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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "concept design-detail"
Bizarde
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Joined: 22 Aug 2000
Posts: 410
Location: Romania

PostPosted: Fri Dec 01, 2000 7:59 am     Reply with quote
hi guyz,seems like my time get shorter 'n shorter,but i decided today i'll post one of my last pic.
it's a concept design the second part of "ecco the dolphin" i used markers&photoshop for this one...so enjoy it.


need your opinions.

~bizarde.
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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Fri Dec 01, 2000 8:15 am     Reply with quote
Reminds me of that really bad Keanu Reaves flick.. Johnny Neumonic or however it is spelled. Really cool looking pic though. I just don't think it is that original to be a concept. Are you working on this game or what do you do? Looks really professional compared to some of your earlier linearts.
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agent44
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Joined: 07 Sep 2000
Posts: 473
Location: glendale, CA

PostPosted: Fri Dec 01, 2000 8:18 am     Reply with quote
I really like it. What kind of paper is that? or is that just a background supplied by PS? so hard to tell these days.
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Fri Dec 01, 2000 8:27 am     Reply with quote
Very nice Bizarde, good to see you posting some new work.

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Bizarde
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Member #
Joined: 22 Aug 2000
Posts: 410
Location: Romania

PostPosted: Fri Dec 01, 2000 8:58 am     Reply with quote
Chapel: yeah,kinda Mnemonic...but this movie is not to fresh in my memory and i did't use any reference from the movie. Yes,i'm working at "ecco" game. Wow ,thank you for this words "Looks really professional compared to some of your earlier linearts"and i want to thank to every artist in this forum,was really a great help for me.
Agent44: thanx. It's a texure what i did in photoshop to reproduce that nice looking paper,but i don't remember the steps i did...

~bizarde.
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im
junior member


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Joined: 27 Nov 2000
Posts: 35
Location: israel , netanya , leaot

PostPosted: Fri Dec 01, 2000 9:13 am     Reply with quote
red alert?

-------------
Born To Burn
-------------
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kimzoll
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Joined: 27 Nov 2000
Posts: 184
Location: copenhagen , denmark

PostPosted: Fri Dec 01, 2000 9:17 am     Reply with quote
I like it, the design, your technic, the paper you made it on, no crit, sorry
Kim
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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Fri Dec 01, 2000 9:43 am     Reply with quote
I didn't mean that was where you got the idea. I just meant a simular thing has been done before is all. Instead of going for a mechanical look why don't you try a more organic look. Like um... like the armor in the comic book Witchblade.
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Fri Dec 01, 2000 10:09 am     Reply with quote
Looks great! It's done in PS, right?
I like the way you've created a difference between the organic and tech-stuff.
What is it for?

-Mikael

------------------
-Mikael Noguchi-

Mikael's artwork
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natec
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Joined: 08 Aug 2000
Posts: 121
Location: encinitas, ca, USA

PostPosted: Fri Dec 01, 2000 11:39 am     Reply with quote
I like the image and the style, I'd like to see some more!!

Though, it does remind me more of Jordi(sp?) from star trek

-n
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Bilbo
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Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Fri Dec 01, 2000 11:52 am     Reply with quote
Looks great! i really like the differences in texture and material within the different parts of the image..

[This message has been edited by Bilbo (edited December 01, 2000).]
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Bizarde
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Member #
Joined: 22 Aug 2000
Posts: 410
Location: Romania

PostPosted: Sat Dec 02, 2000 9:40 am     Reply with quote
im: ...?
Kimzoll: ...
Chapel: that's okay. but i think is only a matter of taste. anyway is to late to change something...thanx.
Mike: thanx,yes indeed.i'm also satisfied the way it is now. is for "Ecco the dolphin-II"developed for SEGA.
Natec: thanx,you can find some of my stuff here: http://www.sijun.com/dhabih/mainscreen.html
Bilbo: thanx...

~bizarde.


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Joachim
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Joined: 18 Jan 2000
Posts: 1332
Location: Norway

PostPosted: Sat Dec 02, 2000 10:41 am     Reply with quote



very very nice. I like the design and also how you did it. Really nice how you got that feel to it. even though it's digital, it looks very much like you've shaded it really thuroughly with markers.Your linework is always nice.

Btw, you are working on "ecco"...were do you work. Is that game made in Romania ?

------------------
Joachim's Place
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Tinusch
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Member #
Joined: 25 Dec 1999
Posts: 2757
Location: Rhode Island, USA

PostPosted: Sat Dec 02, 2000 11:04 am     Reply with quote
Awesome pic. Why is this your last pic? Where are you going? (sorry if it's already been mentioned)
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Cos
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Joined: 05 Mar 2000
Posts: 1332
Location: UK

PostPosted: Sat Dec 02, 2000 11:19 am     Reply with quote
Really cool bizarde, looks very proffesional. Did you reneaten the lines in photoshop or did you draw it this neat? cause I always seem to have trouble getting this style looking so neat on paper.

------------------
-Cos Koniotis-

http://www.3dpalette.org/~coskoniotis
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Bizarde
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Member #
Joined: 22 Aug 2000
Posts: 410
Location: Romania

PostPosted: Sun Dec 03, 2000 3:01 am     Reply with quote
Joachim: Thank you,i played your demo and i think is very good one.i remember the guyz who shoot me trough the wall...:0
I'm working in a company named "Appaloosa Software Kft." is a Hungaryan company,so i'm romanian in Hungary, and i'm working on "Ecco..."

Tinusch: Thank you , i'm not going anywhere,i'll be here...just be cool.

Cos: I used PS only for the paper texture and that withe for the skin. Thank you.

~bizarde
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Vortx
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Joined: 21 Jun 2000
Posts: 196
Location: Los Angeles, CA USA

PostPosted: Mon Dec 04, 2000 2:26 am     Reply with quote
Hey Bizarde, good to see back w/ some new drawings. Very good line work....as always.

Small comment tho: your lines and marker strokes are all very clean. However, the "marker" strokes toward the end of the dolphin are too messy. Mainly because they are too thin, thus looking "sketchy." I would recommend going back and apply a bigger brush. This will make the dolphin's body more solid looking.

Good work.

-feng

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Jaymo
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Joined: 14 Sep 2000
Posts: 498
Location: Saarbr�cken, Germany

PostPosted: Mon Dec 04, 2000 3:57 am     Reply with quote
The design of the "headset" could be more aquadynamic concerning functionality. Visually it's totally awesome. Very good linework, too. I agree with feng on the marker strokes though.
Give us more!
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burn0ut
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Joined: 18 Apr 2000
Posts: 1645
Location: california

PostPosted: Mon Dec 04, 2000 2:44 pm     Reply with quote
the picture didnt show up for me the otherday, glad i checked back again this kicks ass!
goodjob
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Bizarde
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Member #
Joined: 22 Aug 2000
Posts: 410
Location: Romania

PostPosted: Tue Dec 05, 2000 1:42 pm     Reply with quote
Feng: yeah,actually i had a bad feeling when i used that thin "marker" lines...thank you for pointing this "little" detail...

Jaymo: yes , !could be! but "anyway is to late to change something...thanx."

BurnOut:...

Thank you guyz

~bizarde p.s. man i need more time!
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