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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "mapping issues . . ."
Weirzbowski
junior member


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Joined: 18 Nov 2000
Posts: 6
Location: Boston, MA

PostPosted: Mon Dec 18, 2000 4:49 pm     Reply with quote
Hello all, I'm currently working on a model of an old man's head, and I'm running into some problems with mapping it (this is the most ocmplex model I've built/mapped so far, so I'm pretty much shooting from the hip on this one). At any rate, I've posted an image of several renderings, as well as an image of the mapping coordinates. (This was done in 3d studio max, and I've got a cylindrical mapping modifier on the model). As you can see, there are some areas (primarily on the left cheek and around where the neck meets the chin) where it just doesn't seem to be applying the map properly. If anyone knows a way to solve this/work around this, please let me know--

Thanks a lot--

Oh yeah . . almost forgot the url: http://weirzbowski.tripod.com/face.jpg

Mike

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Frost
member


Member #
Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Mon Dec 18, 2000 4:55 pm     Reply with quote
You just need to pull down some UVs on the chin area to get good texture coverage without UV space overlap.
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[Shizo]
member


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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Mon Dec 18, 2000 7:17 pm     Reply with quote
Thats what i was gonna say =]
Hey can you explain how you modeled that head? I gotta know everything /me is a 3d newbie
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Weirzbowski
junior member


Member #
Joined: 18 Nov 2000
Posts: 6
Location: Boston, MA

PostPosted: Mon Dec 18, 2000 7:51 pm     Reply with quote
Ok, cool guys-- thanks for the info-- I'll work on those verts (they seem to get very jumbled . . . I might have to slice this thing up a bit) . . as for how I did it, I made some rough contour splines, then built the mesh by creating other line segments and welding it all together. I threw a surface modifier on the whole thing, and then used nurms to refine it. There's a great tutorial on this technique over at http://www.3dluvr.com/content/artz/3dsmax/std/polyhead.php -- I've tried a number of methods so far, and this is the one that I was most comfortable with, by far--

Thanks again for the info, guys--


Mike
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