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Topic : "Paint along with Fred" |
Gimbal junior member
Member # Joined: 05 May 2000 Posts: 46
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Posted: Fri Jun 02, 2000 8:20 pm |
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I know I'm still going to be doing these cubes for a while, even if the rest of the class moves on. But I think those of you who feel that this is taking too long can probably work on the next steps. So when Fred gets back and says, "Okay, onto the next step" you will have some work to show already. Besides, it may be a while for Fred to get settled in and get back to us.
I don't really know the next step but I'd guess it would be the same setup but with spheres. After that, cones/cylinders. Then maybe an object made up of several primitives. Or perhaps we will do cubes again but with a gloss finish. Or still do matte cubes but with multiple light sources.
How about one matte cube, a glossy cylinder, a chrome cone, and a glowing sphere for a light source on a glass table?
Getting these primitives done right makes for good portfolio fillers too probably.
But I sympathise with those who are sick of cubes. I am too, mostly because I can't get mine to come out the way I want. So I took a break from cubes and finished a picture I was working on before I pulled out all my hair.
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AliasMoze member
Member # Joined: 24 Apr 2000 Posts: 814 Location: USA
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Posted: Fri Jun 02, 2000 10:44 pm |
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Aside from Spooge, I haven't seen anyone here who has "mastered" this part. And even Spooge says he made some mistakes. Personally, I like doing these. Each one teaches me at least something. Even if we move on, I'm going to keep on doing cubes.
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AliasMoze
:) :) :) :)
"That activates my hilarity unit." |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Sat Jun 03, 2000 7:16 am |
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I think this class should continue for a while. I atleast does'nt feel too confident
in drawing cubes, shadowing etc. i have a lot to learn there.If any of you are tired of cubes, go to Mozemans life drawing class.
It's as important as this.
-Micke
[This message has been edited by micke (edited June 03, 2000).] |
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ilmi junior member
Member # Joined: 26 Oct 1999 Posts: 43 Location: Shah Alam
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Posted: Sat Jun 03, 2000 8:14 am |
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thanx Sumaleth for ur crit.. i was down with fever.. thats the reason for this late response.. however, u said that i need to get rid of the "linedrawer".. whats that?.. and.. i still couldnt get how a shadow is cast on another cube..
thanx again
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Hyper-D Studio |
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freddy flicks stones member
Member # Joined: 12 May 2000 Posts: 92 Location: san diego, california, usa
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Posted: Sun Jun 04, 2000 2:25 am |
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I am so glad to see that some of you see the real importance in all this, thank you... |
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craig member
Member # Joined: 26 May 2000 Posts: 71 Location: a town
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Posted: Sun Jun 04, 2000 5:00 pm |
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Fred,
You will probably dock me points
for technical inproficiency and
late work but I did make an
attempt to turn in my stuff (see
above) but the dog ate it and
then my link to tripod didn't work,
anyway....
I am working on my next shapes and
I also got out a little and did
a quick sketch of a kids park slide
....it really hit home about
reflected light! Thanks for all
your hard work, I am learning a
great deal and look forward to more!
This is the next attempt, hopefully I can
get it in before you critique me! Thanks,
Ron!
[This message has been edited by craig (edited June 11, 2000).]
[This message has been edited by craig (edited June 11, 2000).]
[This message has been edited by craig (edited June 11, 2000).]
[This message has been edited by craig (edited June 11, 2000).] |
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AliasMoze member
Member # Joined: 24 Apr 2000 Posts: 814 Location: USA
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Posted: Sun Jun 04, 2000 9:27 pm |
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Fred, "SEE IT???" Shading planes now plagues my every thought now. I can't look at anything without thinking about how I'd paint it. These cube paintings are, by far, the most useful exercise for me so rar (even better than quick sketches).
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AliasMoze
:) :) :) :)
"That activates my hilarity unit." |
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nori member
Member # Joined: 01 Apr 2000 Posts: 500 Location: Los Angeles, CA
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Posted: Sun Jun 04, 2000 10:43 pm |
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well.. it's a smudge ball.. any questions, comments, cares or concerns? |
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Danny member
Member # Joined: 27 Jan 2000 Posts: 386 Location: Alcyone, Pleiadians
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Posted: Sun Jun 04, 2000 11:32 pm |
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It's shamefull to see how some people are already loosing their patience with this... (one of the first things you need if you wanna be a succesfull illustrator is patience) Especially considering how fruitfull this exercise is in the long run.
Danny
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Trust in Trance |
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sydneyshan member
Member # Joined: 22 May 2000 Posts: 92 Location: Sydney,NSW,Australia
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Posted: Mon Jun 05, 2000 3:08 am |
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Okay, annoying pester #3:
Craig Mullins' rendition of the cubes has got me quite confused about vanishing points and drawing "perfect" cube shapes. He's got two different sets of vanishing points- one for each object! Is this right? (if so, explain! )
thanks all! |
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CoDeX junior member
Member # Joined: 01 Jun 2000 Posts: 35 Location: Brooklyn New York USA
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Posted: Mon Jun 05, 2000 7:53 am |
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i dont think craig is the craig mullins *www.goodbrush.com* |
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Gimbal junior member
Member # Joined: 05 May 2000 Posts: 46
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Posted: Mon Jun 05, 2000 8:41 am |
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Hey Sydneyshan,
"He's got two different sets of vanishing points- one for each object! Is this right? (if so, explain! )"
This is correct. Drawing both cubes from the same vanishing point would negate its altered rotation. As you can see by Spooge's picture, the cubes aren't aligned in any parrallel fashion to eachother, one is slightly rotated. You have to rotate the vanishing points accordingly to draw out an object at a different rotation. There are better explainations of this in the previous messages in this thread.
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dines member
Member # Joined: 23 Dec 1999 Posts: 71 Location: strasbourg - france
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Posted: Mon Jun 05, 2000 9:34 am |
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Here is my second version.
I just draw a cube this time
not sure but isn't the shadow too dark ?
I have a little question about the secondary light plane, i don't know which colors to use
(i used 0-4 for the light side and 7-10 for the dak side)
About the light source vanishing point and the shadow vanishing point, they seem to be on
the same line (perpendicular to the horizon line, is there any rules to know where the point
must be ? (did one point influence the other ?)
same thing with left and right vanishing point, is it possible to put them anywhere ?
dines. http://www.nexen.net/koubis
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dines member
Member # Joined: 23 Dec 1999 Posts: 71 Location: strasbourg - france
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Posted: Mon Jun 05, 2000 9:44 am |
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ups just wanted the post that get displayed 2 times :/
[This message has been edited by dines (edited June 05, 2000).] |
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sydneyshan member
Member # Joined: 22 May 2000 Posts: 92 Location: Sydney,NSW,Australia
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Posted: Mon Jun 05, 2000 4:42 pm |
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quote: Originally posted by sydneyshan:
Craig Mullins' rendition of the cubes has got me quite confused about vanishing points and drawing "perfect" cube shapes. He's got two different sets of vanishing points- one for each object! Is this right? (if so, explain! )
I looked through the previous posts on the topic, and found they related to moving objects left and right, and towards the viewer, but not in regards to rotation.
Since Spooge's cubes have different horizon lines, does that make it incorrect?
help?! ![](http://www.sijun.com/dhabih/ubb/smile.gif) |
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Gimbal junior member
Member # Joined: 05 May 2000 Posts: 46
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Posted: Mon Jun 05, 2000 5:22 pm |
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Dines- As far as it being too dark, it is hard to tell but you might be right. Maybe if you lighten the surface the cube is resting on too?
Sydneyshan- Oops! I'm sorry. I guess I should have waited for you picture to load before replying, I would have seen what you were talking about. Hmm...I keep looking at his picture and it looks right, but how? It could be that due to the rotation of the cube on the right, it would require someone to construct the lines using a 200ft measuring tape so it may have been roughly approximated. Or maybe he did one at a time and then moved the cube into a position to show how the shadow falls on another object but didn't bother with matching up the horizon lines? No idea...and why can't my eyes see this problem with two horizon lines without the aid of drawing construction lines? Maybe it is incorrect, but it certainly fooled me. Must be that he nailed the values so well that my brain thinks it is to realistic looking to find fault.
Good eye though, maybe when Spooge gets back in a month or so he can explain.
[This message has been edited by Gimbal (edited June 05, 2000).] |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Mon Jun 05, 2000 5:37 pm |
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sydneyshan - each object can have a different set of vanishing points. If you have two cubes, each with its own set of v.p.'s, that just means the 2 cubes are not facing exactly the same direction.
There is only one horizon line in a drawing, however, no matter how many objects you have in the scene.
And by the way, I collected all the perspective diagrams I created for this thread and posted them at http://www.teamgt.com/ft-tutes.htm .
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Mon Jun 05, 2000 5:51 pm |
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Francis: having all the vp's on the same horizon line makes the objects be on same parallel planes... correct me if I'm wrong, but objects that lie in a different plane, say, a box on a slope will have its vp's elsewhere than on the horizon.. right? |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Mon Jun 05, 2000 9:38 pm |
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That's right. Those additional vanishing points aren't on the horizon line, meaning that those objects are not on the same plane that "you" are standing on. There is still (generally) only one horizon line.
It's really just a nitpicky definition thing - "horizon line" is a subjective term, like saying "from my point of view." If you were to make a drawing showing (for instance) a multi-level shopping mall from the point of view of one of the upper floors, then in that case you might have multiple "horizon lines," although there would only be one horizon line corresponding to your particular point of view.
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sydneyshan member
Member # Joined: 22 May 2000 Posts: 92 Location: Sydney,NSW,Australia
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Posted: Mon Jun 05, 2000 11:20 pm |
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Okay, I understand the idea of multiple vanishing points, but am still a little unclear about why Mr. Mullins had created his objects with two 'horizon lines' instead of the usual one.
All I need to hear is that it's unusual to have more than one HL, and only one should usually be used (for the sake of this exercise at least).
Is this right? |
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sydneyshan member
Member # Joined: 22 May 2000 Posts: 92 Location: Sydney,NSW,Australia
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Posted: Wed Jun 07, 2000 5:29 am |
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I take it Ron is pretty tight for time at the moment. =( No worries, I've got all the time in the world hehe I love uni holidays.... |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Sun Jun 11, 2000 5:57 am |
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Version 3:
Closer?
Sumaleth.
(Look in the "Cube reviews from the Paint along with Fred PT. 1" thread for details on getting a mini version of this psd)
[This message has been edited by Sumaleth (edited June 11, 2000).] |
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Blind member
Member # Joined: 09 Dec 1999 Posts: 263 Location: Mooresville, NC
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Posted: Fri Aug 11, 2000 1:31 pm |
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Hi fellas... I hope I'm not too late. Here's my first attempt at cubism sorry... bad art joke. I'm going to try adding another cube, but what should I to correct on this one?
Is there another lesson forthcoming?
[ July 26, 2002: Message edited by: Blind ] |
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Duckman2 member
Member # Joined: 09 Nov 2000 Posts: 232 Location: Savannah
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Posted: Tue Dec 19, 2000 7:26 pm |
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Why don't they teach this stuff in high school? I've learned more here tonight then in my last three years with that infernal whench of an art teacher. Maybe if they spent more time teaching the basics every one's drawings would be that much better.
Kudos to you Fred, Spooge, Francis and everyone else that's contributed to this educational experience. |
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Lukias Guest
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Posted: Tue Dec 19, 2000 7:38 pm |
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riighhhhtt
mate, theres a post a few down by Dhab, best you take a peak..... |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Tue Dec 19, 2000 9:10 pm |
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Do i need to know all this perspectives and geometry crap if i plan on drawing gun model skins all my life?
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kardis member
Member # Joined: 14 Sep 2000 Posts: 88 Location: Fairfax, Virginia
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Posted: Tue Dec 19, 2000 10:13 pm |
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we learnth this in hs.. but ive long since forgotten it all now lol
oh yeah this thread is like a thousand years old, but i think theres a link to the tutorial fred did somewhere on some site..
-kardis |
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