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Topic : "igi -intro & outro-" |
Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Fri Dec 01, 2000 11:05 am |
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Hey, here's some screenshots from the Intro and outro that I did for our game IGI. Since it's been approved, I think it's ok to show this. Because of time, I've used much of the realtime characters and objects from the game (which all the artists have been working on). But, I modeled most of the background in non realtime, but keeping in mind that it has to fit the graphic in the game game and the detail level of the characters. Still it was quite a bit of work to model, lightset and animate it all...and get the right timing, etc.... If anyone is interessted and will download it, I don't mind posting the movies. Hope it looks ok...
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Fri Dec 01, 2000 11:06 am |
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damn, there's a max. amount of pictures you can put in one post...anyway, here's more..
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Chapel member
Member # Joined: 18 Mar 2000 Posts: 1930
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Posted: Fri Dec 01, 2000 11:25 am |
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You two and the rest of your developement team should be really proud of yourselves. The graphics look spectacular compared to most of the games already out. I hope the game wins you some awards! What is next by the way? |
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napalm member
Member # Joined: 09 Feb 2000 Posts: 326 Location: Brooklyn, NY, USA
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Axl member
Member # Joined: 11 Mar 2000 Posts: 411 Location: London, England
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Posted: Fri Dec 01, 2000 11:33 am |
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The screenshots look good, I like the first pic from your second post. How long did it take you to model the backgrounds and animate everything?
and
What does I.G.I stand for?
P.S No movies as I'll be tempted to watch them and the game isn't out in England yet, damn!! |
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Chapel member
Member # Joined: 18 Mar 2000 Posts: 1930
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Posted: Fri Dec 01, 2000 11:34 am |
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I.G.I. = I'm going in! (seriously) |
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daz199 member
Member # Joined: 30 Dec 1999 Posts: 415 Location: Surrey, BC, Canada
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Posted: Fri Dec 01, 2000 11:51 am |
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wow
awesome |
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Bg member
Member # Joined: 20 Jan 2000 Posts: 675 Location: Finland
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Posted: Fri Dec 01, 2000 1:45 pm |
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Today I saw a few amazing animations of Metal gear solid 2, but despite that these look reaalllyyy good. Too bad IGI is too massive for our computer.
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Timo Vihola
http://www.mbnet.fi/~badgers/
[This message has been edited by Bg (edited December 01, 2000).] |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Fri Dec 01, 2000 1:55 pm |
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Crap! I dont think IGI is popular enough for being on warez :(
POS POS POS! No IGI for me then :p
Post the movies at least! I WANNA SEE
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Nothing really matters to me |
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Jerry member
Member # Joined: 28 Oct 2000 Posts: 306 Location: Canada, Ontario
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Posted: Fri Dec 01, 2000 2:00 pm |
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cool is the game out yet?
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-KARN- Forever. Die? Never |
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dreddawg junior member
Member # Joined: 18 Sep 2000 Posts: 43 Location: bronx, ny, usa
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Posted: Fri Dec 01, 2000 2:11 pm |
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Well done. The lighting and textures are superb. Several Questions: Did you guys use the a proprietary shader or the max shader (vertex colors)? Is the game for the PS2? Is this for gameplay or cut scenes? I worked for Ubisoft for a bit on the Batman game doing concept design, textures, and models. Looks good
[This message has been edited by dreddawg (edited December 01, 2000).] |
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Fianchetto! member
Member # Joined: 02 Nov 2000 Posts: 60 Location: N.N. Virginia
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Posted: Fri Dec 01, 2000 2:33 pm |
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Joachim- Those images look great! I really like the textures on the top 3 images (Brick and floors etc). I was wondering, I don't know if this has been asked before but did you guys use Max to do all of this or some other software. All of the images look great would really love to see the movies.
-Phil |
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eetu member
Member # Joined: 27 May 2000 Posts: 289 Location: helsinki, finland
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Posted: Fri Dec 01, 2000 3:07 pm |
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yes, we want the movies. now.
eetu.
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Maruman member
Member # Joined: 26 Oct 2000 Posts: 179 Location: Australia
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Posted: Fri Dec 01, 2000 3:51 pm |
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yeah i'd like 2 know what software you used 2. and i really like your textures.
i cant wait 2 play the game..
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----PORN PHOTOSHOP AND 3DMAX----All you need for life-Digital CatGirl |
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kanabis member
Member # Joined: 29 Sep 2000 Posts: 112 Location: QLD, Australia
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Posted: Fri Dec 01, 2000 4:01 pm |
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shizo ...u aint lookin hard enough |
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toast! member
Member # Joined: 29 Sep 2000 Posts: 442 Location: France
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Posted: Fri Dec 01, 2000 4:46 pm |
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joachim and micke for presidents ! |
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EviLToYLeT member
Member # Joined: 09 Aug 2000 Posts: 1216 Location: CA, USA
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Posted: Fri Dec 01, 2000 5:00 pm |
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Like the texture maps on all of em Joachim.... mmm drool.. yes yes please post the URL for the.errr.cutscenes or, whatever you call em these days. hehe, btw, there's a problem with the 2nd to picture. the girls head is a bit wee funny on the sides. Anyway.. great work, enjoyed playing IGI.... that short ass demo. Butoooo i love the sniper gun ^_^ |
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Joachim member
Member # Joined: 18 Jan 2000 Posts: 1332 Location: Norway
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Posted: Fri Dec 01, 2000 5:07 pm |
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wow, so many replies allready, thx you all for so much encouraging words (and even not even any bad remarks from some of the 3d gurus on the forum, hehe )
Some quick answers. The rendering is all done in max using the regular shaders. Nothing fancy in there at all. Except, I used a bunch of video post filters, which is fakes overlay effects. But, works quite well to make things seem more real, like with glow, focus, etc....Texturing, like for example that basement room or the chopper station, there'a hardlly any realtime from the game at all, except the characters, the rooms are modeled simple, but the texture on the walls etc, I'm sure is about 40'50 mb each
I'm sorry I haven't got the movie here at home, and the reason why I didn't post them earlier is that they are quite huge. I thought I could try to pack them in div-x or something to see if that helps?!? - I'll post them at once I get into the office, saturday or sunday.
thx again !
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Sergenth member
Member # Joined: 06 Apr 2000 Posts: 437 Location: Milford NJ USA
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Posted: Fri Dec 01, 2000 5:18 pm |
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Top notch design.
This movie... does it show us what games on X-Box and Gamecube will look like in a year from now?
(dreams) |
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nova member
Member # Joined: 23 Oct 1999 Posts: 751 Location: seattle, wa
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Posted: Fri Dec 01, 2000 7:32 pm |
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good gravy.
hehe, it's funny. i played my first IGI demo game just yesterday and am enjoying every minute of it. ok, almost every minue. i got taken out be the guy in the tower.
the environment in that game is awesome, i was also told that the engine is based on a flight simu's (not sure which one.. N Pak, you'll probably know about it before i do, please tell if you find out).
i like the second image the most, the hostage scene. the streaky blood stains on the floor make me wonder a little bit if people were dragged into the next room? heh, that would be cool.
*click > save picture as...*
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*nova
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RobT member
Member # Joined: 15 Oct 2000 Posts: 276 Location: Boston
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Posted: Fri Dec 01, 2000 8:06 pm |
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I'm sold. I want the game now!
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RobT
My site.
All work and no play makes Jack a dull boy. |
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Dhabih Administrator
Member # Joined: 13 Sep 1999 Posts: 532 Location: Kirkland, WA, U.S.A.
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Posted: Fri Dec 01, 2000 11:56 pm |
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Congradulations on finishing up the game! those screens look cool.
-dhab |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Sat Dec 02, 2000 12:19 am |
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Joachim, Micke - these screens are beautiful. Please make those movies available, and now I have to go find the demo to download.
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Francis Tsai
TeamGT Studios |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Sat Dec 02, 2000 12:33 am |
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WOW! |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Sat Dec 02, 2000 8:56 am |
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Whow those screenshots rule- as does all the other I.G.I. stuff I have seen yet.
I am really looking forward to the game.
The only thing that makes me wonder (and don't flame me for that): couldnt your marketing guys over there have chosen a better meaning for I.G.I. than "I'm going in?".
Project I.G.I sounds intriguing but if it really means I'm going in it takes a lot of that mystery away. Kind of makes me wonder if the storyline will be able to hold up with the excellent graphics in the game.
*dresses flame-proof vest and hides behind table* |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Sat Dec 02, 2000 9:28 am |
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*takes out his flamethrower and approaches table*
Yeah yeah Nex... lets ask all customers who bought the game to return their IGI and we quickly remove the IGI name from all graphics in game, help files, box art, and movies
How about "Project: IEV - I EAT VODKA"
Haaaaa...
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Bizarde member
Member # Joined: 22 Aug 2000 Posts: 410 Location: Romania
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Posted: Sat Dec 02, 2000 9:53 am |
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another 8% and i will play the demo,wish me luck...
i really dig your stuff guyz.
~bizarde |
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Ghost junior member
Member # Joined: 26 Nov 2000 Posts: 4
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Posted: Sun Dec 03, 2000 11:16 am |
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Do we get to see the movies soon? |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Sun Dec 03, 2000 11:56 am |
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*bump*
WE WANT MOVIES!!!
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Nothing really matters to me |
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amnesia member
Member # Joined: 09 Feb 2000 Posts: 152 Location: brisbane QLD Australia
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Posted: Sun Dec 03, 2000 3:51 pm |
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They are a few bad things I could comment on about the game, but I don't want to ruin the spirit of things, and the game is so great overall that they don't matter to much.
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___________________
,.-='`AmnesiA`'=-.,
*Insert intelligent thought provoking statement here.* |
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