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Topic : "Urgent Pov-Ray help needed" |
HardCoil member
Member # Joined: 26 Dec 2000 Posts: 88 Location: Odense, Denmark
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Posted: Tue Apr 24, 2001 8:52 pm |
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I really need some help here guys !! Is there any way of putting a color or a texture across the gap made by the "clipped_by" function on a sphere ? This is my script :
#include "colors.inc"
#include "textures.inc"
camera {
orthographic
location <0, 0, 10>
direction <0, 0, 1>
up <0, 7.301, 0>
right <-11.01, 0, 0>
look_at <0, 0, 0>
}
disc {<0, 0, -17.3>, <0, 0, 1> 18.22
pigment {color rgb <1, 1, 1>}
finish {ambient 1.0 diffuse 0.0}
}
#declare C = difference {
plane {<0, 0, 1>, 2.5}
plane {<0, 0, 1>, -17.3}
}
#declare T = texture {
pigment {color rgb <0.3, 0.3, 0.3>}
finish {ambient 0.2 diffuse 0.8 phong 0.4 phong_size 9}
}
sphere {
<0.01468, 0.6582, 0.704>, 1.147
texture {T}
}
#declare T = texture {
pigment {color rgb <1, 0, 0>}
finish {ambient 0.2 diffuse 0.8 phong 0.4 phong_size 9}
}
sphere {
<0.5448, 0.2278, 1.144>, 1.026
texture {T}
}
#declare T = texture {
pigment {color rgb <0, 0, 1>}
finish {ambient 0.2 diffuse 0.8 phong 0.4 phong_size 9}
}
sphere {
<4.054, 3.218, -3.893>, 1.046
texture {T}
}
#declare T = texture {
pigment {color rgb <0.9, 0.9, 0.9>}
finish {ambient 0.2 diffuse 0.8 phong 0.4 phong_size 9}
}
sphere {
<-0.6829, 0.3263, 2.045>, 0.8098
texture {T}
clipped_by {C}
}
light_source {<-500, 500, 1000> color White}
-----------------
oh and to make things more annoying it has to be a solution that can be done with search and replace or by editing the definition of "C", as my final render will have about 64000 spheres. |
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HardCoil member
Member # Joined: 26 Dec 2000 Posts: 88 Location: Odense, Denmark
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Posted: Tue Apr 24, 2001 10:43 pm |
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Never mind. I think I figured out another way to do it. |
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Ysg member
Member # Joined: 15 Jul 2000 Posts: 103 Location: Ft. Lauderdale, FL
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Posted: Thu Apr 26, 2001 6:07 am |
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Pov-ray! holy cow, I didn't know people still used that! I remember my excitement when I rendered a wrinkled green sphere at 320x200 res on my 386, it only took 5 hours! |
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HardCoil member
Member # Joined: 26 Dec 2000 Posts: 88 Location: Odense, Denmark
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Posted: Fri Apr 27, 2001 8:21 am |
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Hehe it's for rendering molecule models. PovRay is still quite used in the biotech community. Trying to fiddle around with something made of 100.000 spheres and some surfaces in max isn't very realistic. |
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