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Author   Topic : "Professional Artists?"
pixualize
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Joined: 27 Mar 2001
Posts: 174
Location: McKinney, TX - US

PostPosted: Sat Jun 16, 2001 7:13 pm     Reply with quote
Without wanting to seem nosy, how many of the other artists here are "full time professionals", meaning deriving 50%+ of your annual income from artwork?

I still bill myself as a "professional" artist even though I have a "day" job (which ironically enough is at night ), much like a "professional musician" would, because I still charge a considerable amount for commission work like a full-time freelance artist.
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Sat Jun 16, 2001 9:35 pm     Reply with quote
I work in graphics, but I'm no freelance artist. I mainly do 3D and texture work for advanced real-time stuff.
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BlackPool
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Joined: 11 Apr 2001
Posts: 157
Location: Dallas, TX

PostPosted: Sat Jun 16, 2001 11:26 pm     Reply with quote
I'm working on an animated movie. So I guess I am working as a professional...for at least another month or two. Hopefully longer though.
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Steven Stahlberg
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Joined: 27 Oct 2000
Posts: 711
Location: Kuala Lumpur, Malaysia

PostPosted: Sat Jun 16, 2001 11:39 pm     Reply with quote
Yes, I'm one of those... thingys, too.

Steven
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S4Sb
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Joined: 13 Jan 2001
Posts: 803
Location: near Hamburg (Germany) | Registered: Mar 2000

PostPosted: Sat Jun 16, 2001 11:55 pm     Reply with quote
How come you never post 3d stuff here, Frost? If I remember right there isn't even 3d on your webpage.
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quaternius
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Joined: 20 Nov 2000
Posts: 220
Location: Albany, CA

PostPosted: Sun Jun 17, 2001 12:02 am     Reply with quote
Yeah, I'm one too. Say...what happened to that list Dhabih used to have here on the Forum? That was a pretty good reference...
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nickmarksdotcom
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Joined: 17 Feb 2001
Posts: 244

PostPosted: Sun Jun 17, 2001 12:03 am     Reply with quote
I work full time at it but haven't collected a pay check in a while. Hopefully that will change once my comic is done.
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Dan3d
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Joined: 05 Jun 2001
Posts: 62
Location: Voorhees, New Jersey

PostPosted: Sun Jun 17, 2001 4:17 am     Reply with quote
I also work as a full-time 3D modeller and web site designer as well as do some freelance stuff on the side.
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mk
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Joined: 10 Dec 2000
Posts: 106
Location: Langen, Germany

PostPosted: Sun Jun 17, 2001 5:46 am     Reply with quote
Iam a FT 2d/3d Artist. I do anything from concept sketches to finished models. But i dont make manythings at home anymore...hmmm

Greetz MK
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waylon
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Joined: 05 Jul 2000
Posts: 762
Location: Milwaukee, WI US

PostPosted: Sun Jun 17, 2001 7:12 am     Reply with quote
Oy oy! Video game artist.
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Sun Jun 17, 2001 7:43 am     Reply with quote
(S4SB: I don't do 3D at home cause I'm sick of it by the end of the day. The stuff I do/did at work will eventually be made public and then I will be able to show some stuff, but, I really prefer photoshop "painting".)
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Felaxx
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Joined: 17 Jun 2001
Posts: 43
Location: New York City

PostPosted: Sun Jun 17, 2001 12:58 pm     Reply with quote
right now 100% of my income comes from my crappy freelance jobs. =(
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Socar MYLES
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Joined: 27 Jan 2001
Posts: 1229
Location: Vancouver, Canada

PostPosted: Sun Jun 17, 2001 1:58 pm     Reply with quote
Hm...as I mentioned in another thread, I get about 75% of my income from commissions, 25% from print sales. But I've just started accepting credit cards, so I expect the prints'll start doing better soon. (Now, if only people would buy the LARGE ones, dammit! I need to engineer some sort of...Internet Jedi mind trick. 'Buuuuy the laaaarge version! You know you want to!')

Anyway, yeah, I've recently gone into freelance illustration full-time, having quit the day-job from hell. It's not bad, so far!
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pixualize
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Joined: 27 Mar 2001
Posts: 174
Location: McKinney, TX - US

PostPosted: Sun Jun 17, 2001 5:31 pm     Reply with quote
Thanks for all the great response on this. I've always wanted to know how lucrative a freelance art carreer could be.

I've sent out samples to publishers but never gotten any bites. All of my published commissions have come from the internet but there hasn't been enough of them be able to ditch my tec support gig. Most folks I've heard from said the place to contact art directors is at shows.

I'm planning on submitting some iris prints to a couple of upcoming shows to increase the visibility of my work.

Did those of you who work for game companies get your position through cold submissions or did you meet someone on the "inside" to show your work to?
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cybertoker2001
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Joined: 13 Jun 2001
Posts: 276
Location: Arizona

PostPosted: Sun Jun 17, 2001 5:48 pm     Reply with quote
I'm in the same boat as Felaxx. I've been freelancing for the past 2 years or so. At first it was real slow going, but thingz are finaly starting to pick up. My problem is that I'm not satisfied with much of my work, I feel as though I'm not neerly as good as I should be or can be. (Luckily my clients don't feel the same way. ) Back in the day when I was a chef, all I wanted to do was paint constantly, but since then I've had a few cases of "Artists Block". For now, I feel as though I'm still strugling with my life.
Anyway.
Take 'em easy.
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smalls
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Joined: 20 Jan 2001
Posts: 108
Location: USA

PostPosted: Sun Jun 17, 2001 6:06 pm     Reply with quote
i WANT to be a pro... man that would be fun...
i want to work for ILM as a concept artist or 3D animator!!!!!!

w00t w00t
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rdgraffix
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Joined: 21 Jul 2000
Posts: 299
Location: Australia

PostPosted: Sun Jun 17, 2001 6:44 pm     Reply with quote
My 'day job' is working as a Studio Artist in an advertising agency. I basically sit at my Mac all day, stuff my face with KFC and handle any aesthetic-based jobs that come through the studio. Illustration, design, photoshop work, logos or whatever they need.

Variety is the spice of life.
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pixualize
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Joined: 27 Mar 2001
Posts: 174
Location: McKinney, TX - US

PostPosted: Sun Jun 17, 2001 7:55 pm     Reply with quote
Hmmmm....the original intent in posting this was to get me motivated!

Reading everyone else's posts is just getting me depressed now

That's what I get for reading this at work.
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BlackPool
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Joined: 11 Apr 2001
Posts: 157
Location: Dallas, TX

PostPosted: Sun Jun 17, 2001 11:45 pm     Reply with quote
I can sure relate, Frost. That's why I don't post 3D stuff either.
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NukleoN
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Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Sun Jun 17, 2001 11:47 pm     Reply with quote
Pro video game dude here, been doing it 12 years (starting at 20) and I'm in between jobs now..working on reel.



[ June 18, 2001: Message edited by: NukleoN ]

[ June 18, 2001: Message edited by: NukleoN ]
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Mon Jun 18, 2001 7:33 am     Reply with quote
Full time concept artist. Freelance work on top of that can be anywhere from 0% (a lot of the time) to 75% (in a really good month) of my regular salary. During those "good months" I don't get a lot of sleep or free time.
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Scourvensen
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Joined: 17 May 2001
Posts: 30
Location: Warsaw,Poland

PostPosted: Mon Jun 18, 2001 8:25 am     Reply with quote
I work as 2D/3D artist in post-production and vfx house here in poland. And doing some non-commercial stuff at home in free time...
At work I'm doing TV commercials mostly, but commisions are getting better and better last months ( no more washing powders ), we are doing more 35mm stuff now, so I like it.
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Etict
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Joined: 18 May 2001
Posts: 83
Location: Germany

PostPosted: Mon Jun 18, 2001 10:15 am     Reply with quote
I work as 3d/2d -artist in Germany, game industry.
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eli_wolff
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Joined: 22 Feb 2001
Posts: 3
Location: bellevue, wash, USA

PostPosted: Mon Jun 18, 2001 12:34 pm     Reply with quote
I've worked for the last 3 years as a full-time Flash animator. I'm unemployed now cause of lay-offs so I'm working on learning 3D stuff all day...
www.eliwolff.com
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Motorfish
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Joined: 12 Jun 2001
Posts: 74
Location: Redmond, WA

PostPosted: Mon Jun 18, 2001 4:19 pm     Reply with quote
Used to be the lead character designer for the now defunct Looking Glass Studios Redmond WA branch. It was a blast. I still don't know if I'd bill myself as a professional artist. (I sure don't FEEL professional, in contrast to all of the excellent people out there now)

I once had the opportunity to design a Dreamcast version of of the "Shinobi" ninja character while at LG, which I felt incredibly fortunate to do, even thought the project was ultimately canceled.

Right now, I'm toying with the idea of moving to NY to pursue a career in the incredibly low paying comics industry. The game industry was certainly educational, but I need a change......
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Mon Jun 18, 2001 4:34 pm     Reply with quote
full time here too..
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Blitz
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Joined: 04 Oct 2000
Posts: 752
Location: Sedro-Woolley, WA

PostPosted: Mon Jun 18, 2001 5:33 pm     Reply with quote
Im looking to be a Professional Artist Fulltime..
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