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Author   Topic : "Beginner 3D Modeler Question"
the_grip
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Joined: 29 Mar 2001
Posts: 23
Location: Dallas, TX, USA

PostPosted: Mon Apr 09, 2001 5:23 am     Reply with quote
Anyone know of any good tutorials on modeling human figures (the more basic, the better)? i'm not finding many good ones on the web.

Furthermore, what is the difference between hi-res and low-res models? Thanks!!

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"You call him Dr. Grip, doll!"
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CaptainCool
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Joined: 24 Jan 2001
Posts: 97
Location: Nederland

PostPosted: Mon Apr 09, 2001 6:45 am     Reply with quote
Eeeuuuh,, what programs do you use or want to use, And I think you meanhigh polygon and low polygon models
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the_grip
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Joined: 29 Mar 2001
Posts: 23
Location: Dallas, TX, USA

PostPosted: Mon Apr 09, 2001 6:48 am     Reply with quote
Sorry... i'm trying to learn 3D Studio Max

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Obi-one
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Joined: 20 Mar 2001
Posts: 31
Location: Annecy France

PostPosted: Mon Apr 09, 2001 6:50 am     Reply with quote
I can help about this point ...
check http://max3d.3dluvr.com/max4tutorials.html#modeling
For beginning, i advice you to start with the "surface tools"
pretty basic, but helps you to understand principle...
The next steps is the box modeling, more powerful, you can do whatever you what, you start with a simple box, and you divide, cut, split and more for facing youre head ...
having a face and side view of youre model is really a good thing for going faster
...
anyway there is about 7 kind of modeling,
using nurbs, patchs, box modeling, subdiv modeling etc...
have fun

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Obi-one
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Joined: 20 Mar 2001
Posts: 31
Location: Annecy France

PostPosted: Mon Apr 09, 2001 6:59 am     Reply with quote
i forgot ...
difference btw lowres and highres :
lowres is for essentially for real time apps...videogames for example..constraint are a little bit different from hires models
you need to care about smoothing groups, UVmapping and other things related to save computing time

high res is more for cinematics, when you dont care about computing, memory and space...

hope it help !

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Obi-one
junior member


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Joined: 20 Mar 2001
Posts: 31
Location: Annecy France

PostPosted: Mon Apr 09, 2001 7:02 am     Reply with quote
i forgot ...
difference btw lowres and highres :
lowres is for essentially for real time apps...videogames for example..constraint are a little bit different from hires models
you need to care about smoothing groups, UVmapping and other things related to save computing time

high res is more for cinematics, when you dont care about computing, memory and space...

hope it help !

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Zedex
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Joined: 10 Feb 2001
Posts: 38
Location: Edmonton

PostPosted: Mon Apr 09, 2001 10:38 am     Reply with quote
Which technique would you guys suggest a beginner learn first? Box modelling seems like a good start, anyone?
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Mon Apr 09, 2001 6:44 pm     Reply with quote
Create a primitive which best suits you (box, cylinder, sphere, etc.) and merge vertices, subdivide edge, move vertices, flip edges, etc..
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doc rob
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Joined: 23 Jan 2001
Posts: 31
Location: Boston, Mass

PostPosted: Mon Apr 09, 2001 8:30 pm     Reply with quote
You can eventually move on to more advanced methods, but, yes, box modeling is a great place to start.

As Frost mentioned, you don't always need to start with a box. Your key objective should to become VERY familiar with the following basic operations for mesh editing in MAX:

- Face Extrusion
- Edge Turning
- Edge Division
- Vertex Welding

You can create anything once you know these
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chalker
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Joined: 23 Mar 2000
Posts: 137
Location: Nijmegen, Netherlands

PostPosted: Tue Apr 10, 2001 5:53 am     Reply with quote
best program to learn is ofcourse : nendo,
as if I didn't said that be4

and the tutorial would be :

http://www.charontheboatman.com/tutorial/humanbodyratner/flay_headsubdiv1.htm

have fun...
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