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Topic : "Skin Tone..... read on inside and reply" |
Dr-Mad junior member
Member # Joined: 08 Aug 2001 Posts: 42
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Posted: Sun Jan 13, 2002 7:37 pm |
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hi,
I was wondering how do u make a good skin tone... I'm into more less game editing kinda in a way. All i need to know is how u guys usually make computer art.... and what is the best way to choose a skin base of make it. Thanx
P.S. Does anyone have animation tutorials?
Thank you very much |
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Revility junior member
Member # Joined: 09 Jan 2002 Posts: 37 Location: PA
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Posted: Sun Jan 13, 2002 9:36 pm |
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Well sense nobody else will reply and i barely make my self heard.... U want good skin tones???? Why don't u look at real people and go from there...... same deal for good animations....... I guess this is one of those no brianer questions...... |
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swampbug member
Member # Joined: 18 May 2000 Posts: 401 Location: il
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Posted: Sun Jan 13, 2002 10:26 pm |
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I've just started piddling with skin tone. I know it has blues, and greens in it... unlikly colors huh... I found to myself painting down blue and greens first.. then going over with more traditional reds and oranges/peaches whatever... let some the the very Unsaturated blues and greens come though.... hope that might help... I'm a novie though... maybe its novie advice :P |
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HawkOne member
Member # Joined: 18 Jul 2001 Posts: 310 Location: Norway / Malaysia
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Posted: Sun Jan 13, 2002 11:02 pm |
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Oooff !!!
It seems spelling and grammar has all gone to hell. And you guys are from the US of A !!! I hope you are 10 years old, because even my 10 year old chinese niece makes better sense ... |
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Mr Crowley junior member
Member # Joined: 13 Jan 2002 Posts: 22 Location: Sweden
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Posted: Mon Jan 14, 2002 1:15 am |
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Dr-Mad: try to stay in rather limited/narrow pallete.
for example: if you see some warm colors on the face use orange,red...some brown...and mix them to achieve more variation.
Even if You see yellow on the same face...dont use it...brighten your orange and apply it.
After all when You have the face correctly light and shaded you could apply some single
strokes of other colors.
one good principle: warm light makes shadows to be cold..and vice versa. |
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Drew member
Member # Joined: 14 Jan 2002 Posts: 495 Location: Atlanta, GA, US
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Posted: Mon Jan 14, 2002 9:55 am |
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I seem to remember www.polykarbon.com having a pallete of skin colors that were used to adjust colors for printing in a magazine or something like that. Basically it's just a nice set of skin tones that you can use. You'll have to dig through the site and find it yourself, though. :-) |
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lalPOOO member
Member # Joined: 12 Jan 2002 Posts: 399 Location: Canada
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Steven Stahlberg member
Member # Joined: 27 Oct 2000 Posts: 711 Location: Kuala Lumpur, Malaysia
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Posted: Mon Jan 14, 2002 11:28 am |
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A very simple way, if you're very new to coloring: pick a medium skincolor, say 245/190/170 in RGB (these are just examples, of course it depends a lot on the lighting). Paint that all over the skin. Then define the shadows with a darker, more saturated, slightly more reddish color, say 155/95/75. And finally define the lighter parts with a lighter, slightly more yellowish, slightly less saturated color such as for instance 250/220/200. When you get more experienced you can quickly block in these three areas of color.
Then blur or smudge the line between them, and continue painting with Alt.Pick from the intermediate tones. For even darker or lighter extremes, just follow the general rule more saturation and more red the darker you go, and vice versa.
After this you can start a new layer and experiment with blues and greens etc. |
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