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Author   Topic : "3D studio max"
Bibbe
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Joined: 17 Feb 2001
Posts: 61
Location: �rebro - sweden

PostPosted: Tue May 15, 2001 7:47 am     Reply with quote
Heyas...
i'm still in the progress of learning this software and would love any sort of links to tutorials or manuals etc...
I looked the net up and found a few but nothing great.. Anyone got some good links?

- bibbe
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Gambit
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Joined: 01 Jul 2000
Posts: 213
Location: Las Vegas, NV, USA

PostPosted: Tue May 15, 2001 1:45 pm     Reply with quote
Head over to www.3dcafe.com - lots of stuff and tutorials galore

Good luck to ya...
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dysphoria
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Joined: 12 Apr 2001
Posts: 37

PostPosted: Tue May 15, 2001 3:24 pm     Reply with quote
www.maxforums.org
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Softiden
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Joined: 16 May 2001
Posts: 1
Location: Noord-Holland

PostPosted: Wed May 16, 2001 2:11 pm     Reply with quote
he??????/ If i wass you: i did buy books about it in a bookstore. Because the internet is not so good in that.And... about max: I like that programme but the real 3D artists are using Maya2,softimage ore other programmes to make 3d models.

greatings Dennis
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Etah D'Te
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Joined: 07 May 2001
Posts: 25
Location: UK

PostPosted: Wed May 16, 2001 11:31 pm     Reply with quote
Hmmm, they did a lil survey over at www.render.ru (I think those guys can be considered real 3d artists) and 3D Studio came out top as the choice application with 60% and Maya was struggling for 15%. But what do they know? I mean look at the galleries there pfffft.
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Freddio
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Joined: 29 Dec 1999
Posts: 2078
Location: Australia

PostPosted: Thu May 17, 2001 1:39 am     Reply with quote
they are russians what do you expect
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MrPumpernickel
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Joined: 17 Mar 2001
Posts: 291
Location: Boden, Sweden

PostPosted: Thu May 17, 2001 5:46 am     Reply with quote
3D Studio MAX is the most used 3d program and it's a great program to start with. Maya and Softimage on the other hand can do other stuff and better renders but the learning curve is MUCH steeper...

And if you're looking for a job the employers don't look at which program you use (unless it's like Bryce or Poser *lol*), it's more your skill which is important...
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ambient-whisper
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Joined: 07 Jan 2001
Posts: 207
Location: through the door, take a left, down the stairs, and youll find me.

PostPosted: Thu May 17, 2001 6:00 am     Reply with quote
quote:
Originally posted by Softiden:
but the real 3D artists are using Maya2,softimage ore other programmes to make 3d models.



maybe so. but many people using softimage or maya as their first software end up making art that looks like doggie poo.
using more complex software does not mean your art will be better.
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ceenda
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Joined: 27 Jun 2000
Posts: 2030

PostPosted: Thu May 17, 2001 6:03 am     Reply with quote
Hmm, my version comes with a manual already...
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Svanur
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Joined: 14 Aug 2000
Posts: 541
Location: Reykjavik, Iceland

PostPosted: Thu May 17, 2001 7:11 am     Reply with quote
quote:
Originally posted by MrPumpernickel:
Maya and Softimage on the other hand can do other stuff and better renders but the learning curve is MUCH steeper...



According to a review in Computer Arts, Maya is a great modelling package but isn't so good in the rendering area.
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MrPumpernickel
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Joined: 17 Mar 2001
Posts: 291
Location: Boden, Sweden

PostPosted: Thu May 17, 2001 7:17 am     Reply with quote
Hehe...yeah, but MAX's scanline isn't much to cheer for either...
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Thu May 17, 2001 7:22 am     Reply with quote
I guess I'm not a real 3D artist . . .
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JoeKool
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Joined: 15 May 2001
Posts: 59
Location: USA

PostPosted: Thu May 17, 2001 10:27 am     Reply with quote
I always looked at it as Max was the way to go for games (considering it owns that market pretty much), and then film effects generally use Maya and render with Soft, RenderMan..etc
A good free program is Nendo and if you want to buy it, it is something like $99..so even a student can afford it.
Theres also the Lightwave people, the Nichimen people and err..yeah..poser and bryce for those just starting out in 3d
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gLitterbug
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Joined: 13 Feb 2001
Posts: 1340
Location: Austria

PostPosted: Thu May 17, 2001 1:44 pm     Reply with quote
No balistic u r not real 3D artizt cuz� u r not uzing xpensif 3D zoftware that iz kewl enuff, becuz u uze cheapo zoftware that sux and zo u don�t rool!

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MrPumpernickel
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Joined: 17 Mar 2001
Posts: 291
Location: Boden, Sweden

PostPosted: Thu May 17, 2001 3:16 pm     Reply with quote
Even if you're just starting out in 3d, PLEASE don't consider bryce and poser as an alternative...it'll make you lazy and you won't really learn anything...it's almost like having a make "art" button (notice the quotation marks)....
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Darklighter
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Joined: 21 Feb 2001
Posts: 223
Location: L.A,CA

PostPosted: Thu May 17, 2001 4:03 pm     Reply with quote
it's preference, i prefer 3d max over any other 3d prog, i've taken a 1 year maya class, and i can say i hate maya with a passion now.... XSI is a really coo prog but i haven't gotten in-depth with it, i've looked into some lightwave and like the extensive modelling tools and the little things they added in there.... anyway, there's no one person on earth that knows every 3d software inside out, so stop using all these bullshit references as facts....
so can everyone shut the fuck up already with their stupidass software wars? every piece of shit software from the $99 dollar Aimation:Master to the $17,000 Maya can create kickass shit if the guy in front of the computer is good....
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MrPumpernickel
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Joined: 17 Mar 2001
Posts: 291
Location: Boden, Sweden

PostPosted: Thu May 17, 2001 5:12 pm     Reply with quote
Precicely my point...the program is less than 10% of the creative process...it's what you do with it that counts...
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Bibbe
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Joined: 17 Feb 2001
Posts: 61
Location: �rebro - sweden

PostPosted: Thu May 17, 2001 10:30 pm     Reply with quote
well thanks..
Thanks for the links.. i havn't checked them out yet, but will do so later today. Eumm and hmm i guess i should thank you guys for the inputs about which software i should use. Even if that wasn't my question =)

- Bibbe
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NukleoN
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Joined: 11 May 2001
Posts: 236
Location: CA

PostPosted: Fri May 18, 2001 12:51 am     Reply with quote
We use MAX for all Blizzard Cinematics.

Dan
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