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Author   Topic : "Skin Tone..... read on inside and reply"
Dr-Mad
junior member


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Joined: 08 Aug 2001
Posts: 42

PostPosted: Sun Jan 13, 2002 7:37 pm     Reply with quote
hi,

I was wondering how do u make a good skin tone... I'm into more less game editing kinda in a way. All i need to know is how u guys usually make computer art.... and what is the best way to choose a skin base of make it. Thanx

P.S. Does anyone have animation tutorials?

Thank you very much
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Revility
junior member


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Joined: 09 Jan 2002
Posts: 37
Location: PA

PostPosted: Sun Jan 13, 2002 9:36 pm     Reply with quote
Well sense nobody else will reply and i barely make my self heard.... U want good skin tones???? Why don't u look at real people and go from there...... same deal for good animations....... I guess this is one of those no brianer questions......
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swampbug
member


Member #
Joined: 18 May 2000
Posts: 401
Location: il

PostPosted: Sun Jan 13, 2002 10:26 pm     Reply with quote
I've just started piddling with skin tone. I know it has blues, and greens in it... unlikly colors huh... I found to myself painting down blue and greens first.. then going over with more traditional reds and oranges/peaches whatever... let some the the very Unsaturated blues and greens come though.... hope that might help... I'm a novie though... maybe its novie advice :P
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HawkOne
member


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Joined: 18 Jul 2001
Posts: 310
Location: Norway / Malaysia

PostPosted: Sun Jan 13, 2002 11:02 pm     Reply with quote
Oooff !!!

It seems spelling and grammar has all gone to hell. And you guys are from the US of A !!! I hope you are 10 years old, because even my 10 year old chinese niece makes better sense ...
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Mr Crowley
junior member


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Joined: 13 Jan 2002
Posts: 22
Location: Sweden

PostPosted: Mon Jan 14, 2002 1:15 am     Reply with quote
Dr-Mad: try to stay in rather limited/narrow pallete.
for example: if you see some warm colors on the face use orange,red...some brown...and mix them to achieve more variation.
Even if You see yellow on the same face...dont use it...brighten your orange and apply it.
After all when You have the face correctly light and shaded you could apply some single
strokes of other colors.
one good principle: warm light makes shadows to be cold..and vice versa.
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Drew
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Joined: 14 Jan 2002
Posts: 495
Location: Atlanta, GA, US

PostPosted: Mon Jan 14, 2002 9:55 am     Reply with quote
I seem to remember www.polykarbon.com having a pallete of skin colors that were used to adjust colors for printing in a magazine or something like that. Basically it's just a nice set of skin tones that you can use. You'll have to dig through the site and find it yourself, though. :-)
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lalPOOO
member


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Joined: 12 Jan 2002
Posts: 399
Location: Canada

PostPosted: Mon Jan 14, 2002 10:11 am     Reply with quote
heres teh poly carbon one, it's pretty good
because they have a sample thing in it you can get. http://www.polykarbon.com/tutorials/skintones/tone1.htm

I know I should probably link it, but it don't want to.
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Steven Stahlberg
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Joined: 27 Oct 2000
Posts: 711
Location: Kuala Lumpur, Malaysia

PostPosted: Mon Jan 14, 2002 11:28 am     Reply with quote
A very simple way, if you're very new to coloring: pick a medium skincolor, say 245/190/170 in RGB (these are just examples, of course it depends a lot on the lighting). Paint that all over the skin. Then define the shadows with a darker, more saturated, slightly more reddish color, say 155/95/75. And finally define the lighter parts with a lighter, slightly more yellowish, slightly less saturated color such as for instance 250/220/200. When you get more experienced you can quickly block in these three areas of color.

Then blur or smudge the line between them, and continue painting with Alt.Pick from the intermediate tones. For even darker or lighter extremes, just follow the general rule more saturation and more red the darker you go, and vice versa.

After this you can start a new layer and experiment with blues and greens etc.
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