, there is no ideal. Just rough ranges within which the size falls. Just get a rough measurement from a "safe" model (Personally, I consider Gray's safe, but that's me) and go from there. Remeber too, physically accurated does not always mean looks good artisticly.

[ August 23, 2002: Message edited by: Blind Tree Frog ]
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