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Topic : "Dinoalien pic reworked" |
Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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EviLToYLeT member
Member # Joined: 09 Aug 2000 Posts: 1216 Location: CA, USA
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Posted: Fri Nov 24, 2000 8:57 pm |
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Think you need to make some highlights stronger and eliminate some of the highlights. The front of the head near the tounge could use a little bit more of highlighting i think.... to be honest.... it looks a little flat . And, also, think the light source on the tongue doesn't match the rest of it. Otherwise, like the creativity
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http://www.eviltoylet.com
AIM: EviLToYLeT |
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samdragon member
Member # Joined: 05 May 2000 Posts: 487 Location: Indianapolis
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Posted: Fri Nov 24, 2000 10:04 pm |
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Howdy thar!
I really wish people would comment more on peoples work. it's a shame to see people working hard on images and really wanting to learn to only get one reply. For some reason there seems to be alot of people who just want to bitch..anyway..here goes...
It looks as if the background and your character don't fit together.
I think it's all that light comming through the back of the forest. Maybe if you made the forest denser(is that a word?).
Try concentrating more on where your light source is comming from. Outdoor's images are hard to work with.
Try to warm up your shadows some too. Just a little bit. If it's that light outside you'r going to get some good highlights on that beast's body, even if it has fur, there will be brighter highlights.
Your grass is great! How about adding some taller weeds with the wind blowing them in the opposite direction of the critter. it will give the scene more motion and help the viewers eye move about.
remeber, warm up your darks, they are too dark for that much light to be bounching around.
have fun with it and good luck! |
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Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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Posted: Fri Nov 24, 2000 11:21 pm |
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hey thanks alot fellas, this is some very helpful advice
Eviltoylet - thanks mate, i think you are right about it being too
flat, actually i grayscaled it and it was pretty fkkin terribly flat.
So I should rework some of the highlights.. I kinda agree about the
tongue, my brother mentioned the same thing to me but I kinda liked
it like that so I left it.. Looking at it again now it probly is too
much.
Samdragon - Thanks alot, I had trouble working out the forest lighting..
I'm going ot try thickening up the forest and see how that goes. I agree
about the shadows too, they got very black towards the end, I didn't really
notice it. Great idea about the weeds too! Ok I'm all fired up again, lets
see how this goes..
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-Cos Koniotis-
http://www.3dpalette.org/~coskoniotis |
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Binke member
Member # Joined: 27 Oct 1999 Posts: 1194 Location: Sweden
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Posted: Sat Nov 25, 2000 8:43 am |
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Wahh you changed the colors heh, I liked the old ones better
Anyways, crits would be keep in mind of the environment lighting. I agree with sammy here, that it looks like the bg and the character doesnt fit together. The shadows looks a bit more misplaced now, that you changed the background lighting.
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Art Dimensional |
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JaffaCAke member
Member # Joined: 02 May 2000 Posts: 134 Location: England
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Posted: Sat Nov 25, 2000 9:03 am |
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i never saw the first one so i cant comment on that. But I agree that the dino dont seem to be in the same place as the background.
I think the main thing is the brigtness of the dino. it kinda looks too light against the trees and i think thats what sperates them.
The light source to me feels like it's low down like just before it becomes a sunset. I donno if its meant to be like that but if it is then shouldn't them trees gove off a nice long shadow behind them? and all them horns on the dino should cast a few shadows on it.
/me loves shadows me does |
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Rhomb member
Member # Joined: 30 Oct 2000 Posts: 286 Location: Finland
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Posted: Sat Nov 25, 2000 10:02 am |
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I must say I like the overall lighting and don't think the creature is too much detached from background. But there are some very good crits above and I don't have much to add.. Only that you should check those claws, especially the middle one on the right hind leg. There should be some shadow and more definition in the edge of foot and the claw. Now there is just a straight line separating them.
-Ville |
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Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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Posted: Sat Nov 25, 2000 2:14 pm |
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Thanks alot ppl, I really appreciate all the useful crits and input!
I've worked some more on it but theres stuff I still want to do so I
wont post it now.
Binke - Yeah, I kinda liked the old colours better too.. It's more what
I had originally in mind for it, but when I looked back at it it was just
really glowing like he was on ready brek or something.. On the newer one
the lighting just looked more realistic and seemed to work much better which
is why I just said bullox and went with it..
JaffaCake - hey thems me favourites biccies man! hehe, I think you were right,
I darkened it him up more and added more shadows coming off the trees and
below him and I think it looks better.
Rhomb - I darkened up the claws and it looks alot less super imposed now.
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-Cos Koniotis-
http://www.3dpalette.org/~coskoniotis
[This message has been edited by Cos (edited November 25, 2000).] |
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Matt Elder member
Member # Joined: 15 Jan 2000 Posts: 641 Location: Sydney, NSW, Australia
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Posted: Sat Nov 25, 2000 3:06 pm |
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Hey this is pretty cool and original. First up the blue tongue. This really jumped out out at me as being odd and really contrasting. I think it really harms the imagine and needs to be changed to a more realistic colour/shade. Have you ever seen a blue tongue lizard, hmmm.... probably not as it is a native to Australia. Anyhow as the name suggests it has a blue tongue and we use to have a couple in our back yard. The blue though was a bluey/grey and kinda dull. I only mention this as it is possible and a reptile does currently exist but not in the manner you've choosen.
Otherwise I generally like the colour apart from the red bits, what are these? If this animal was trying to stalk prey or hide itself, these would really stick out. I would think of changing it to a more foresty green or brown colour.
Structurally - there are some issues. The tail seems too small. I'd actual consider losing it or enlarging it as I don't think it contributes to the animals balance. The legs in general look as though they are from 4 different creatures. The front right has a very free flowing muscular feel too it that generally isn't replicated in the other three. The back right has a very chieselled/rocky feel to it. The other two seem to be somewhere inbetween these extremes.
In general the hind legs also look as if they are missing a 'heel' to the base of the foot, either that or get the two side claws to angle backwards a little. On the hind legs the center claw looks a little too big. I believe in most cases in animals, claws are like versions of our finger nails. Having them this big conerns me a little in that they wouldn't be flexible enough to move.
Having said that I think the image is pretty cool and it is always difficult to create something from scratch. These are just suggestions on the way that I would see the animal moving.
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See ya on da flip side
Matt
http://www.mattelder.com
[This message has been edited by Matt Elder (edited November 25, 2000).] |
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