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Author   Topic : "3-d demo reel"
Darklighter
member


Member #
Joined: 21 Feb 2001
Posts: 223
Location: L.A,CA

PostPosted: Fri Jun 01, 2001 6:04 pm     Reply with quote
Basics:

- Best work first
- 2-3 minutes length is good, nothing over 5 minutes
- Specify what you did on each project (if you only did the textures or the modelling and someone else did the rest, specify it)

here's some links with info:

www.3dpalette.org/features/gamejobs/ (3dpalette is down right now, but it's there)
www.gamasutra.com/features/19990716/3d_resume_01.htm

this is mostly info for the gaming industry, but you can still use it for whatever you wonna apply to....
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TimOPod
junior member


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Joined: 01 Jun 2001
Posts: 4
Location: florida

PostPosted: Fri Jun 01, 2001 6:37 pm     Reply with quote
well, i'm actually a better animartor then anything else. Thanks for the help , i'll check out the pages
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TimOPod
junior member


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Joined: 01 Jun 2001
Posts: 4
Location: florida

PostPosted: Fri Jun 01, 2001 11:17 pm     Reply with quote
Howdy y'all
i'm tryign to get a job in the 3d industry. I just am not sure what is expected on a demo reel. The school i went to, for some reason, no one was sure, the stressed story sort of, but as a entry type job, i dout anyone hiring me cares aboot story. Any help?
I'm trained in maya
but use 3dsmax at home, because i'm not a gazillionar and can afford it
thanks
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Vgta
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Member #
Joined: 21 May 2001
Posts: 447
Location: Arlington, Texas

PostPosted: Fri Jun 01, 2001 11:22 pm     Reply with quote
Well what exactly do you want to do?
Do you want to model, animate, texture?
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