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Topic : "If you could base a Video games look on an artist who .." |
The Magic Pen member
Member # Joined: 05 Dec 2001 Posts: 321
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Posted: Thu Jan 31, 2002 4:58 pm |
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Me and some friends were talking about game art and we got on the subject of style. Not a lot of games are very unique stylistically speaking , We got on the subject of basing the look of a game on a certain artist, much like they do with Disney movies. If you had to base the look of a game ( let’s say a fantasy role playing game ) on a certain artist who would it be and why??
I think that I would choose Michael Whelan over. Based simply on the fact that when I think of fantasy artwork his paintings come to mind first. I also dislike muted pallets , so his bright colors and use of contrast really would work for me. I also like to think of fantasy games as being epic, though none have achieved this level of submersion yet, his work is a good example of what could be in my opinion.
I am very interested in other opinions so please add if you have an idea!! |
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bld member
Member # Joined: 15 Dec 2000 Posts: 235 Location: USA
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Posted: Thu Jan 31, 2002 5:06 pm |
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I think it would nifty to play a video game in an expressionistic painting type world. It would feel very surreal. |
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xXxPZxXx member
Member # Joined: 26 Apr 2001 Posts: 268 Location: MN
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Posted: Thu Jan 31, 2002 6:03 pm |
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I would love a game based on H.R. Giger's works. that would be an experience...
::droooooooooooool:: |
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Liser Studios member
Member # Joined: 14 Oct 2001 Posts: 215 Location: Butler, PA
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Posted: Thu Jan 31, 2002 6:27 pm |
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donato giancola's style... it's not stylistic, it's realism... but that's why i like it www.donatoart.com |
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OpenCL junior member
Member # Joined: 06 Dec 2000 Posts: 33 Location: Massachusetts, USA
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Posted: Thu Jan 31, 2002 6:33 pm |
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I agree about HR giger's work, that would make for an interesting ( and slightly twisted), but fun game concept. If done correctly |
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roundeye member
Member # Joined: 21 Mar 2001 Posts: 1059 Location: toronto
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Posted: Thu Jan 31, 2002 6:55 pm |
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AGENT 44!!! id play that! i think youre right though... do they not give enough control to the art director or something?? |
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The Magic Pen member
Member # Joined: 05 Dec 2001 Posts: 321
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Posted: Thu Jan 31, 2002 7:13 pm |
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Funny you say Danato liser because in my opnion he is very very influenced by Michael Whelan if you compare there work you can see it. I also like his work He would be a good one . Giger would be far to dark for my taste for a fantasy RPG but im sure some people would dig it.
I find Rodney Mathews style to be very interesting, it is extremly unique .
R. Matthews |
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glody member
Member # Joined: 02 Dec 2001 Posts: 233 Location: NYC
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Posted: Thu Jan 31, 2002 8:49 pm |
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hmmm i think id have to go with Mr. Frank Frazetta without even thinking.... ![](images/smiles/icon_biggrin.gif) |
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Lunatique member
Member # Joined: 27 Jan 2001 Posts: 3303 Location: Lincoln, California
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Posted: Thu Jan 31, 2002 10:18 pm |
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1)Nirasawa Yasushi(His sculptures makes Brom look tame)
2)Yamashita Ikuto(His Dark Whisper series would make an awesome game)
3)Syd Mead(They should've hired him to do designs for Omnikron) |
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egerie member
Member # Joined: 30 Jul 2000 Posts: 693 Location: Montreal, Canada
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Posted: Thu Jan 31, 2002 11:22 pm |
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*Looks at previous post*
*fires up search engine*
What ?? You mean there isn't one game out there based on Giger's work ?!? No way.. Surely there must be one, even if it's really old. |
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armature junior member
Member # Joined: 15 Dec 1999 Posts: 39 Location: San Diego, CA
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Posted: Fri Feb 01, 2002 12:12 am |
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although his work is more illustration than painting/traditional work I'd love to see Frank Miller (Sin City, Dark Knight Returns, DareDevil to name a few) get a shot at a game.
He's a decent writer (ever seen Robocop 2 or read any of his books?) so a story wouldnt be that hard to come by. Plus his hard edged noir look from Sin City would be wicked.
yeah... I'm a fanboy. heh |
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java junior member
Member # Joined: 05 Aug 2001 Posts: 38 Location: sweden
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Posted: Fri Feb 01, 2002 12:20 am |
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egerie: Actually, there is a developer who is currently making a HR Giger game. Dont remember the name though .. i think they are
germans or austrians or something. |
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edraket member
Member # Joined: 18 Sep 2001 Posts: 505 Location: Rotterdam, The Netherlands
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Posted: Fri Feb 01, 2002 1:09 am |
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Well I think style elements of gigers work have made it into many many scifi dark type...fps..type..stuff. Especially in terms of architecture. Alien VS predator...Doesn't that have that Giger alien? Excuse me if I am bullshitting. I am not a very big scifi connaisseur.
I think anything surrealistic would be really cool. That seems to be the only style that could really add to the gaming experience.
Alice had some pretty surreal stuff. I loved that game! I played it more than once. |
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sacrelicious member
Member # Joined: 27 Oct 2000 Posts: 1072 Location: Isla Vista, CA
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Posted: Fri Feb 01, 2002 2:05 am |
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There was an adventure game based on H.R. Giger's work that was supposed to be pretty cool/twisted. I don't remember the name but I'm sure anyone interested could find info without tooo much difficulty. |
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Norling member
Member # Joined: 24 Oct 2001 Posts: 81 Location: Sweden
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Posted: Fri Feb 01, 2002 2:09 am |
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Avp was based on movies that giger designed. I doubt that giger himself did anything with the games.
Anyways, today's computers are to weak to do Giger's work justice. His smooth and organic style is too complex to be rendered in realitime.
I'd like to see a cubistic game. Would be hard to navigate in it, though. ![](images/smiles/icon_smile.gif) |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Fri Feb 01, 2002 2:39 am |
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Dark Seed hosted Giger's art. It was actually the first place I'd ran into his work, and it scared the absolute shite outta me. Played that game for the first time in the dark, not knowing anything about it. I didn't sleep for a quite a few days @:-)
Still haven't played the sequel. Anyone played it or the original, or am I showing my age? *laughs* |
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PixHortHiT member
Member # Joined: 22 Oct 1999 Posts: 268 Location: The part of sweden closer to hell
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Posted: Fri Feb 01, 2002 3:50 am |
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nah, I dint have the computer to run it, but yes it was based on HR Gigers art, without it it wouldnt have been the same game.. |
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razzak member
Member # Joined: 25 Jan 2002 Posts: 183 Location: -
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Posted: Fri Feb 01, 2002 10:07 am |
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i recon an rpg with a dali touch to it would be quite interesting. skies of arcadia anyone? |
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wigin member
Member # Joined: 23 Sep 2000 Posts: 408 Location: Ottawa Ontario
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Posted: Fri Feb 01, 2002 10:12 am |
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id like to see a game based on Tony diterlizzi's work.. Man you gotta love that style!!!! |
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marc_taro member
Member # Joined: 27 Sep 2000 Posts: 128 Location: Boston
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Posted: Fri Feb 01, 2002 10:35 pm |
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Mike Mignola for a toon rendering engine, but not the washed out toon render you usualy see, more the dark rich tones of the later Hellboy.
Shirow for the detailed SF gagetry
Hiroaki Samura for the camera work - be an awesome action game
Enki Bilal for wicked texturing. |
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Frappuccino junior member
Member # Joined: 01 Feb 2002 Posts: 2 Location: Paris/France
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Awetopsy member
Member # Joined: 04 Oct 2000 Posts: 3028 Location: Kelowna
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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Posted: Sat Feb 02, 2002 8:25 am |
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That's right Brain, the Geiger games were all in the Dark Seed series. Definitely some of the most original and stylish games made. |
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Jason Manley member
Member # Joined: 28 Sep 2000 Posts: 391 Location: Irvine, Ca
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