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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "Introducing myself to the forum, a pic too [crit]"
digitaljohn
junior member


Member #
Joined: 31 Jul 2000
Posts: 45
Location: Antelope, Ca, USA

PostPosted: Sun Nov 26, 2000 9:18 pm     Reply with quote
Hey all, I'm new to the forum. I've been at the forum for a long time, but I never felt good enough to register. But I thought, what the hell. I done have much artwork to post yet, most of my stuff is sketches on the back of homework.

I am probably at the novice/intermediate stage in my art. But they say practive makes perfect.

I also like to color in Photoshop as a hobby, I guess its one of my dreams to be a comic book colorist. Mad props to Liquid! a huge inspiration.

Here is a pic I colored for practice, original line art from Feng Zhu, http://www.artbyfeng.com/ , a great artist, one of my favorite. Anyways I did it as practice.



-or-

http://home.dencity.com/digitaljohn/girl_01.jpg

The original is here, http://home.dencity.com/digitaljohn/girl_01_original.jpg , or at Feng's site.

I don't really like how the background turned out on the image, and my light sources are off, still learning.


John Horton
a.k.a. Digital John

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jcterminal
member


Member #
Joined: 13 Nov 2000
Posts: 316
Location: Vault 13

PostPosted: Sun Nov 26, 2000 10:21 pm     Reply with quote
novice? novice ?!?

i think you've moved beyond that stage. you have amazed me. i'd love to know how you did it. the use of textures to enhance the basic colouring of the girl came out *very* professional.

if at any time you want to colour any of my artwork, i'd be personally honoured.

keep up the excellent work, and i trust you will indeed become whatever you want.


------------------
j.c.terminal
mind
body
soul
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digitaljohn
junior member


Member #
Joined: 31 Jul 2000
Posts: 45
Location: Antelope, Ca, USA

PostPosted: Sun Nov 26, 2000 10:27 pm     Reply with quote
Thanks! I didn't think I was that good. I didn't use any textures to color this, all paint brush and dodge/burn.

*correction: I did use a set of Quake 3 Arena textures for the background, which I modified a bit.

jcterminal, if you send a nice clean line art I'll see what I can do about coloring.

.\\digitaljohn

[This message has been edited by digitaljohn (edited November 26, 2000).]
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digitaljohn
junior member


Member #
Joined: 31 Jul 2000
Posts: 45
Location: Antelope, Ca, USA

PostPosted: Sun Nov 26, 2000 10:59 pm     Reply with quote
Anybody else care to crit? Sorry to be impatient, but I want to get some feedback before I go to bed, I get my ideas sleeping most of the time? Thanks.

------------------
.\\john horton
.\\digitaljohn
.\\website
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Glenn T
junior member


Member #
Joined: 05 Apr 2000
Posts: 28
Location: Melbourne, Victoria, Australia

PostPosted: Mon Nov 27, 2000 12:04 am     Reply with quote
Just love it, but sorry no crit.

Ver nice image!
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Solitaire
member


Member #
Joined: 03 Nov 2000
Posts: 429
Location: Hamburg (Germany)

PostPosted: Mon Nov 27, 2000 12:20 am     Reply with quote
hmm, imo the background doesn't fit to the babe - it's partially to clean and some parts seemed to be cloned.
How did'ya do the plating and that stuff?
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digitaljohn
junior member


Member #
Joined: 31 Jul 2000
Posts: 45
Location: Antelope, Ca, USA

PostPosted: Mon Nov 27, 2000 5:45 am     Reply with quote
Thanks again, about the background: I wanna change it if anyone has an idea, I have no clue what would fit.

And about the plating I colored one section at a time, first laying down the base gray/brown then I used the burn tool to get the basic shadow down. Next I used the dodge tool to highlight, then I went back and speckled with both, smoothed and blurred with the smudge tool, and then dodge some more for the shine.

I'm gonna write a tutorial on my site, but I am too busy right now.

------------------
.\\john horton
.\\digitaljohn
.\\website
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Chapel
member


Member #
Joined: 18 Mar 2000
Posts: 1930

PostPosted: Mon Nov 27, 2000 6:35 am     Reply with quote
The texturing looks neat, but it doesn't really add any form. There isn't any depth in the gun and hand area. The whole figure looks a little flat. Seems a little too bright in most of the focal areas also. I'd stay away from using dodge and burn. That's just my opinion though.
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Rob M
member


Member #
Joined: 18 Sep 2000
Posts: 266
Location: Puyallup, WA, USA

PostPosted: Mon Nov 27, 2000 7:35 am     Reply with quote
One observation: On the end of the gun you have the pilot light (little flame) which is giving of an yellow/orange glow. However, the gun is light in red.
It strikes me that you might want to change the glow on the gun.
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digitaljohn
junior member


Member #
Joined: 31 Jul 2000
Posts: 45
Location: Antelope, Ca, USA

PostPosted: Mon Nov 27, 2000 10:49 am     Reply with quote
Feng, or Vortx, I'd like to hear what you think, you too Liquid!. If you guys get a chance. I know you get pretty busy and I'm glad to even be exposed to your work. Liquid! if you have any tips it would be much appreciated, I know you color as a living so I don't want bother you, I wouldn't want any extra work either.

------------------
.\\john horton
.\\digitaljohn
.\\website
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digitaljohn
junior member


Member #
Joined: 31 Jul 2000
Posts: 45
Location: Antelope, Ca, USA

PostPosted: Mon Nov 27, 2000 7:57 pm     Reply with quote
Chapel you said it looks kinda flat, what can I do to add more depth and feeling to the picture? I know the background has to go, if anyone has any ideas. But I still am lost on how to add form. Any help would be great.

------------------
.\\john horton
.\\digitaljohn
.\\website
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SporQ
member


Member #
Joined: 22 Sep 2000
Posts: 639
Location: Columbus, Ohio

PostPosted: Mon Nov 27, 2000 9:54 pm     Reply with quote
try using more defined shapes for shadows, they dont all have to blend

also, i think you got some good depth on the back leg. but the rest of the figure is pretty devoid of shadows. it almost seems to be just differing layers of highlight.

SporQ
(it seems everybody has a go at coloring feng's pics his lines are just so good. he never did crit mine though :P )
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