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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "a little note for Joachim and Mike (P:IGI)"
Wrath
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Joined: 02 Aug 2000
Posts: 66
Location: Tullahoma, TN

PostPosted: Fri Dec 01, 2000 12:39 am     Reply with quote
Just thought you guys might wanna see some praise ;]
http://www.gamesdomain.com/gdreview/zones/reviews/pc/nov00/igi.html
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Joachim
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Joined: 18 Jan 2000
Posts: 1332
Location: Norway

PostPosted: Fri Dec 01, 2000 12:49 am     Reply with quote


hehe, I read just before I opened your thread. But, thx a lot for mentioning it.
Sad thing, even though they like it is that they say the graphics is a bit sluggish, but the very reason for that is that they have turned the graphics details onto the lowest quality. Therefor every object are shown on level of detail 2 at the highest, no transparent textures and all the maps have been scaled to 16*16 or something, hehe. But hey, they still liked it, so I'm happy

thx!

------------------
Joachim's Place
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Fri Dec 01, 2000 9:09 am     Reply with quote
Thanks alot for showing it
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synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Fri Dec 01, 2000 9:34 am     Reply with quote
hey, guys,

man i didn't know the name of your game up until yesterday or so and now i realize there's a few people at my work playing it! the guy next to me in the creative department loves sliding from one sniper tower to the next on that cable. looks really good, keep up the great work!

-synjlet www.synj.net
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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Fri Dec 01, 2000 9:51 am     Reply with quote
When this game is finally released we will have to have a sijun showdown on a server somewhere. It's multiplayer right? I must warn you though.. there hasn't been a game invented that I can't dominate in.
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synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Fri Dec 01, 2000 9:52 am     Reply with quote
chapel, i challenge you to a duel in Rune
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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Fri Dec 01, 2000 9:57 am     Reply with quote
I just "obtained" a copy of that game. Haven't played it yet, but I'll test it out this weekend. And then you are on!
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Fri Dec 01, 2000 10:16 am     Reply with quote
The Final version of Igi has now been

Some new screens:









-Mikael

------------------
-Mikael Noguchi-

Mikael's artwork

[This message has been edited by micke (edited December 01, 2000).]
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Fri Dec 01, 2000 10:22 am     Reply with quote
Some more:







------------------
-Mikael Noguchi-

Mikael's artwork
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Ragnarok
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Joined: 12 Nov 2000
Posts: 1085
Location: Navarra, Spain

PostPosted: Fri Dec 01, 2000 10:38 am     Reply with quote
I played the demo and it was great, but I can't save games, so I would ask you, is there the feature of saving included in the full game?
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Chapel
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Joined: 18 Mar 2000
Posts: 1930

PostPosted: Fri Dec 01, 2000 10:55 am     Reply with quote
quote:
Originally posted by micke:
The Final version of Igi has now been
edit:screenshots
-Mikael



Has now been what? Don't leave us in suspense micke!!

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Sergenth
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Joined: 06 Apr 2000
Posts: 437
Location: Milford NJ USA

PostPosted: Fri Dec 01, 2000 11:33 am     Reply with quote
micke, Joachim...It must feel good to have worked on a game that turned out this beautiful.

Really nice game engine (lighting is soft and superb). Runs great on my GeForce 2 (Elsa Gladiac 32 MB) kicked up to 1024x768!!!
(also have PIII-500 and 128MB RAM)

Fine level design... mixed with lighting, hooray - dank and dingy generator stations and.. man, I want to play on that outdoor level now

micke, you bought my gaming dollar with that batch of screens
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Delucubus
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Joined: 12 Oct 2000
Posts: 127
Location: Chico, CA

PostPosted: Sat Dec 02, 2000 12:16 am     Reply with quote
Heh, I remember you guys showing us the weapons that you modeled.

"What helps to make up for the graphics (if the animation hasn't already) are the huge playing areas and accurately modeled ballistics"

But I still have to get this game to see what's up with the graphics. From the screenshots i've seen it looks great.
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Sat Dec 02, 2000 8:18 am     Reply with quote
Sorry, I meant the final version of IGI has been approved! Will be out in the mid-december.
Ragnarok: It does not save But it does save the location that you are at.)

Thanks all for comments
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sat Dec 02, 2000 6:09 pm     Reply with quote
does the final version let me run it at 2048x1536 and 32bit color? :D



------------------
sky high with a heartache of stone you never see me 'cos i'm always alone

[email protected] /
icq#35983387
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faustgfx
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Joined: 15 Mar 2000
Posts: 4833
Location: unfortunately, very near you.

PostPosted: Sat Dec 02, 2000 6:14 pm     Reply with quote
and what's up with it repulsing nt?



------------------
sky high with a heartache of stone you never see me 'cos i'm always alone

[email protected] /
icq#35983387
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