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Topic : "Project IGI Stuff...Micke and Joachim Extavaganza!!!" |
Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Tue Dec 05, 2000 1:46 pm |
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you did a nice job Immi!!
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Joachim's Place |
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SporQ member
Member # Joined: 22 Sep 2000 Posts: 639 Location: Columbus, Ohio
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Posted: Tue Dec 05, 2000 1:57 pm |
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so did you Joachim
SporQ |
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black_fish member
Member # Joined: 31 Jul 2000 Posts: 333 Location: Los Angeles, California
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Posted: Tue Dec 05, 2000 6:57 pm |
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2 days for a complete character seems about right to me. That's what my co-workers and I do anyway...
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http://www.jmringuet.com |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Tue Dec 05, 2000 7:57 pm |
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So did you, SporQ ;p
lol |
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Sergenth member
Member # Joined: 06 Apr 2000 Posts: 437 Location: Milford NJ USA
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Posted: Tue Dec 05, 2000 8:53 pm |
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Yeah, black_fish, but to get that fast, you've gone through 50 similar character designings, eh? Of course, that doesn't include the extra days for animation, hehe.
Hey immi, this is a great article. I read it -- I loved it! Must be sweet to have a feature such as this, and only a month after the comeback, yowsas! |
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immi member
Member # Joined: 22 Oct 1999 Posts: 629 Location: vancouver
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Posted: Tue Dec 05, 2000 10:15 pm |
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Aw...group hug...everybody did a good job!
Joachim-thanks bud. but u did a better one.
Sporq - agreed
Black Fish-Yeah, I'm not familiar with what the development is like on games as far as time. For me, a day sounded pretty fast especially considering the quality of the models and skins.
Shizo-I'm dissapointed...wtf arn't you threatening anyone with nukes anyone? You gone soft?
Sergenth-Thanks. We've got a lot more stuff to post on IGI that really shows off the incredible art. You should see the texture maps and stuff...they're so sweet. Should be up in the next few days. yeah, this feature has been pretty good for us so far hits wise and they're a bunch of fun. Gets us a bunch of exposure off the big sites like bluesnews and voodooextreme. Funnily enough, our biggest draw so far has been that icewind dale image. Got that posted as a news item on planetbaldursgate, and the hits were just flowing like water. I luv it! hehe
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Sergenth member
Member # Joined: 06 Apr 2000 Posts: 437 Location: Milford NJ USA
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Posted: Tue Dec 05, 2000 10:48 pm |
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I have seen the textures! They roX0r! I shot them up good in the demo
If you wanna see hits flow in.. we gotta find a way to get you and flasher "slash-dotted", hehehehe..... hahaha.....
Here's the headline:
"3dpallete.org to Feature Internet's First Furby Beowulf Cluster and Integrated Furby Cam"
That'll bring in the hits :P |
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immi member
Member # Joined: 22 Oct 1999 Posts: 629 Location: vancouver
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Posted: Wed Dec 06, 2000 12:07 am |
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UPDATE: Hi all, we've posted the 2nd part of our feature on Project IGI. New stuff is a page on the characters in the game, which includes concepts, skins and renders. We also have a tutorial/article on how the characters were made.
Hey guys
Over at 3dpalette, we've posted a big feature on Project IGI.
Currently, we're featuring an interview that we did with Micke and Joachim, aswell as designer Jolyon Leonard. We'll be releasing more parts to the feature later on this week.
I'm really proud of how it turned out...I guess it's more a testament of the incredible job that micke, joachim, and others did on this game.
On characters: "It took about 1 day to model one character and 1 day more to skin them. "
gah! These guys are machines!
Thanks Joachim and Micke for your help with this feature. I really hope Project IGI takes off.
[This message has been edited by immi (edited December 08, 2000).] |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Wed Dec 06, 2000 5:48 am |
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Wow! I'm really eager too read this, but the page cannot be displayed
I'm sure you've done agood job!
-Micke
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-Mikael Noguchi-
Mikael's artwork |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Wed Dec 06, 2000 1:18 pm |
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immi wrote: "threatening anyone with nukes anyone?"
I haven't nuked anyone with anyone simply because there was no NEED TO! Everyone did a good job everyone..
good job peoples! Keep it
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Nothing really matters to me |
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black_fish member
Member # Joined: 31 Jul 2000 Posts: 333 Location: Los Angeles, California
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Posted: Wed Dec 06, 2000 5:26 pm |
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Sergenth: what I was saying is: doing an original character from scratch (no reusing anything) modelling, texturing and weighting (with Character Studio) take us 2 days. If I'm reusing part of the model or of the textures I can do it in a day, probably less.
This is for a 600-800 polys character.
For a 250 polys character you can do it in about 8 hours.
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http://www.jmringuet.com |
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Dryfire member
Member # Joined: 21 May 2000 Posts: 945 Location: Long Island, NY
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Posted: Wed Dec 06, 2000 5:35 pm |
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Hahaha, thats awesome
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-=DryFire=-
'Reality is just a dream'
GoD Graphics
[This message has been edited by Dryfire (edited December 06, 2000).] |
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black_fish member
Member # Joined: 31 Jul 2000 Posts: 333 Location: Los Angeles, California
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Posted: Thu Dec 07, 2000 3:42 pm |
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One more thing: 2 days for a character is usually what is asked in the industry. That doesn't mean in anyway that it's enough to do a real good model. I'd say 4 or 5 days for a single character would be perfect.
2 days is enough but not always enough to do something GOOD. And I have to say the characters in IGI are really good, so Kudos to Micke and Joachim on their job. The quality of their work is quite unusual in this very confused industry
Freakin' deadlines!
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immi member
Member # Joined: 22 Oct 1999 Posts: 629 Location: vancouver
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Posted: Fri Dec 08, 2000 1:42 pm |
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UPDATE: Hi all, we've posted the 2nd part of our feature on Project IGI. New stuff is a page on the characters in the game, which includes concepts, skins and renders. We also have a tutorial/article on how the characters were made.
http://www.3dpalette.org/features/igi/ |
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