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Topic : "Beginner 3D Modeler Question" |
the_grip junior member
Member # Joined: 29 Mar 2001 Posts: 23 Location: Dallas, TX, USA
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Posted: Mon Apr 09, 2001 5:23 am |
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Anyone know of any good tutorials on modeling human figures (the more basic, the better)? i'm not finding many good ones on the web.
Furthermore, what is the difference between hi-res and low-res models? Thanks!!
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CaptainCool member
Member # Joined: 24 Jan 2001 Posts: 97 Location: Nederland
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Posted: Mon Apr 09, 2001 6:45 am |
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Eeeuuuh,, what programs do you use or want to use, And I think you meanhigh polygon and low polygon models |
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the_grip junior member
Member # Joined: 29 Mar 2001 Posts: 23 Location: Dallas, TX, USA
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Posted: Mon Apr 09, 2001 6:48 am |
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Sorry... i'm trying to learn 3D Studio Max
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Obi-one junior member
Member # Joined: 20 Mar 2001 Posts: 31 Location: Annecy France
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Posted: Mon Apr 09, 2001 6:50 am |
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I can help about this point ...
check http://max3d.3dluvr.com/max4tutorials.html#modeling
For beginning, i advice you to start with the "surface tools"
pretty basic, but helps you to understand principle...
The next steps is the box modeling, more powerful, you can do whatever you what, you start with a simple box, and you divide, cut, split and more for facing youre head ...
having a face and side view of youre model is really a good thing for going faster
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anyway there is about 7 kind of modeling,
using nurbs, patchs, box modeling, subdiv modeling etc...
have fun
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Obi-one junior member
Member # Joined: 20 Mar 2001 Posts: 31 Location: Annecy France
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Posted: Mon Apr 09, 2001 6:59 am |
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i forgot ...
difference btw lowres and highres :
lowres is for essentially for real time apps...videogames for example..constraint are a little bit different from hires models
you need to care about smoothing groups, UVmapping and other things related to save computing time
high res is more for cinematics, when you dont care about computing, memory and space...
hope it help !
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Obi-one junior member
Member # Joined: 20 Mar 2001 Posts: 31 Location: Annecy France
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Posted: Mon Apr 09, 2001 7:02 am |
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i forgot ...
difference btw lowres and highres :
lowres is for essentially for real time apps...videogames for example..constraint are a little bit different from hires models
you need to care about smoothing groups, UVmapping and other things related to save computing time
high res is more for cinematics, when you dont care about computing, memory and space...
hope it help !
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Zedex junior member
Member # Joined: 10 Feb 2001 Posts: 38 Location: Edmonton
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Posted: Mon Apr 09, 2001 10:38 am |
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Which technique would you guys suggest a beginner learn first? Box modelling seems like a good start, anyone? |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Mon Apr 09, 2001 6:44 pm |
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Create a primitive which best suits you (box, cylinder, sphere, etc.) and merge vertices, subdivide edge, move vertices, flip edges, etc.. |
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doc rob junior member
Member # Joined: 23 Jan 2001 Posts: 31 Location: Boston, Mass
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Posted: Mon Apr 09, 2001 8:30 pm |
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You can eventually move on to more advanced methods, but, yes, box modeling is a great place to start.
As Frost mentioned, you don't always need to start with a box. Your key objective should to become VERY familiar with the following basic operations for mesh editing in MAX:
- Face Extrusion
- Edge Turning
- Edge Division
- Vertex Welding
You can create anything once you know these |
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chalker member
Member # Joined: 23 Mar 2000 Posts: 137 Location: Nijmegen, Netherlands
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