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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "my first camaro model"
Xcal
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Joined: 24 Feb 2000
Posts: 149
Location: Seattle, Washington, USA

PostPosted: Mon Dec 04, 2000 2:53 am     Reply with quote
Crappy camaro modelled by yours truly. Background by someone else...topwallpapers.com.
There are tons of flaws with the model...hehe. It was fun to do anyway.





[This message has been edited by Xcal (edited December 04, 2000).]
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Mon Dec 04, 2000 3:19 am     Reply with quote
What technique did you use to make it? Software?

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A.Buttle
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Joined: 20 Mar 2000
Posts: 1724

PostPosted: Mon Dec 04, 2000 10:34 am     Reply with quote
For the lovers of fine things like Camaros and Busch beer.

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So...which part of "get out of town freak" weren't you clear on, John?

Joe Dillingham

[email protected]
Three Times A Day
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Mon Dec 04, 2000 1:04 pm     Reply with quote
Hhehe better feedback from me:

Use more metallic/chrome/reflective material on the wheel caps and the metal thing in front, instead of PLASTIC looking material :)
Glass is awful, but keep in mind i can only say whats WRONG, cant say how to fix it because im a newbie in 3d :(

AND MOST IMPORTANTLY: That background is suck ass!! ehhehe sorr



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Xcal
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Joined: 24 Feb 2000
Posts: 149
Location: Seattle, Washington, USA

PostPosted: Mon Dec 04, 2000 1:16 pm     Reply with quote
[Shizo]: Agree with background sucks ass. Looks like the NOS blew or something.. Surfacing is my weakest thing. I'm trying to learn with this one. Gotta put on some alpha transparency imagemaps on the body. I've only modeled organic characters before this, so chrome, etc. is all new to me. Hell, 3d is pretty new to me! hehe
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Mon Dec 04, 2000 3:20 pm     Reply with quote
Hey so it's NURBS or Mesh? Or what :)
Because i just started learning 3d stuff and i crave for tutorials!!! (if you have any good links, post! i can post mine)

So yeah, i'm a pretty sad 3d modeller myself so i cant be a good judge :(

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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Mon Dec 04, 2000 3:24 pm     Reply with quote
and dont be upset about few replies, keep posting your stuff! It's only that there are many whore-like people here who only reply to "the best ones" with things like "ahh! i love it!" or "SWEET, keep it up man!".

you know.. i dont know why i said that hehe, bye
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Xcal
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Joined: 24 Feb 2000
Posts: 149
Location: Seattle, Washington, USA

PostPosted: Mon Dec 04, 2000 4:00 pm     Reply with quote
I work with MetaNURBs as a guide, try to go as few polygons as possible before I do a final metaform (feature in LW that takes polygons and subdivides them while smoothing out angles). Then in Layout, Lightwave has a bunch of surfacing tools and features (smoothing is really good).

the tutes I know most are from FLAY.com and 3dcafe.com, tho I heard 3dark, and a few others have good ones also. I wish I had time to spend on tutes, but I usually don't (which is prolly why I don't know much hehe). By all means tho, if you know other good tutes, letem fly.

Thanks for the encouragement. It doesn't bother me that I don't get lots of posts.. hehe. More popularity --> more ppl spam your email box. Besides, I get enough freelance clients to know I'm good enough. I just like to throw some things out there for the sake of contributing art to a pretty cool board.

(image removed)

cheers,

----
Xcal

[This message has been edited by Xcal (edited December 05, 2000).]
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Mon Dec 04, 2000 4:33 pm     Reply with quote
hahah that guy is sweet! WORK ON MATERIALS NOW hehe

Anyway her's some tuts..
Buncha diff tuts - http://www.computerarts.co.uk/tutorials/3d/

newbie-ish Gun modeling - http://www.fvfworld.com/features/q3a_mod_01/index2.htm

part two for skinning - http://www.fvfworld.com/features/q3a_mod_02/index2.htm

dunno whats here hehe - http://www.negativezero.com/max/unreal/

3dmax - http://max3d.3dluvr.com/tutorials/

modeling for gamnes - http://www.planethalflife.com/coldfusion/tutorials/intro.htm


ya i know most of them suck... they;re mostly low poly for game models

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Xcal
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Joined: 24 Feb 2000
Posts: 149
Location: Seattle, Washington, USA

PostPosted: Tue Dec 05, 2000 12:50 am     Reply with quote
[Shizo]: Lightwave 5.6 modeler. I bought a brand spankin new copy off Ebay for a cheap cheap cheap price of $580 (of course, I starved for two months and sold 18 pints of blood for that money..hehehe) Now if I can only score my free upgrade to 6.0..

A.Buttle: Funny site. I knew those guys had a label of somekind.. Check out this page, for import-sticker lovers and their Honda Civics http://www.riceboypage.com/

Myself, I own a 90 CRX (all stock) with a whopping 92hp! Soon, I'll have a 95 Galant with a whopping 140hp! wheee!

[This message has been edited by Xcal (edited December 04, 2000).]
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Tue Dec 05, 2000 12:58 am     Reply with quote
Xcal good one
Hey i heard about that "Free 3DMAX" project. It's basically 3DMAX bundle downloadable off the net for newbie game developers who, too, want to learn modeling.. It'll be cut on a few functions but you might wanna look into that in near future (IF kinetix folks are still working on it)

or is it Discripel folks? Or osmething like that hehe
good car, needs more realistic materials and reflections i think

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