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Topic : "[IMG] a 3d model and textured! [CRIT]" |
]|V|[ERLIN member
Member # Joined: 05 Nov 2000 Posts: 56
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Posted: Sat Dec 23, 2000 3:54 pm |
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well this is for cs(counter strike a game)!
and credits are as viewed on this hlmv render:
and thanx to disinfect (aka brandon) for these pertty renders!
my favorite render:
last one:
BE READY A RELEASE SHOULD BE AROUND SOON! but tomarrow i get to go to hawaii @ 5:00 am so i willmiss that well merry xmas!
it is a 3d model some may knwo what i am talkin about!
and please give me some [CRIT]
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(aka Merlin)
[This message has been edited by Avner (edited December 23, 2000).]
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"I will show you where to stick your magic wand!" |
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daz199 member
Member # Joined: 30 Dec 1999 Posts: 415 Location: Surrey, BC, Canada
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Posted: Sat Dec 23, 2000 4:15 pm |
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awesomeeeee...
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Maruman member
Member # Joined: 26 Oct 2000 Posts: 179 Location: Australia
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Posted: Sat Dec 23, 2000 4:33 pm |
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yeah those a pretty nice.
you could try adding more detail to the textures though.
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----PORN PHOTOSHOP AND 3DMAX----All you need for life-Digital CatGirl |
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FaithInChaos member
Member # Joined: 27 Aug 2000 Posts: 183
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Posted: Sat Dec 23, 2000 4:45 pm |
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very nice; but how many polys did you use?
also how many textures, and what size are they? |
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]|V|[ERLIN member
Member # Joined: 05 Nov 2000 Posts: 56
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Posted: Sat Dec 23, 2000 6:34 pm |
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pollies are high like 1100 about and teexture there are 5 size: 516x516 (too big as well)
but thanx for the crit i got a m16 i can post if u want!
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"I will show you where to stick your magic wand!" |
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FaithInChaos member
Member # Joined: 27 Aug 2000 Posts: 183
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Posted: Sat Dec 23, 2000 6:51 pm |
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the halflife engine can only handle 256x256 textures...
but the 1100 polys isnt too bad. i think the target computer system is a pII 230, a voodoo 1 or 2, and 34mb of ram. i have a PIII 550, a 32mbtnt2, and 256mb of ram...and cs runs fine for me using 3000-4000 poly player models. |
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Ben Barker member
Member # Joined: 15 Sep 2000 Posts: 568 Location: Cincinnati, Ohier
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Posted: Sat Dec 23, 2000 9:06 pm |
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Excellent model. Where do you CS guys get all of your gun specs? They seem really accurate, and you've obviously put a lot of time in to make it so.
Do you know/are some gun nut that knows all the minute facts about automatic weapons? |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Sun Dec 24, 2000 7:11 am |
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There are websites.. like securityarms.net or better.
My question is - how exactly did you texture map it? You used that unwrap thingy with Texporter? I really have problems texturing my models (newbie in 3d) :o
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Nothing really matters to me |
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