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Topic : "Do you work at a game company or in movies or similar fields" |
Dhabih Administrator
Member # Joined: 13 Sep 1999 Posts: 532 Location: Kirkland, WA, U.S.A.
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Posted: Wed Aug 30, 2000 12:48 am |
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I would like to compile a list of people here that are doing this whole digital art thing as a profession, be it games, movie, TV, web design...etc. This will be compiled and made part of the forums linked off from perhaps the top of the main page or something like that. I think this may help some people as a resource to different industries for those who are looking to get into a certain field or want to ask something specific of someone in a certain field.
So, if you do digital art as a profession (doesn't mean only in photoshop, just anything art related using the computer for at least part of the work) please reply here and include who you work for, what your company does, and what you do for them....this includes those of you who do freelance work. Just really brief things like for example for me i'd say : I work @ Valve Software who make computer games, and i'm a 2d/3d artist there."
You dont have to include your real name if you dont want...
I'm not sure if this will work...maybe i will only get 1 response, but i think there should be at least a few people here.
The page i will add this to will most likely be accessible from the main forums page along with some other pages i'd like to create, such as the most frequently asked questions on this board and their answers and some other things.
If you know others that work somewhere but maybe dont come here everyday to see this message, please lemme know their info too (if they've already publicly made this info known, i dont want to "out" anyone )
thanks,
-dhab
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http://www.sijun.com/
[This message has been edited by Dhabih (edited August 30, 2000).] |
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waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
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Posted: Wed Aug 30, 2000 1:43 am |
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Ooh, me first! <Stands up in back of crowd, waving hands wildly>
Lead artist/co-founder of Guild Software, a small video game developer. 2d/3d art, textures, etc.
I hereby motion to include applicable URLs in this list.... Might come in handy, though everyone probably has theirs listed under their profile anyway.
www.guildsoftware.com
Next!
<Sits back down, contented... for the moment!> |
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Visigoth Guest
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Grant F junior member
Member # Joined: 22 May 2000 Posts: 14 Location: Sydney
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Posted: Wed Aug 30, 2000 2:32 am |
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I've been working professionally for 2 years Animal Logic in Sydney, Australia, in the Design department. Before that I was a Pizza delivery driver and student of film/design.
I started there doing work for an aborted computer game and stayed on the produce pre-vis illustrations for commercials and do texture art.
Pre-vis illustrations are frames that help sell the 'look' of a particular effects shot to the director, client and crew.
Of late I've branched out into matte paintings and am training to be an FX supervisor/designer. My first love is always doing the illustrative work though
Amoungst other things, I did the concept frames for the Lara Croft/Lucozade commercials, some collaborative concept design for 'Red Planet', and a HK film called 'Gen Y Cops'. I also designed and animated the screen graphics for the telemovie 'On The Beach'.
http://www.animallogic.com/commercials/orange
shows some of the work I've ended up doing for the company that goes beyond simple Photoshop 'digital art'.
Right now I'm working on matte paintings and FX design for 'Moulin Rouge'
I'll try and post some professional work in the near future.
Grant F.
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Designer/Matte Painter.
Animal Logic, Sydney. |
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DanuTOsun junior member
Member # Joined: 30 Aug 2000 Posts: 4
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Posted: Wed Aug 30, 2000 2:37 am |
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Hi there, I was just getting my daily dose of Sijun.com and saw this post, so I felt the need to post a reply, .
-Freelance work
What: OS graphics engine design and layout
Where: http://www.daybologic.co.uk
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Dan |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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eetu member
Member # Joined: 27 May 2000 Posts: 289 Location: helsinki, finland
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Posted: Wed Aug 30, 2000 2:57 am |
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3d monkey at www.madonion.com
modeling, texturing, animation, a little 2d stuff as well.
eetu.
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Jenn member
Member # Joined: 25 Jul 2000 Posts: 1055 Location: Melbourne, VIC, OZ
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Posted: Wed Aug 30, 2000 3:14 am |
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Hey... That would include me -happy face- Look... I belong somewhere
Web Design - www.cybercom.co.nz / .com
Shopuld be redesigned soon too
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DarkChyld |
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The Dude member
Member # Joined: 22 Feb 2000 Posts: 307 Location: Michigan, USA
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Posted: Wed Aug 30, 2000 3:22 am |
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Founding member Burden Dorsch Design LLC
Web / Graphic Design
Marketing / Logo design / Conceptual Art
Dynamic Database / Self-Managing Sites
Macromedia Flash / Adobe Photoshop
see portfolio here....
http://www.burdendorsch.com |
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PuckDewd member
Member # Joined: 30 Mar 2000 Posts: 194 Location: Boston,MA
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Posted: Wed Aug 30, 2000 3:38 am |
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Freelance Graphic Artist, mostly print advertising at the moment. Past clients include Cox Communications, Nations Bank, and Bellsouth Mobility to name a few. However, I am in the process of transferring to web design. (Less hours, less stress, no worries about color seperations)
[This message has been edited by PuckDewd (edited August 30, 2000).] |
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BooMSticK member
Member # Joined: 13 Jan 2000 Posts: 927 Location: Copenhagen, Denmark
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jason_watkins junior member
Member # Joined: 26 Aug 2000 Posts: 26 Location: Portland, OR, USA
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Posted: Wed Aug 30, 2000 4:38 am |
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Freelance LD and 3DArtist work, now doing web backend developement instead. |
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Wed Aug 30, 2000 4:58 am |
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I work at Innerloop Studios, a small games developer company (24ppl) doing two games at the moment, one for Sega and Infogramme, called Extreme sports. And one for Eidos, called Project IGI, -which I am working on for the moment.
I'm doing animation, modeling, texturing, consept artwork, storyboarding and visual design.
I know it's not as spesialized as many companies choose to have it, but since we are one 4 artists in the company, this is the best suitable way. But, I like that, to not being forced to do the same thing day in and day out.
hmm, sorry, I'm rambling.
the innerloop site: http://www.innerloop.com/
(also with info about the games)
and my site : http://home.online.no/~j-barrum/
-Joachim
[This message has been edited by Joachim (edited August 30, 2000).] |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Wed Aug 30, 2000 5:05 am |
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Danny Oros
2D/3D Artist
Montreal, Canada
Currently working at Matrox as modeler and texture artist for next-gen real-time applications and hardware. Previous work experience includes 2 years at Ubi Soft Entertainment working on PC, N64, and Playstation titles such as Tonic Trouble, Monaco Grand Prix, Hype:The Time Quest, and F1 Grand Prix Championship.
work url: http://www.matrox.com/mga
work email: [email protected]
home url: http://pages.infinit.net/doros
home email: [email protected]
[This message has been edited by Frost (edited August 30, 2000).] |
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iska member
Member # Joined: 29 May 2000 Posts: 75 Location: Helsinki, Finland
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Posted: Wed Aug 30, 2000 5:27 am |
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Beat my title! I'm "Pixel Analyzer" at Ztango. We do all kind of wireless data gateways etc. :O I'm into html based UI's and such.. Photoshop & Dreamweawer mainly..
--iska |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Wed Aug 30, 2000 5:56 am |
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Current;
Fountainhead Entertainment http://www.fountainheadent.com
Games/Animation/Documentaries
My tasks; concepts, design, 3D modeling, 3D animation, 2D texturing, producing, directing, writing.
Previous;
Animagrafx http://www.animagrafx.com.au
Animated Television Commercials
My tasks were; 3D modeling and animation, 2D texture work, some directing.
Non Commercial;
Four games-
Drive (C64)
Starwoids (Amiga)
Quess (Quake)
Quake Rally (Quake)
Misc game stuff;
Some PPMs for Quake 2
Some art for Eraser Bot (Quake2)
I could go on but I'll stop there. I suspect it's the commercial stuff thats intended for the list.
Sumaleth.
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Wed Aug 30, 2000 7:12 am |
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I work at a company called Eggington Productions, and primarily do 3D lighting and textures.
We did the art for the PSX game "Rampage Through Time", and are currently doing work for a PS2 game.
We've also done subtantial pre-production on two feature films, one of which is directed by William Joyce.
Additionally, we have our in-house projects, which include www.eggprops.com , and a short involving the Orc character I posted a couple months back.
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Brian "balistic" Prince
3D Artist
Eggington Productions |
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napalm member
Member # Joined: 09 Feb 2000 Posts: 326 Location: Brooklyn, NY, USA
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Posted: Wed Aug 30, 2000 7:32 am |
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Hello my name is Andrew Bell and I'm an alcoholic.. er.. digital artist. I do 3D animation primarily using Softimage as well as 2D animation on the web in Flash. I also do 2D digital illustration, design and texture painting. Some of my work can be found at http://www.deadzebra.com
I currently work at Nickelodeon doing character designs, flash animation and web design (please kill me). http://www.nick.com
I used to do work over at Marvel Comics for almost 3 years, mostly web as well as some digital coloring and animation. http://www.marvel.com
I'm also currently looking for a job in the NYC area doing 3D animation which is what I really enjoy.
-napalm |
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jamiem junior member
Member # Joined: 18 Apr 2000 Posts: 33 Location: Toronto, Ontario, Canada
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Posted: Wed Aug 30, 2000 7:41 am |
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I'm working professionally as a character animator and simultaneously (on this project at least) as a lead technical director. I primarily use Maya and Renderman. Though I have also dipped into photoshop for touching up the odd frame or for promotional material.
Last worked on the Imax film Cyberworld (yea, the film is as cheesy as the title) and am now working on some commerical stuff.
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Jamie McCarter
[email protected]
http://jamie.ice.org |
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Danny member
Member # Joined: 27 Jan 2000 Posts: 386 Location: Alcyone, Pleiadians
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Posted: Wed Aug 30, 2000 8:00 am |
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okay.. I'll bite..
Danny Geurtsen.. freelance craftsman of truth. I construct digital imagery. Painting, modelling, texturing, enveloping, rendering yadah yadah, basically anything pure.. Been at this stuff since oh.. 1987-88 or so. Worked for games-industry pimp Eidos Interactive before going freelance.
Speciality: Extreme high-res visuals and intense detailing.
Dislikes: anything low poly or stamp sized, abbuse of scan-related crutches, the word 'art' and all those variants derived from it.
Experiences: ranging from concepts to games to TV-visuals to poster work etc.
Goals: to find enlightenment in nature and the universe so that my sorry attempts at optical bewilderment will flourish.
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[email protected]
Trust in Trance |
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avaj junior member
Member # Joined: 30 Aug 2000 Posts: 23 Location: norrkoping, sweden
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Posted: Wed Aug 30, 2000 8:03 am |
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Not that I ever post anything but I do read this forum frequantly so I might (at least) as well contribute with some info. Oh well
I work as a Project Manager & Lead Artist at a swedish game developer named Unique Development Studios (UDS). Nowadays I mainly shuffle a lot of papers but when it comes to graphics I mostly do all kind of 2d artwork and some lowpoly 3d modelling.
Our homepage url is www.uds.se |
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nova member
Member # Joined: 23 Oct 1999 Posts: 751 Location: seattle, wa
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Posted: Wed Aug 30, 2000 8:09 am |
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I do 2D graphics in general and some website work for a company in Mill Creek, Washington..
i'm a pixel abuser.
here's the site: www.tourgraphics.com
Laura Dubuk
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* * * ** Nova
!! |
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TENMAN junior member
Member # Joined: 22 Aug 2000 Posts: 25 Location: San Diego,CA,USA
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Rorshach junior member
Member # Joined: 20 Jan 2000 Posts: 46 Location: earth
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Posted: Wed Aug 30, 2000 8:23 am |
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Commercial:
Current Position :
Senoir Texture Artist
Description:
Skins,Map Textures,Level Design for The Real Neverending Story
Company: www.discreetmonsters.com
Email:
[email protected]
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Past Positions
Map textures for Hacx ( Banjosoft)
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Level Design / Textures / Skins / Concepts for Steam with Reflections
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Textures / Level Editing / Cutscene Wrapping for Driver PSX / PC with Reflections
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Non Commercial:
Art Director/ Project Lead on Headhunters3 ( Q3 TC) by Tarot
http://tarot.telefragged.com/hh3
Tasks: Concepts,skins,map textures, game design and generally bossing others about!
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Homepage : http://www.quakefiles.com/rorshach
r. |
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Blind member
Member # Joined: 09 Dec 1999 Posts: 263 Location: Mooresville, NC
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Posted: Wed Aug 30, 2000 8:33 am |
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I'm a full time web designer at marchFIRST. We have clients like Apple, American Airlines, Harley-Davidson, Saks Fifth Avenue, Toys R us, FAO Schwartz, SEGA, etc...
On the side I run my own design business >8)
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- Blind
[email protected]
Clan Shred Company |
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General Confusion member
Member # Joined: 13 Apr 2000 Posts: 365 Location: NJ
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Posted: Wed Aug 30, 2000 8:42 am |
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I am,well, I don't know what I am???
I was the art director, who also ran the entire art department for a national trade show company, (job sucked, so I won't post any links).
Now I am head of production for a graphic design agency, however my title is senior illustrator (although the actual act of illustration comes along very seldomly). We do alot of high end packaging design, clients include, Good Humor-Breyers (I illustrated most of the Popsicle pack ice pops), Marcal, Pepsi-Cola, Mtv, and so on.
Here is their site:
www.smithdesign.com
I am currently looking to get into the entertainment industry (games, movies, etc.)as a conceptual illustrator/designer.
I was going to try Nickelodeon, until Napalm, kind of swayed me . So, if anyone knows of any leads in the NYC/NJ area, send them my way. If not, Cali is a calling!
My temp site is here, (and if you have read my updates), I am still working on my complete site, but life keeps getting in the way:
www.geocities.com/genconfusion
and down in my sig, I like overkill , and I don't mean the cheesy 80's metal group.
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State of Confusion |
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failsafe member
Member # Joined: 29 Mar 2000 Posts: 63
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Posted: Wed Aug 30, 2000 8:56 am |
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I work at relic entertainment, a small but successful Canadian company (We made Homeworld, won a bunch of game of the year titles last year :P . My title here is senior texture artist/modeler, but I occasionally get to work on visual design, concept art, charater design blah blah.
Relic's site
http://www.relic.com
[This message has been edited by failsafe (edited August 30, 2000).] |
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WacoMonkey member
Member # Joined: 26 Apr 2000 Posts: 172 Location: Santa Monica, CA, USA
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Posted: Wed Aug 30, 2000 9:02 am |
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Phil Saunders:
Creative Director of Presto Studios, a small but long-lived (in this industry at least!) independent game developer.
Responsible for game design & story development, artistic direction, and supervising the creative team (Art, writing, music/sound).
Mostly conceptual design, puzzle design, illustration & storyboarding as hands-on work, though occasionally do the odd bit of writing, live-action directing, modeling or texture work.
Currently:
Myst 3:Exile
Unsigned X-Box action title
Previous games include:
The Journeyman Project 1,2&3
Beneath (never released)
Previous jobs: Nissan Design (car designer); Sim-Ex digital (LBE designer); Light and Motion (Film SPFX); various industrial design firms.
Ooops! forgot my url: http://www.presto.com
...and my temp personal site: http://www.geocities.com/philxster
[This message has been edited by WacoMonkey (edited August 30, 2000).] |
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LethargicBoy member
Member # Joined: 07 Aug 2000 Posts: 163 Location: Anacortes,WA USA
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Posted: Wed Aug 30, 2000 9:02 am |
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I work at a company called Cyberisland Studios located in the small port-town of Anacortes, Washington USA. We do a lot of web design and have made educational cdrom games in the past. I'm still in high school so this may not be "professionl" but it's a good place to get an internship and learn about the industry, or the tiny portion we are involved in.
www.cyberisland.com |
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Fred Flick Stone member
Member # Joined: 12 Apr 2000 Posts: 745 Location: San Diego, Ca, USA
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Posted: Wed Aug 30, 2000 9:13 am |
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I work for Presto Studios www.presto.com
as a conceptual designer. Here at Presto this means everything from design, to storyboards, to color comps, 3D model comps, textures, illustrations, etc. A great place to learn from the best�2D/3D�Traditional/Digital
I worked on an awesome game called Beneath. THe only ones playing it are the control freaks at Activision...Assh#%les...
I freelance for a large Hollywood company called CMG doing classic recreation illustration, hopefully not the photoreference type�digital and traditional�
Freelanced for Fox, Corelco-who are they now�Geffin and Warner Brothers Records�
Freelance advertise occasionally for various Action Sports Companies�
Freelanced for Microsoft�illustrations�
My cheesy ass temp site at www.geocities.com/lemenayd/
[This message has been edited by Fred Flick Stone (edited August 30, 2000).]
[This message has been edited by Fred Flick Stone (edited August 30, 2000).]
[This message has been edited by Fred Flick Stone (edited August 30, 2000).] |
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