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Topic : "Game Artists (who is one)" |
itchi member
Member # Joined: 03 Mar 2000 Posts: 71 Location: san diego, ca
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Posted: Tue Oct 09, 2001 7:35 pm |
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jcFIG> ah another art centerite ^^ how's the school treatin you?
i work for sony computer entertainment america (SCEA ie laystation ie 989) i should have taken advantage of the 3d department while going to school. well i guess i'm learning now ten years later haha. |
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MadSamoan member
Member # Joined: 21 Mar 2001 Posts: 154 Location: Moorpark,CA
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Posted: Wed Oct 10, 2001 6:59 am |
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I've been a 3d real-time computer game artist for around nine years and trying to focus on my traditional skills in the past year. I've worked on some well known games such as Deus Ex and Rainbow Six: Rogue Spear.
I live in San Diego, but I've been in Orlando for the last 6 weeks consulting with a defense contractor on modifying games like Rogue Spear and Operation Flashpoint for training purposes for the Marines. My contract's almost up and I'm pretty homesick, so if anyone knows of any opportunites in the San Diego/SoCal area, let me know. I'm pretty homesick... |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Wed Oct 10, 2001 7:13 am |
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I did a lot of art for Rampage Through Time (PSX), modeled and textured a bunch of college football stadiums for NCAA 2K2 (Dreamcast), and did level design, concepts, and textures for a playable in-house game proposal we made using the Unreal engine.
I prefer broadcast/feature work to games though . . . the game industry is just too bloated, corporate, and French right now. |
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paul davidson junior member
Member # Joined: 09 Oct 2001 Posts: 12 Location: england
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Posted: Wed Oct 10, 2001 8:09 am |
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Wotcha! I've just posted a link in the gallery...a few good artists in there.
I work as a 'concept/storyboard artist' for the company that produces 'Driver', and soon to be released 'Stuntman'.
I work in comics in my spare time.
Best Regards
Paul |
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Etict member
Member # Joined: 18 May 2001 Posts: 83 Location: Germany
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Posted: Wed Oct 10, 2001 8:51 am |
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quote: Originally posted by java:
Lead Artist, Unique Development Studios (UDS), Sweden. Doing most stuff except animations.
Dixter: Har du s�kt jobb d�?
Etict: Say hi to Petar from me!
I will
He's busy now though. He's mostly going around yelling to people and trying to prove everybody's points wrong. He's pretty good at that shit...  |
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Quasar member
Member # Joined: 01 Oct 2001 Posts: 355
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Posted: Wed Oct 10, 2001 3:36 pm |
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I am a Concept Artist but I also do 3D modeling when the crunch time sets in.. I work in the game industry
I have worked on 2 massivly multi player games . The game I am working on now is unannounced. I did work for Sony Online. The company I work for now nobody has heard of..so..it will be nice when they announce the damn game..lol |
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immi member
Member # Joined: 22 Oct 1999 Posts: 629 Location: vancouver
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Posted: Wed Oct 10, 2001 5:37 pm |
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Jason Manley is working on Fallout 3! The secret is out! |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Wed Oct 10, 2001 11:23 pm |
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quote: Originally posted by Etict:
Crytek. =)
Responsible for game titles like...? |
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Etict member
Member # Joined: 18 May 2001 Posts: 83 Location: Germany
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Posted: Thu Oct 11, 2001 5:31 am |
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quote: Originally posted by [666]Flat:
Responsible for game titles like...?
Releasing our first title next year.
Fallout3? Can't wait...  |
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HellSpawn member
Member # Joined: 02 Jan 2001 Posts: 112 Location: Montreal
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Posted: Thu Oct 11, 2001 6:27 am |
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Hi Folks...
I've been lurking for a while. I worked for Midway Games for a little while and now I'm the lead designer for a company that develops casino games for VLT's and internet based gaming. Please don't hate me for taking your money... I promise I'm not the devil ;-)
- Shawn |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Thu Oct 11, 2001 6:37 am |
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quote: Originally posted by immi:
Jason Manley is working on Fallout 3! The secret is out!
OMFG 1337 GALORE!!!1 |
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immi member
Member # Joined: 22 Oct 1999 Posts: 629 Location: vancouver
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Posted: Thu Oct 11, 2001 7:13 am |
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I'm just fooling around. I hope it's fallout 3 |
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[666]Flat member
Member # Joined: 18 Mar 2001 Posts: 1545 Location: FRANKFURT, Germany
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Posted: Thu Oct 11, 2001 8:54 am |
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quote: Originally posted by immi:
I'm just fooling around. I hope it's fallout 3
FALLOUT IZ DA BEST OF ALL GAMES
PLZ DEAR GOD LET EM BL@STARDS DO FALLOUT 3 K THNX BYE |
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WacoMonkey member
Member # Joined: 26 Apr 2000 Posts: 172 Location: Santa Monica, CA, USA
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Posted: Thu Oct 11, 2001 9:09 am |
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Phil Saunders
Been in the biz about 10 years w/Presto Studios. CDROM stuff mostly... recently creative director for Myst 3 Exile. Working on an x-box title right now.
Fun! |
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Mouseshadow junior member
Member # Joined: 12 Oct 2001 Posts: 2 Location: UK
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Posted: Fri Oct 12, 2001 7:11 am |
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Hi All, my first post (Hurrah!)
I'm working for ATD, on games which people prefer not to buy Modelling, texturing, design work (game design and graphic design) characters whenever I get the chance.
One or two of my high poly images can be seen at http://communities.msn.co.uk/3DArtworks
if anyone's interested. I hope to get some more interesting stuff up (and a proper web site) soon... |
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SynrrG junior member
Member # Joined: 01 Oct 2001 Posts: 48
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Posted: Sun Oct 14, 2001 6:52 am |
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I did some textures for early Counter Strike maps. Other then that, I only wish! |
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Seraphire member
Member # Joined: 21 Sep 2000 Posts: 216 Location: griswold,ct,usa
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Posted: Sun Oct 14, 2001 4:39 pm |
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Thats it. Your all on my list. People I hate with better jobs then me. |
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Jason Manley member
Member # Joined: 28 Sep 2000 Posts: 391 Location: Irvine, Ca
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Posted: Sun Oct 14, 2001 11:07 pm |
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wishful thinking...sometimes it comes to fruition..other times it is just fantasy.
fallout is like the girl in school who occupies ones thoughts when he should be doing other things...right now we think about her a lot...but havent had the guts to ask her out.
jason |
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Anthony member
Member # Joined: 13 Apr 2000 Posts: 1577 Location: Winter Park, FLA
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Posted: Mon Oct 15, 2001 10:27 pm |
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Come on Jason, you know you want her. I'll ask her for you. ;] |
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Shiro_tengu member
Member # Joined: 02 Aug 2001 Posts: 430 Location: W. Australia
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Posted: Mon Oct 15, 2001 11:45 pm |
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You Guys all ROCK! |
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PixHortHiT member
Member # Joined: 22 Oct 1999 Posts: 268 Location: The part of sweden closer to hell
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Posted: Tue Oct 16, 2001 12:22 am |
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I�m a lazy student but if all goes well I too will join the select (few?) producing high quality games! Me and my friends tried once but we lack the willpower too actually produce something that even resembles a game  |
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Thrush member
Member # Joined: 22 Nov 2000 Posts: 134 Location: Portland, Oregon
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Posted: Tue Oct 16, 2001 10:27 am |
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I've been in the computer game development industry for going on seven years now. I am currently working at Sunstorm Interactive. I am forced to use 3DS Max on a daily basis for limited poly assets. My all time favorite 3D package for doing anything from modeling, detailing and animation is by far Hash Inc's "Animation Master". It is an inspiring tool. I also love Photoshop for 2D work. I have done six book covers just this year for the emerging d20 role playing subsection of paper based gaming. Frankly I enjoy the digital paintings for the covers far more than being a pixel monkey at my day job. (Not that I'm complaining mind you  |
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Monkey Majick junior member
Member # Joined: 03 Oct 2001 Posts: 45 Location: Perth, Western Australia
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Posted: Tue Oct 16, 2001 4:56 pm |
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I'm a pixel monkey and poly pusher too.
Anyone else? |
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jonaz.dk junior member
Member # Joined: 16 Jun 2001 Posts: 41 Location: Denmark
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Posted: Fri Oct 19, 2001 10:10 am |
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I working at a small studio here in dk called Deadline Games. Doing 3D in max 3.1
=O)
[ October 19, 2001: Message edited by: jonaz.dk ] |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Fri Oct 19, 2001 6:59 pm |
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Heh, consider me a definate games artist now @:-)
http://www.perseity.com/ released FreeStrike the other day with my art strewn through it, aswell as name in credits. *grins* |
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StrangeFate member
Member # Joined: 20 Feb 2000 Posts: 199
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Posted: Sat Oct 20, 2001 6:23 pm |
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2D at DE (it almost rhymes!!) ...digital extremes that is, working on Unreal Championship and Dark Sector. |
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Pimpnstyn junior member
Member # Joined: 12 Jun 2001 Posts: 6 Location: Burbank, Ca.
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Posted: Mon Oct 22, 2001 12:55 pm |
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I'm a Character animator in Games been in for 3 years...but I do a ton of other stuff.
Illustration, Sculpture, Character Design,
Modeling and Texturing...but right now 100%
Character Animation for Tremor Entertainment
in Burbank doing an XBOX title. |
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CluelessMorgan junior member
Member # Joined: 18 Oct 2001 Posts: 34 Location: Aussie
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Posted: Mon Oct 22, 2001 2:40 pm |
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far out no wonder I am afraid to post anything here!!
I do not work as a 2d/3d artist although this is the area that I want to get into.
How did you guys get yourself into this area what courses did you all do? I really want to know so I can maybe take the course...
Oh and I hope that you all were not excellent straight of the mark! |
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StrangeFate member
Member # Joined: 20 Feb 2000 Posts: 199
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Posted: Mon Oct 22, 2001 3:18 pm |
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hmm, you don't need any courses to be an artist. Just look to get involved with game editing so you have something to show off. |
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Mouseshadow junior member
Member # Joined: 12 Oct 2001 Posts: 2 Location: UK
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Posted: Tue Oct 23, 2001 12:51 am |
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I started with no artistic qualifications, am a self taught "artist" and modeller.
The first company I worked for was a shareware developer, essentially working unpaid for a project (I was quite desperate to get in the industry back then )
After a year or so I got a break in the industry proper. So it is possible to get it together without any formal art qualifications but I couldn't really recommend it - you won't be doing yourself any favours.
Traditional courses are best - Fine arts, life drawing, animation etc.
3D courses if you think they are necessary, but if you feel confident you can teach yourself 3D then the lack of a qualification won't really hinder you - it's all down to your portfolio at the end of the day. |
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