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Topic : "Polycount and texture sizes of 3D games charactors" |
anil junior member
Member # Joined: 12 Jul 2002 Posts: 1 Location: Bangalore
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Posted: Fri Jul 26, 2002 1:28 am |
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Hi,
I have been trying to get the information on facial polycount and texture sizes of the charactors of 3d games like (max pyane, Half Life, Serious Sam, Return to castle Wolfenstein, Thief Gold, Doom-3, UnrealTournament), But I could not get. If any one could help me to get these information I will be greatfull.
Anil |
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Catfish member
Member # Joined: 23 Aug 2000 Posts: 127 Location: Reading, UK
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Posted: Fri Jul 26, 2002 1:51 am |
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Quake 3 models are typically 700-1500 polys. The actual head model is about 100-200 polys.
The official models all use 256x256 textures, although seperate textures are used for each section of the body...I think there's usually around 10 different segments.
[ July 26, 2002: Message edited by: Catfish ] |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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