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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "Project IGI Stuff...Micke and Joachim Extavaganza!!!"
Joachim
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Joined: 18 Jan 2000
Posts: 1332
Location: Norway

PostPosted: Tue Dec 05, 2000 1:46 pm     Reply with quote


you did a nice job Immi!!

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Joachim's Place
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SporQ
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Joined: 22 Sep 2000
Posts: 639
Location: Columbus, Ohio

PostPosted: Tue Dec 05, 2000 1:57 pm     Reply with quote
so did you Joachim

SporQ
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black_fish
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Joined: 31 Jul 2000
Posts: 333
Location: Los Angeles, California

PostPosted: Tue Dec 05, 2000 6:57 pm     Reply with quote
2 days for a complete character seems about right to me. That's what my co-workers and I do anyway...

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http://www.jmringuet.com
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[Shizo]
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Joined: 22 Oct 1999
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PostPosted: Tue Dec 05, 2000 7:57 pm     Reply with quote
So did you, SporQ ;p
lol
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Sergenth
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Joined: 06 Apr 2000
Posts: 437
Location: Milford NJ USA

PostPosted: Tue Dec 05, 2000 8:53 pm     Reply with quote
Yeah, black_fish, but to get that fast, you've gone through 50 similar character designings, eh? Of course, that doesn't include the extra days for animation, hehe.

Hey immi, this is a great article. I read it -- I loved it! Must be sweet to have a feature such as this, and only a month after the comeback, yowsas!
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immi
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Joined: 22 Oct 1999
Posts: 629
Location: vancouver

PostPosted: Tue Dec 05, 2000 10:15 pm     Reply with quote
Aw...group hug...everybody did a good job!

Joachim-thanks bud. but u did a better one.
Sporq - agreed
Black Fish-Yeah, I'm not familiar with what the development is like on games as far as time. For me, a day sounded pretty fast especially considering the quality of the models and skins.
Shizo-I'm dissapointed...wtf arn't you threatening anyone with nukes anyone? You gone soft?
Sergenth-Thanks. We've got a lot more stuff to post on IGI that really shows off the incredible art. You should see the texture maps and stuff...they're so sweet. Should be up in the next few days. yeah, this feature has been pretty good for us so far hits wise and they're a bunch of fun. Gets us a bunch of exposure off the big sites like bluesnews and voodooextreme. Funnily enough, our biggest draw so far has been that icewind dale image. Got that posted as a news item on planetbaldursgate, and the hits were just flowing like water. I luv it! hehe
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Sergenth
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Joined: 06 Apr 2000
Posts: 437
Location: Milford NJ USA

PostPosted: Tue Dec 05, 2000 10:48 pm     Reply with quote
I have seen the textures! They roX0r! I shot them up good in the demo

If you wanna see hits flow in.. we gotta find a way to get you and flasher "slash-dotted", hehehehe..... hahaha.....

Here's the headline:

"3dpallete.org to Feature Internet's First Furby Beowulf Cluster and Integrated Furby Cam"

That'll bring in the hits :P
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immi
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Joined: 22 Oct 1999
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Location: vancouver

PostPosted: Wed Dec 06, 2000 12:07 am     Reply with quote
UPDATE: Hi all, we've posted the 2nd part of our feature on Project IGI. New stuff is a page on the characters in the game, which includes concepts, skins and renders. We also have a tutorial/article on how the characters were made.


Hey guys

Over at 3dpalette, we've posted a big feature on Project IGI.

Currently, we're featuring an interview that we did with Micke and Joachim, aswell as designer Jolyon Leonard. We'll be releasing more parts to the feature later on this week.
I'm really proud of how it turned out...I guess it's more a testament of the incredible job that micke, joachim, and others did on this game.

On characters: "It took about 1 day to model one character and 1 day more to skin them. "
gah! These guys are machines!

Thanks Joachim and Micke for your help with this feature. I really hope Project IGI takes off.

[This message has been edited by immi (edited December 08, 2000).]
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micke
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Joined: 19 Jan 2000
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Location: Oslo/Norway

PostPosted: Wed Dec 06, 2000 5:48 am     Reply with quote
Wow! I'm really eager too read this, but the page cannot be displayed

I'm sure you've done agood job!

-Micke

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-Mikael Noguchi-

Mikael's artwork
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[Shizo]
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Joined: 22 Oct 1999
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PostPosted: Wed Dec 06, 2000 1:18 pm     Reply with quote
immi wrote: "threatening anyone with nukes anyone?"

I haven't nuked anyone with anyone simply because there was no NEED TO! Everyone did a good job everyone..

good job peoples! Keep it

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Nothing really matters to me
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black_fish
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Joined: 31 Jul 2000
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Location: Los Angeles, California

PostPosted: Wed Dec 06, 2000 5:26 pm     Reply with quote
Sergenth: what I was saying is: doing an original character from scratch (no reusing anything) modelling, texturing and weighting (with Character Studio) take us 2 days. If I'm reusing part of the model or of the textures I can do it in a day, probably less.
This is for a 600-800 polys character.
For a 250 polys character you can do it in about 8 hours.

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http://www.jmringuet.com
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Dryfire
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Joined: 21 May 2000
Posts: 945
Location: Long Island, NY

PostPosted: Wed Dec 06, 2000 5:35 pm     Reply with quote
Hahaha, thats awesome

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-=DryFire=-
'Reality is just a dream'
GoD Graphics


[This message has been edited by Dryfire (edited December 06, 2000).]
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black_fish
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Joined: 31 Jul 2000
Posts: 333
Location: Los Angeles, California

PostPosted: Thu Dec 07, 2000 3:42 pm     Reply with quote
One more thing: 2 days for a character is usually what is asked in the industry. That doesn't mean in anyway that it's enough to do a real good model. I'd say 4 or 5 days for a single character would be perfect.
2 days is enough but not always enough to do something GOOD. And I have to say the characters in IGI are really good, so Kudos to Micke and Joachim on their job. The quality of their work is quite unusual in this very confused industry

Freakin' deadlines!

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immi
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Joined: 22 Oct 1999
Posts: 629
Location: vancouver

PostPosted: Fri Dec 08, 2000 1:42 pm     Reply with quote
UPDATE: Hi all, we've posted the 2nd part of our feature on Project IGI. New stuff is a page on the characters in the game, which includes concepts, skins and renders. We also have a tutorial/article on how the characters were made.
http://www.3dpalette.org/features/igi/
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