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Topic : "[CRIT] Line work to Color , would love comments!" |
Nightime member
Member # Joined: 10 Apr 2000 Posts: 141 Location: NJ, USA
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Posted: Sun Nov 19, 2000 7:00 pm |
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Hi
Recently Francis posted a great drawing [ http://www.sijun.com/dhabih/ubb/Forum2/HTML/006793.html ] and I tried to color it. This is my first color job on line work.. so I'm pretty sure I screwed up big time.. I hope Francis doesn't mind me changing some of the architecture around.
I would really appreciate comments, and hope nobody minds me starting a new thread for this..(219kb)
Btw, I overlayed an old landscape I did to bring out some textures.. and I had most trouble with the girl, since I rendered her last.
Thanks!
JJ
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JJ / Nightime
http://members.home.net/jeremy12/web/
[This message has been edited by Nightime (edited November 19, 2000).] |
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Lukias Guest
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Posted: Sun Nov 19, 2000 7:28 pm |
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Oh to the realism, my my that kicks alot of arse!!. You've worked it up a treat and I'm sure Francis will agree!.
u 1 badass muddafukcer
(Human coke......how much caffeine?) |
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Lukias Guest
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Posted: Sun Nov 19, 2000 7:30 pm |
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Textures and lighting are amazing, its just so darn rad! (I looked again and had to comment) |
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Chapel member
Member # Joined: 18 Mar 2000 Posts: 1930
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Posted: Sun Nov 19, 2000 7:33 pm |
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That looks great. I like the textures. Now do the rest. |
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TurboYVR member
Member # Joined: 24 Oct 1999 Posts: 189 Location: Vancouver BC Canada
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Posted: Sun Nov 19, 2000 8:30 pm |
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I agree with Sa'ge... the textures and colouring is downright fantastic... however it needs cleaning. The focus is the girl and her bag sitting on the building, and in the pic, she's obscured. You need to define her better. But great job, Nightime |
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Matt Elder member
Member # Joined: 15 Jan 2000 Posts: 641 Location: Sydney, NSW, Australia
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Posted: Sun Nov 19, 2000 9:29 pm |
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Not sure how you've pulled this off but it looks really cool. My comments are as per above. Textures fantastic but you need to work on it a little so one can see what the main emphasis is. I checked out the other post and the emphasis in yours is alot different to that than in the other. The main thing is that the character is hidden too much in the darkness. If this is what you intended, great, otherwise try to lighten her up a little.
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See ya on da flip side
Matt
http://www.mattelder.com |
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Nightime member
Member # Joined: 10 Apr 2000 Posts: 141 Location: NJ, USA
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Posted: Sun Nov 19, 2000 10:14 pm |
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Hey guys, thanks for the comments!
I agree completely about the lack of focus the first version was suffering, so I tinkered with the subject some more.
So now she's lit from the cities light.. my question, are the glints of light too bright? I think she's starting to look a bit plastic
Also, I experimented with the blur feature and squashed out distant buildings for better depth
Thanks again,
JJ
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JJ / Nightime
http://members.home.net/jeremy12/web/ |
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Sedul member
Member # Joined: 20 Sep 2000 Posts: 119 Location: Richmond Hill
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Posted: Sun Nov 19, 2000 10:19 pm |
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the first one luks better.
now she luks sorta of like gook. i think u're using hte dodge and burn tool to do this?> that's a no no
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<|--Sedul--|>
Amateur Graphix Artist
"Maybe I'm just too sexy for you..."
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TurboYVR member
Member # Joined: 24 Oct 1999 Posts: 189 Location: Vancouver BC Canada
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Posted: Sun Nov 19, 2000 10:40 pm |
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the buildings looked better in the first ver.. now it looks odd when some buildings are detailed and crisp, and others are blurred. More emphasis is need for the main character. Some notes :
There is a harsh white hightlight on her shirt (which is nice, btw... good way of bringing attention to her), but why are her thighs, abdomen, and face in shadow? THe light source IS the window right acroos, n'est-ce pas?
Her hands disappear into darkness... LET THERE BE LIGHT!
give some more colour to her bag. IT's too dark. Same with her skirt.
I've noticed that you emphasize by adding more highlights to the character. In this case, it might be better to lighten the character's colours in general... use brighter base colours, make her stand out form her surroundings. Not too much though. |
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